Grif wrote:
Making the MOID screen + palette was probably an afterthought, more of a debugging system than any specific design choice.
Or just convenient.
I insert a fictional recreation. Scene is Data's basement, one late Saturday night. It is raining.
Data: "Hm, now I've got this array of MOIDs, so all of them exist here and then if they go over I'll just explode them... And there's exactly 256 of them, nobody will ever need more than that! 256... Same number as 8 bits of binary could encode... Like the 8 bit palette that the game uses..."
*thunderclap*
Data: "I've got it! When you turn on this "MOID Mode" it'll color code them to the palette!"
And so the palette was linked.
yeah that sucked well blah