Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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 Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (4-1+1=4) Fiona Lovagale Grumbling, Fiona whips out the Multitool and twiddles the few dials that turn to the 'OFF' positions. The MicroFusion Reactor lets off a jet of vapour and the temperature gauge lowers dramatically. Success! A little box pops out of the side, air freezing and vapourising rapidly around it. Abilities Electronics Expert: +1 to rolls dealing with circuitry Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons Enrage: +1 to damage and attack-related actions. Can only be triggered by anger. Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded) Multitool (Wielded) Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost Portable MicroFusion Generator (1 slot used, 14 available) Reactor Dump Container (Radioactive, 1 slot) Containment Unit (50 slots used. 0 available) Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total) 6 Handgun Magazines (10 rounds each, 6 slots total) Satchel of standard electronic components (10 slots) 1 Lithium-Ion Battery, fully charged (1 slot) Two-way Radio (1 slot) Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots) One empty sack containing: Medical kit (3 Uses left, Max 5, refillable, 5 slots) Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot) Condition(s) Rested for 8 turns, 8 turns before tiredness. Concussion (GIANT Headache, dizzy, more tired, -1 to all actions) Bruised (All over, sore, -1 to taking melee damage)
RotorDrone (-) Gyro ... Abilities Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions) Flight Control (+1 to flying and dodging actions) Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only) Weapons
Beretta U22 Neos (9 Rounds, Wielded) Inventory Chassis Mounts (18 slots used, 2 available) Dual Rotors (8 slots) External Camera (Night Vision & Infrared, 1 slot) Wireless Video streaming link (1 slot) Wireless Radio link (1 slot) External Microphone (1 slot) External Speaker (1 slots) Grasping Mechanism (3 slots, currently holding Beretta U22 Neos) 1 Spare Lithium-Ion Battery (1 slot) Battery Compartment (1 slot) Condition(s) Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn) No Power! Unable to Self-Reboot!
caekdaemon (3) Bob Jameson Jones "Who are you, Stranger?" The Man explains his name is Asfer and details why he is here. He hands BJJ's HUGE Backpack over as well, and asks if BJJ could cut his bindings. BJJ takes his Screwdriver out and stabs at the bonds, which then break apart from the stress Asfer puts on them. Abilities Mechanical Engineering: +1 to rolls involving mechanics Unconventional Weapons: +1 to rolls using unique/strange weapons Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light Energy Detection: Able to detect the amount of energy in use by other entities Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity Earplugs: +1 to actions while there is loud noise Not in use Weapons
Pancor Jackhammer (10 Shots) Wielded Beretta 92FS (10 rounds, Holstered) Screwdriver (Stored) Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN Armour Compartments (20 slots used, 5 available) Diamonds (20 slots) HUGE backpack (46 slots used, 54 slots available) Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total) Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available) Briefcase (broken lock, closed, contains secret papers, 4 slots) Sleeping Gear (in a vacuum-compression sack, 8 slots) Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total) Silver Case (4 slots) Condition(s) Encumbered (-1 to any actions involving endurance, quick relexes etc) Rested for 8 turns, 18 turns before tiredness. Bruised (All over, sore, -1 to taking melee damage)
FoiL (1-2=1) Andrew Rodrigues The pain in his leg is just too much, and Andrew passes out. Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) ) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) RAGE FACE (+1 to intimidation, scariness etc) Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy') Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder) Colt 1911 (7 rounds, Holstered) Extendable baton (Holstered) Inventory Blast-Proof Jacket (Pockets: 1 slot used, 9 available) Jacket Usage Manual (1 slot) Waist Pockets (18 slots used, 2 available) 3 rockets for a SMAW (6 slots) Swiss army knife (1 slot) Utility knife (1 slot) Top gun sunglasses (on face) Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available): Flare Gun and 4 red flares (6 slots) A Shovel (3 slots) Some Vials, one of them being purple (4 slots) 30ft of rope (5 slots) Condition(s)
Darkness (-1 to any actions) Glowy green liquid Heavyweight (-1 to any actions involving fast movement) Tiredness (1): About to fall asleep standing up! (Roll a 1 and you fall asleep) Bullet Wounds (Torso, Healing, -1 to all actions, Heals in 8 turns) Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions) Lost most of your inventory
Ociamarru (2-2=1) Vladimir Ivanov Vladimir lies back down and lifts his legs up to help his Chest Injury, but slides backwards off the mess of backpacks and things he is on and hits his head on the wall. Abilities Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Scar-face (+1 Intimidation, -1 Charisma etc) Mental Link - Andrew (Bonding, Identical Twin 'Telepathy') Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder) Beretta 92FS (10 rounds, holstered) Khazar-replicated knife Inventory
Backpack (35 slots used, 15 available) [s]Low-Light Goggles (2 slots) Dropped Carved Wooden Statuette of self (1 slot) Radio (1 slot) Cellphone (Reception: 3/5, 1 slot) Flare gun with 2 green flares (4 slots total) Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total ) 5 days of Rations (15 meals, 5 slots) TOP-SECRET Information File (4 slots)[/s] Condition(s)
Darkness (-1 to any actions) Glowy green liquid Rested for 8 turns, 18 turns before tiredness. Collapsed Lung (Hard to breathe, -1 every second turn) Flail Chest (-1 to all actions) Bump on the head (-1 next turn) Lost most of your inventory
Point.Blank (4+1=5) Asfer "Who are you, Stranger?" The Man asks Asfer explains himself and hands BJJ's HUGE Backpack over. "Say, if it's not too much trouble, mind if you help me cut these bindings?" BJJ takes his Screwdriver out and stabs at the bonds, which then break apart from the stress Asfer puts on them. Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE Bladed Shield (Left arm) Retracted Inventory ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 15% per turn) 100% Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Rear cargo container: (18 slots used, 32 slots available) 40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total) 500 spare Vulcan rounds (6 slots total) Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Wounded Left Calf Muscle (-1 to using lower left leg)
Tearagion (4) Daniel Daniel scatters the boxes from on top of him and looks through them again carefully. He finds one that says 'Surgical Gloves' and another that says 'Fingerprinting Powder'. What luck! He pulls on a Glove on his preferred hand and stashes the containing box in his backpack. Abilities Scientific ( +1 to studying or analyzing etc) First Aid Qualified ( +1 to healing actions) Mechanic (+1 to using and repairing mechanical devices) Weapons FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest) Mini-Crossbow (5 bolts, Slung over shoulder) Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded) Inventory Backpack (43 slots used, 7 available) Sample-taking kit (swabs, syringes etc, 4 slots) Tablet PC (100% Battery, 5 slots) Universal Solar Charger (2 slots) First Aid Kit (5 uses, refillable, 6 slots) Bagged Mechanical Components (5 slots) Field rations (5 days, 15 uses, 8 slots) Water filtration kit (2 slots) Water bottle (3 uses, 2 slots) Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots) Surgical Gloves (24 left, single-use, 2 slots) Fingerprinting Powder (Salt-shaker-esque container, 20 uses, 1 slot) Condition(s) Weak (-1 to anything requiring physical strength) The Gods have decided that you must prove yourself to stay in the game. You have one chance left.
Game Events The time is 4:00am and is dark. Sunrise in 6 turns!
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