View unanswered posts | View active topics It is currently Tue Jul 01, 2025 12:48 pm



This topic is locked, you cannot edit posts or make further replies.  [ 4437 posts ]  Go to page Previous  1 ... 123, 124, 125, 126, 127, 128, 129 ... 296  Next
 Roll To Dodge 2 (RtD2) - Finished 
Author Message
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Man these rolls suck. Not my fault though.

Hyperkultra (1-1=1) Fiona Lovagale
Fiona shifts some rubble around trying to look for the RailSniper, but fails. She cuts her hand on something sharp.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Wielded)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 7 turns before tiredness.
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Bruised (All over, sore, -1 to taking melee damage)
Cut Hand (-1 to using your off-hand, bleeding, may be infected)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (2) Bob Jameson Jones
BJJ tries to hold Asfer up, but he is still rather sore from the explosion. Asfer tries to stay upright on his good leg but topples over from the extra 'help'.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 17 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (3) Andrew Rodrigues
Andrew's subconscious gathers flashes of reality and dreams and he floats somewhere nonexistant, not knowing or caring or even remembering where he is. A sudden, all-encompassing scream fills his mind and he jolts awake. His ears are ringing.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Unconscious
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 7 turns)
Broken Leg ( -2 to moving said leg)
Lost most of your inventory

Ociamarru (5) Vladimir Ivanov
After he stops sliding all over the place, Vlad finally realizes that he and Andy are desperately in need of assistance. Sucking in mouthful after mouthful of air into his lungs, he feels the inside of his chest slightly inflate, and he lets out a roar so powerful that it transgresses through his Mental Link and wakes Andrew up. Surely somebody would hear that.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 17 turns before tiredness.
Partially Collapsed Lung (-1 to Endurance actions etc)
Flail Chest (-1 to all relevant actions)
Lost most of your inventory

Point.Blank (2-1=3) Asfer
As Asfer stands there, BJJ tries to help him stand but instead lets out a yelp when Asfer leans on his shoulder. Asfer then falls flat on his ass and jars his tailbone. *Squinty grimace of pain*
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Jarred Tailbone (-1 to walking next turn)

Tearagion (1) Daniel
Daniel sprinkles the fingerprint powder onto the scanner and presses his gloved finger onto it. However, he misses his mark with the fingerprint - placing his finger in the wrong place - and the scanner bleeps red again.
"SCAN ERROR
RETRY"

Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Surgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 19 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 4:15am and is dark. Sunrise in 5 turns!
Everyone hears an almighty, Russian-accented roar from the North-West of the Compound.


Tue Sep 07, 2010 8:49 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
=___=
Siddown and try to clear my head of this goddamn concussion.


Tue Sep 07, 2010 11:37 am
Profile WWW
User avatar

Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Oh dear god, by everyone you mean EVERYONE, so that means you're telling us something, which means we're gonna get raped again. ♥♥♥♥. Alright, at least my roll wasn't a 1, 'cos if it was I would've probably collapsed the other lung, dying in two turns. ALRIGHT, THANK YOU DICE-GODS.
Rest for a bit. Keep an eye on my comrade.


Tue Sep 07, 2010 11:55 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Find out whats happened to my gear
Wondering why my gear be crossed out.


Tue Sep 07, 2010 5:05 pm
Profile WWW
User avatar

Joined: Sat May 02, 2009 4:52 am
Posts: 254
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
RAAAAAAAAAAAAGE
What the hell was that?, In response to the roar.
Shrug, and rest for the turn.
No point in trying to go anywhere if there's a good chance it's gonna be a bad roll...


Tue Sep 07, 2010 5:58 pm
Profile
User avatar

Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Nicely done brother (trough the mental link)

Remove my belt and make a tourniquet on the damaged leg, while resisting the pain *rage face*.


Just noticed I still have my sunglasses on. Holly crap those things must be screwed on to my temples.


Tue Sep 07, 2010 6:49 pm
Profile
User avatar

Joined: Wed Aug 04, 2010 3:14 pm
Posts: 132
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Awesome RTD, but shouldn't lighting devices(eg:BJJ's night vision monocle) just take off the darkness modifier instead of getting a +1. Or is the +1 to knock out to -1.


Tue Sep 07, 2010 10:52 pm
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
JacenHanLovesLegos wrote:
Awesome RTD, but shouldn't lighting devices(eg:BJJ's night vision monocle) just take off the darkness modifier instead of getting a +1. Or is the +1 to knock out to -1.


The NVM lets BJJ see in any light, and its a +1 to seeing enemies, not just seeing. While I'm talking about that, BJJ, you lost it because it wasn't attached to your face and flew off in the explosion. Weapons: same deal.

Andrew, your glasses aren't exactly story-changing and don't give you an ability, so I figured you may as well keep them.


Wed Sep 08, 2010 1:02 am
Profile
User avatar

Joined: Mon Jan 11, 2010 12:41 am
Posts: 78
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ugh

Attempt to crack the fingerprint scanner AGAIN while pondering ways to crack the other locks and such


Wed Sep 08, 2010 2:36 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Oh goodie, we have all our actions done. I'll roll in approximately 2 hours.

SPOILER:
Both parties will meet an NPC (each, meaning two NPCs) next turn. I think NPCs are the only good way to get things done around here.


Wed Sep 08, 2010 5:20 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Roll 84

Hyperkultra (3) Fiona Lovagale
She sits down to try and clear her head and, after a few minutes of semi-rest, her headache dims.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Wielded)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 6 turns before tiredness.
Concussion (Random chance of negative modifier, -1 to that action)
Bruised (All over, sore, -1 to taking melee damage)
Cut Hand (-1 to using your off-hand, bleeding, may be infected)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (6) Bob Jameson Jones
He suddenly realises that his surroundings are darker than they used to be, and then realises that he has lost his Night/Thermal Vision Scouter in the explosion. Also lost, he figures, is his Earplugs, Pancor Jackhammer and Beretta Pistol. They seem to be no-where in sight.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal Vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 16 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (4) Andrew Rodrigues
After shaking his head to clear the ringing from his ears, Andy slowly pulls his belt off and ties it around his leg to stop the bone from shifting and to limit the blood from leaking. While he does this his face is a twisted mess of grimace, pouting, squinty eyes and clenched teeth; a scary sight. But he is now able to hobble around instead of being grounded, which is good, and he won't bleed to death. He carefully stand up, and a ripping sound moves his attention away from his leg for a moment.
"Anybody alive in there?" Asks somebody.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Bullet Wounds (Torso, Healing, -1 to all relevant actions, Heals in 6 turns)
Broken Leg ( -1 to moving said leg, belt-tied to stop blood flow)
Lost most of your inventory

Ociamarru (1) Vladimir Ivanov
Vlad is suitably tired now, and just sits there to rest. He watches Andy tie his belt around his leg and slowly stand up, clearly still in pain but much less than before. Then Vladimir hears a ripping sound coming from right next to his head.
"Anybody alive in there?" Asks the someone from behind Vlad.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 16 turns before tiredness.
Partially Collapsed Lung (-1 to Endurance actions etc)
Flail Chest (-1 to all relevant actions)
Lost most of your inventory

Point.Blank (1) Asfer
Asfer decides rest = good, so he just lies backward. He accidently leans on something unsteady, which topples, and he falls backward even further onto his back.
"What in the firey depths of hell itself happened here? And who the hell are you scumbags?" A decidedly military-sounding voice shouts from down the corridor.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Jarred Tailbone (-1 to walking next turn)

Tearagion (5+1=6) Daniel
"One last time. Come on!"
Daniel blows the powder off the scanner, sprinkles some more on and successfully find the fingerprint. He presses his gloved-finger directly onto the fingerprint and prays. The Gods answer him, and the scanner bleeps green:
SCAN COMPLETE
WELCOME

Just as he starts considering how to hack the next test, a robotic arm lowers in front of him with a square hollow and what looks like a speaker below it. Then a screen pops out from the bottom of said 'speaker' with a touchscreen number pad on it.
Daniel's eye twitches as he looks at the various devices.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Surgical Glove (Worn on preferred hand)
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (23 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 18 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 4:30am and is dark. Sunrise in 4 turns!


Last edited by Yoman987 on Fri Sep 10, 2010 4:22 am, edited 1 time in total.



Wed Sep 08, 2010 9:07 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"We got our asses handed to us by a man who glowed and could make very large explosions. Sir."
One last time, look for railsniper. If I cannot find it, I'll have them dig it out and ship it back to me later, and just grab a .50 cal Barette or something. Finding Gyro would be nice too.
Actually. Medkit + hand. Negative modifiers suck.


Wed Sep 08, 2010 11:43 am
Profile WWW
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra wrote:
Actually. Medkit + hand. Negative modifiers suck.


Good idea thar.


Wed Sep 08, 2010 12:52 pm
Profile
User avatar

Joined: Mon Jan 11, 2010 12:41 am
Posts: 78
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
sprinkle fingerprinting powder on the touch screen in hopes of it revealing which numbers were pressed


Wed Sep 08, 2010 1:27 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Try to find my gear.


Wed Sep 08, 2010 4:20 pm
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 4437 posts ]  Go to page Previous  1 ... 123, 124, 125, 126, 127, 128, 129 ... 296  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.507s | 14 Queries | GZIP : Off ]