Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (6-1=5) Fiona Lovagale "We got our asses handed to us by a man who glowed and could make very large explosions. Sir." Says Fiona. She grabs the Medkit out of her sack and fixes up her hand; disinfecting, cleaning, bandaging, all that. "Well that's just dandy, isn't it Miss? I'll go find that Glowing Explosion Man and -" The Sergeant stops mid-sentence as he sees Asfer. "You f**king piece of sh*t!" The Sergeant rushes Asfer for some reason, knocking BJJ over in the process, but Asfer just holds him up against a wall by his neck and speaks to him, nicely. The Sergeant kicks against the wall, trying to free himself, and knocks some rubble around. Fiona sees that he just uncovered her RailSniper! Abilities Electronics Expert: +1 to rolls dealing with circuitry Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons Enrage: +1 to damage and attack-related actions. Can only be triggered by anger. Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded) Multitool (Wielded) Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost Portable MicroFusion Generator (1 slot used, 14 available) Reactor Dump Container (Radioactive, 1 slot) Containment Unit (50 slots used. 0 available) Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total) 6 Handgun Magazines (10 rounds each, 6 slots total) Satchel of standard electronic components (10 slots) 1 Lithium-Ion Battery, fully charged (1 slot) Two-way Radio (1 slot) Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots) One sack containing: Medical kit (2 Uses left, Max 5, refillable, 5 slots) Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot) Condition(s) Rested for 8 turns, 5 turns before tiredness. Concussion (Random chance of negative modifier, -1 to that action) Bruised (All over, sore, -1 to taking melee damage)
RotorDrone (-) Gyro ... Abilities Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions) Flight Control (+1 to flying and dodging actions) Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only) Weapons
Beretta U22 Neos (9 Rounds, Wielded) Inventory Chassis Mounts (18 slots used, 2 available) Dual Rotors (8 slots) External Camera (Night Vision & Infrared, 1 slot) Wireless Video streaming link (1 slot) Wireless Radio link (1 slot) External Microphone (1 slot) External Speaker (1 slots) Grasping Mechanism (3 slots, currently holding Beretta U22 Neos) 1 Spare Lithium-Ion Battery (1 slot) Battery Compartment (1 slot) Condition(s) Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn) No Power! Unable to Self-Reboot!
caekdaemon (2) Bob Jameson Jones BJJ keeps on shifting rubble around, looking for his Night / Thermal Vision Scouter, but it's just no-where to be found. He stands up to move to a different spot and the Sergeant pushes him over in his hurry to get to Asfer. BJJ falls to the ground but catches himself unharmed. Abilities Mechanical Engineering: +1 to rolls involving mechanics Unconventional Weapons: +1 to rolls using unique/strange weapons Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light Energy Detection: Able to detect the amount of energy in use by other entities Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity Earplugs: +1 to actions while there is loud noise Not in use Weapons
Pancor Jackhammer (10 Shots) Wielded Beretta 92FS (10 rounds, Holstered) Screwdriver (Stored) Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN Armour Compartments (20 slots used, 5 available) Diamonds (20 slots) HUGE backpack (46 slots used, 54 slots available) Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total) Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available) Briefcase (broken lock, closed, contains secret papers, 4 slots) Sleeping Gear (in a vacuum-compression sack, 8 slots) Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total) Silver Case (4 slots) Condition(s) Encumbered (-1 to any actions involving endurance, quick relexes etc) Rested for 8 turns, 15 turns before tiredness. Bruised (All over, sore, -1 to taking melee damage)
FoiL (5-1=4) Andrew Rodrigues Vladimir responds first: "Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao." The person rips the hole a bit wider and enters. "Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can" Says Andrew. "Sure thing. You two look messed up." The Man replies. He moves over carefully to Andrew and helps him stand, and Andy locks eyes with Vlad for a second before the Man helps him out the ripped canvas. Seeing the Man in the pre-dawn he realises it's Captain Barker, who is on their side. Barker re-enters the Canvas for Vlad and Andy looks around. He fingers his baton and leans on the truck for support. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) ) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) RAGE FACE (+1 to intimidation, scariness etc) Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy') Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder) Colt 1911 (7 rounds, Holstered) Extendable baton (Holstered) Inventory Blast-Proof Jacket (Pockets: 1 slot used, 9 available) Jacket Usage Manual (1 slot) Waist Pockets (18 slots used, 2 available) 3 rockets for a SMAW (6 slots) Swiss army knife (1 slot) Utility knife (1 slot) Top gun sunglasses (on face) Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available): Flare Gun and 4 red flares (6 slots) A Shovel (3 slots) Some Vials, one of them being purple (4 slots) 30ft of rope (5 slots) Condition(s)
Darkness (-1 to any actions) Pre-dawn Heavyweight (-1 to any actions involving fast movement) Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 4 turns) Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow) Lost most of your inventory
Ociamarru (2) Vladimir Ivanov Vladimir responds first: "Barely. Vee aur in need off meydikle aceestence. Both steyble, hopefully, bott vee keyn't do moch royt nao." The person rips the hole a bit wider and enters. His face is too dark to make out, but Vlad thinks he has seen him before. "Yeah we're alive and pretty much ♥♥♥♥ to hell. Give me hand if you can" Says Andrew. "Sure thing. You two look messed up." The Man replies. He moves over carefully to Andrew and helps him stand, and Andy locks eyes with Vlad for a second before the Man helps him out the ripped canvas. A few moments later, Barker re-enters the Canvas for Vlad, but grabs him in the wrong area of the chest, causing Vlad to clench his teeth and groan in pain. "Oh, sorry. What's wrong there?" Abilities Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Scar-face (+1 Intimidation, -1 Charisma etc) Mental Link - Andrew (Bonding, Identical Twin 'Telepathy') Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder) Beretta 92FS (10 rounds, holstered) Khazar-replicated knife Inventory
Backpack (35 slots used, 15 available) [s]Low-Light Goggles (2 slots) Dropped Carved Wooden Statuette of self (1 slot) Radio (1 slot) Cellphone (Reception: 3/5, 1 slot) Flare gun with 2 green flares (4 slots total) Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total ) 5 days of Rations (15 meals, 5 slots) TOP-SECRET Information File (4 slots)[/s] Condition(s)
Darkness (-1 to any actions) Glowy green liquid Rested for 8 turns, 15 turns before tiredness. Partially Collapsed Lung (-1 to Endurance actions etc) Flail Chest (-1 to all relevant actions) Lost most of your inventory
Point.Blank (4) Asfer "We got our asses handed to us by a man who glowed and could make very large explosions. Sir." Says Fiona. She starts fiddling with a Medkit and her hand. "Well that's just dandy, isn't it Miss? I'll go find that Glowing Explosion Man and -" The Sergeant stops mid-sentence as he sees Asfer. "You f**king piece of sh*t!" The Sergeant rushes Asfer as he recognizes him, just as BJJ stands up. He knocks BJJ over and Asfer side-steps and catches the Sergeant's throat with his hand. Using the momentum, Asfer spins around and slams the Sergeant up against the wall. He puts his face right up close to the Sergeant's and points his finger at him. "You have no right to attack me, Sir, so I'll appreciate it if we keep our voices and our tempers down. Otherwise, someone is going to get hurt." The Sergeant's eyes glower at him and he goes red in the face, so Asfer lets him go. The Sergeant stumbles and wheezes, then looks at Asfer with an angry-annoyed face. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE Bladed Shield (Left arm) Retracted Inventory ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 15% per turn) 100% Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Rear cargo container: (18 slots used, 32 slots available) 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total) 500 spare Vulcan rounds (6 slots total) Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Wounded Left Calf Muscle (-1 to using lower left leg)
Tearagion (4) Daniel Daniel sprinkles some more fingerprinting powder on the touch screen, and five fingerprints show up on the number, as well as one on the Enter button. Abilities Scientific ( +1 to studying or analyzing etc) First Aid Qualified ( +1 to healing actions) Mechanic (+1 to using and repairing mechanical devices) Weapons FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest) Mini-Crossbow (5 bolts, Slung over shoulder) Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded) Inventory Surgical Glove (Worn on preferred hand) Backpack (43 slots used, 7 available) Sample-taking kit (swabs, syringes etc, 4 slots) Tablet PC (100% Battery, 5 slots) Universal Solar Charger (2 slots) First Aid Kit (5 uses, refillable, 6 slots) Bagged Mechanical Components (5 slots) Field rations (5 days, 15 uses, 8 slots) Water filtration kit (2 slots) Water bottle (3 uses, 2 slots) Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots) Surgical Gloves (23 left, single-use, 2 slots) Fingerprinting Powder (Salt-shaker-esque container, 17 uses, 1 slot) Condition(s) Weak (-1 to anything requiring physical strength)
Game Events The time is 4:15am and is dark. Sunrise in 3 turns!
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