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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Could you please explain what the tube is? I am not profusely bleeding, so I don't need the bandages (unless I do what eHow tells me to do, and fill a bag with dirt, but I'll do that NEXT action). I'm using the splint on my leg. What's the tube thing for?


Wed Sep 01, 2010 12:55 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Your leg is fine, Andy's is not. The tube is for 'draining' air from around the lung so it can re-inflate.


Wed Sep 01, 2010 1:56 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Oh yeah, I forgot about my lung injury. And when I read Foil's action, I read it as "As he moves Vladimir, Vladimir feels a wave of intense pain in his leg". Thought that was MY injury. Fixed my action.


Wed Sep 01, 2010 2:48 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Like you already said, you literally felt Andrew's pain. You felt the same pain that Andrew felt in his leg, but you were in fact unharmed.


Wed Sep 01, 2010 3:42 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hmm ... I do not know the condition worse. People from the flail chest, but it does not die? Well, maybe I will before I would help him anyway.


Wed Sep 01, 2010 11:20 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ociamarru wrote:
Hmm ... I do not know the condition worse. People from the flail chest, but it does not die? Well, maybe I will before I would help him anyway.


Would you mind rephrasing that? Sounds like you're talking Engrish.


Wed Sep 01, 2010 1:44 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Yoman, where's your partner in crime? Still waiting on him for my roll.


Wed Sep 01, 2010 1:58 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
No idea, he doesn't pass through here too often. Doesn't leave notes anyway.


Wed Sep 01, 2010 3:34 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
I was very sleepy when I posted that, and now I can't remember what I was trying to convey...maybe I was asking who's in more critical of a condition. I doubt it, but I'm asking that now.


Wed Sep 01, 2010 9:34 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Probably Vladimir, who's chest is deflated and falling apart. Andrew can survive without a leg.

EDIT:
Rolling. Tearagion has one more chance to post an action before he is dismissed and Daniel is NPC'd or killed off.

Vlad:
Quote:
Action One:
Rolling on my side and elevating my legs, place something underneath the fracture in my chest to support it, while using my hand to put pressure on the flail chest to prevent it from moving.

Action Two:
Look for something to use with the chest tube to aid in reinflating my collapsed lung. If not, just use my own breathpower, seeing as I don't have too much trouble breathing.


Last edited by Yoman987 on Thu Sep 02, 2010 9:54 am, edited 2 times in total.



Thu Sep 02, 2010 12:59 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (4-1+1=4) Fiona Lovagale
Grumbling, Fiona whips out the Multitool and twiddles the few dials that turn to the 'OFF' positions. The MicroFusion Reactor lets off a jet of vapour and the temperature gauge lowers dramatically. Success! A little box pops out of the side, air freezing and vapourising rapidly around it.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Wielded)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Portable MicroFusion Generator (1 slot used, 14 available)
Reactor Dump Container (Radioactive, 1 slot)
Containment Unit (50 slots used. 0 available)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 8 turns before tiredness.
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (3) Bob Jameson Jones
"Who are you, Stranger?"
The Man explains his name is Asfer and details why he is here. He hands BJJ's HUGE Backpack over as well, and asks if BJJ could cut his bindings.
BJJ takes his Screwdriver out and stabs at the bonds, which then break apart from the stress Asfer puts on them.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 18 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (1-2=1) Andrew Rodrigues
The pain in his leg is just too much, and Andrew passes out.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Vladimir (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Tiredness (1): About to fall asleep standing up! (Roll a 1 and you fall asleep)
Bullet Wounds (Torso, Healing, -1 to all actions, Heals in 8 turns)
Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions)
Lost most of your inventory

Ociamarru (2-2=1) Vladimir Ivanov
Vladimir lies back down and lifts his legs up to help his Chest Injury, but slides backwards off the mess of backpacks and things he is on and hits his head on the wall.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 18 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Flail Chest (-1 to all actions)
Bump on the head (-1 next turn)
Lost most of your inventory

Point.Blank (4+1=5) Asfer
"Who are you, Stranger?" The Man asks
Asfer explains himself and hands BJJ's HUGE Backpack over.
"Say, if it's not too much trouble, mind if you help me cut these bindings?"
BJJ takes his Screwdriver out and stabs at the bonds, which then break apart from the stress Asfer puts on them.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)

Tearagion (4) Daniel
Daniel scatters the boxes from on top of him and looks through them again carefully. He finds one that says 'Surgical Gloves' and another that says 'Fingerprinting Powder'. What luck! He pulls on a Glove on his preferred hand and stashes the containing box in his backpack.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 95% Power, Weilded)
Inventory
Backpack (43 slots used, 7 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Surgical Gloves (24 left, single-use, 2 slots)
Fingerprinting Powder (Salt-shaker-esque container, 20 uses, 1 slot)
Condition(s)
Weak (-1 to anything requiring physical strength)
The Gods have decided that you must prove yourself to stay in the game. You have one chance left.

Game Events
The time is 4:00am and is dark. Sunrise in 6 turns!


Thu Sep 02, 2010 9:37 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Yolady, this is like a vicious cycle for Vlad and Andrew. We're so injured that even if we get a good roll, we might fail. And then we injure ourselves more. And then we fail again and injure ourselves even MORE. Continue with my actions...


Thu Sep 02, 2010 12:26 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
I can't help that.

Going with that train of thought, the only two outcomes are obvious:
You spectacularly survive; or
You drastically die.


Thu Sep 02, 2010 3:10 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Head back into the main building in search of my suit.


Thu Sep 02, 2010 4:31 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ociamarru wrote:
Yolady, this is like a vicious cycle for Vlad and Andrew. We're so injured that even if we get a good roll, we might fail. And then we injure ourselves more. And then we fail again and injure ourselves even MORE. Continue with my actions...
Get someone to help you then.


Fri Sep 03, 2010 7:35 am
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