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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   brain bunker improvementsive been playing around with this game for what little of 3 days now ive been thinking is there anyway to improve the bunker module for the brain , so im requesting this i want a brain bunker module with a door that closes to anyone who comes close thats stornger than normal doors and also i want an auto turret inside the module to fend off any enemys that may or may not get inside and try and attack the brain. 
 
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			| Sun Aug 22, 2010 3:06 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: brain bunker improvementsJust put a sentry and a door in after you put the bunker. 
 
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			| Sun Aug 22, 2010 3:15 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: brain bunker improvementsCould we tone down the 'I want' and replace them with say, 'i suggest'? 
 
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			| Sun Aug 22, 2010 4:47 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: brain bunker improvementsHey guys, it's pretty ♥♥♥♥ obvious that he's not from a native English speaking country; how about we stop harping on him so much and try to be a tiny bit more constructive. 
 
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			| Sun Aug 22, 2010 4:57 pm | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: brain bunker improvementsIts a good idea because when you place the vault you can tell they intended to put a door but never did... they also didnt create a door that looks like the one from the vault so... And about the turret... you could just place a guy with a cement cover thing on the entrance and let him blast away... 
 
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			| Mon Aug 23, 2010 1:07 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: brain bunker improvementsThey didn't create a door that looksl ike the one from the vault because the brain vault and two other pieces are older than the rest. 
 
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			| Mon Aug 23, 2010 2:57 pm | 
					
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			| Zyther96 
					Joined: Sun Apr 18, 2010 6:04 am
 Posts: 90
   |   Re: brain bunker improvementsThen why not update it... 
 
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			| Sat Sep 04, 2010 5:09 pm | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: brain bunker improvementsive been thinking as i always do 24/7 maby date realms should created i don't know like 5 new brain models with all nice little features.
 better yet post your ideas , we can all think of some ideas and maby post images that do related to this subject.
 
 
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			| Mon Sep 06, 2010 8:19 am | 
					
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			| Mad Alex 
					Joined: Sat Oct 17, 2009 2:07 pm
 Posts: 127
   |   Re: brain bunker improvementsSims_Doc wrote: ive been thinking as i always do 24/7 maby date realms should created i don't know Even my grammar is better LOL (or so I think). I can't understand this phrase, translate it to normal English, anybody. And seems that you didn't try to read forums and use search. 99% of your "ideas" were already realized or atleast discussed.
 
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			| Mon Sep 06, 2010 2:04 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: brain bunker improvementsHe is always thinking.Datarealms should make more brain bunkers in his opinion.
 Better yet (iho), post your ideas for what we should have datarealms to do, because they obviously listen to community imput.
 
 
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			| Mon Sep 06, 2010 2:05 pm | 
					
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			| Mad Alex 
					Joined: Sat Oct 17, 2009 2:07 pm
 Posts: 127
   |   Re: brain bunker improvementsThen it goes to "Game Discussion".And there are thread named "Content tweak thread".
 
 
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			| Mon Sep 06, 2010 2:08 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: brain bunker improvementsThe old brain bunkers haven't been changed/updated because the content devs haven't changed Base.rte in any way. Part of that is because they were told not to, and part of it is because nearly everything in Base.rte is deprecated and likely to be removed/changed entirely. 
 
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			| Mon Sep 06, 2010 5:45 pm | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: brain bunker improvementsLizard wrote: post your ideas for what we should have datarealms to do, because they obviously listen to community imput.Yes its true that Daterealms will never this message , but its still fun to created new modules for everone also this theard is about brain bunker and not whats left of my Grammer hanging on wall...
 
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			| Tue Sep 07, 2010 8:14 am | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: brain bunker improvementsIt doesn't take that much effort to write something that is comprehensive.
 I think you mean comprehensible. Also, chill. -Duh
 
 
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			| Tue Sep 07, 2010 11:37 am | 
					
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