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 [B33] MaximDude Corp. (10 Year Anniversary Update) 
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Joined: Mon May 17, 2010 9:16 pm
Posts: 51
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Post Re: MaximDude Corp. (Updated 16/01/10, new content)
yes, and it still doesn't work four hours later. thanks though dood


Fri May 21, 2010 2:49 am
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Joined: Sat Jun 16, 2007 2:31 am
Posts: 2982
Location: Texas
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Post Re: MaximDude Corp. (Updated 16/01/10, new content)
third times a charm yo


Fri May 21, 2010 2:51 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
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Post Re: MaximDude Corp. (Updated 16/01/10, new content)
Here, try this one. It worked for me, so I rezipped it. If it still doesn't work, then I reccomend you reinstall your unzipping program.
Attachment:
File comment: The charm.
MDC.rte.7z [4.21 MiB]
Downloaded 239 times


EDIT: Better yet, have the file itself.
Attachment:
File comment: Bada-bing.
NukeExplode.zip [271.74 KiB]
Downloaded 184 times


Fri May 21, 2010 2:58 am
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Joined: Mon May 17, 2010 9:16 pm
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Post Re: MaximDude Corp. (Updated 16/01/10, new content)
huge success. thanks hyperkultra ^_^


Fri May 21, 2010 3:11 am
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Joined: Wed Nov 22, 2006 3:19 pm
Posts: 2073
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Post Re: MaximDude Corp. (Updated 16/01/10, new content)
Thanks Hyper for doing that cause i'm too much of a lazy bastard to do it myself.
Gonna post an updated version sometime today (Featuring that small list in the previous page).


Fri May 21, 2010 1:55 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated 21/05/10)
Updated with the latest changes, see OP for details.

Next update when B24 out.
Untill then, post suggestions.


Fri May 21, 2010 6:12 pm
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Joined: Tue Oct 13, 2009 4:23 pm
Posts: 915
Location: Blighty
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Post Re: MaximDude Corp. (Updated 21/05/10)
I like how you class the power of a weapon with 'minimum rape' or 'maximum rape'.
Also downloaded.


Fri May 21, 2010 6:19 pm
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated 21/05/10)
Ohai guise.

So i'm planning on releasing a new update by the end of the month, right before i'm being recruited.
This update will probably be that last for like, forever (3 years atleast), because I doubt i'll have any time for this stuff in the army.

The small progress list for the moment:
- Added Skinner to the pack. (A device that strips units from any attachable armor they may have)
- Added GunShip Mark 2 to the pack. (Finally with simultaneous player control over both the turret and the ship)
- Tweaked Ceiling Turret's base sprite a whee bit.
- Added Cargo Rocket to the pack. (Don't really know why, but I felt that there should be a rocket)
- Brain Bunker re-designed and name changed to Brain Vault - The new vault is all sleek and sexy unlike that horrible thing before.
- Added Heavy Duty Double Door to the pack - Comes in vertical and horizontal setups.
- Removed Nuclear Missile Silo due to it being bleh - Will try to make it like I originally wanted and then put it back in.

Here some shots of the new stuff
Image Image Image Image Image

I have a whole ton of ideas, most of them on paper and I really hope to get atleast half of them in so this update will really be worth something.
Well, lets hope for the best.

If there are any suggestions, i'd like to hear them.


Fri Sep 03, 2010 10:58 am
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: MaximDude Corp. (Updated 21/05/10)
Make sure all the modules you make can allign with the grid properly. Most notably those large missile silos were off-grid vertically.


Fri Sep 03, 2010 11:37 am
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Joined: Sat Jul 31, 2010 11:07 pm
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Post Re: MaximDude Corp. (Updated 21/05/10)
If its not too much trouble, could someone tell me how to change the speed at which the laser door closes? I would like to speed it up so it is almost instantaneous.

EDIT: Or rather, how do you make it so the door doesn't close until something is right up close to it?


Fri Sep 03, 2010 8:36 pm
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Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
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Post Re: MaximDude Corp. (Updated 21/05/10)
Set this:
Code:
   ClosedByDefault = 1

To:
Code:
   ClosedByDefault = 0



And this:
Code:
   DoorMoveTime = 500

Controls how fast the door moves, for instantaneous set it to 1:
Code:
   DoorMoveTime = 1

1000 = 1 second.


Sat Sep 04, 2010 2:39 am
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Joined: Wed Nov 22, 2006 3:19 pm
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Post Re: MaximDude Corp. (Updated 21/05/10)
Nailimi wrote:
If its not too much trouble, could someone tell me how to change the speed at which the laser door closes? I would like to speed it up so it is almost instantaneous.
Can't make it work any faster.
Nailimi wrote:
EDIT: Or rather, how do you make it so the door doesn't close until something is right up close to it?
It's already like that...

@ Major
The laser door is not actually a door, its a bunch of objects with lua sauce all over, so none of those variables apply.

@ Nummy
I always try to, but i'm not really bothered by that.
I mean, some modules do align, but for others all you need is to spend 3 more seconds in precision-placing mode.


Sat Sep 04, 2010 4:50 am
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Joined: Sun May 30, 2010 5:30 am
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Location: Auckland, NZ
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Post Re: MaximDude Corp. (Updated 21/05/10)
Quote:
@ Major
The laser door is not actually a door, its a bunch of objects with lua sauce all over, so none of those variables apply.


Ahhh... Whoops. :)


Sun Sep 05, 2010 12:27 am
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Joined: Wed Aug 04, 2010 2:31 pm
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Post Re: MaximDude Corp. (Updated 21/05/10)
Sprites ARE AWESOME :grin: !!!
With this mod I may even stand a chance in the world of brutal cc -brutality mod, by, by who!!!????????? NOOOOOO - I cant find it... I still gotta give the guy a pic as tribute for his mod....


Wed Sep 08, 2010 8:23 pm
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Joined: Fri Sep 10, 2010 12:40 am
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Post Re: MaximDude Corp. (Updated 21/05/10)
Laser Door Is cool :cool:


Fri Sep 10, 2010 1:59 am
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