Foreword EDIT: The mod was slightly reworked to work on B24. Though pretty much all of the content is the same, I balanced it a bit again, and the result is that, in general, I prefer it much more than the B24 vanilla. Good heavens I love playing with this.
This is it, gentlemen. The result of several months of polishing, thinking furiously, working furiously, drinking heavily and listening to bad music (and some good music near the end, too).
This is not just another mod for me. It's my brainchild, the final product of a huge experiment with balancing and gameplay mechanics. It is, all in all, what I wanted vanilla CC to be. It features, among other things:
- Pilotable vehicles;
- Burst fire weapons;
- Alternate fire options;
- Sound effects from real Apollo astronauts;
- A full-length, picture-based manual;
And other kewl stuffz.
Everything here was polished until a cross-examination by me and a few other dudes found no flaws whatsoever. Anything not up to standards was commented out, at least for the initial release.
Therefore, I would really aprecciate C&C on this. My objective is to make it as good as possible, no matter the cost. And for that, I need
your help, fellow forumite. If you like the stuff here, say it. If you hate the stuff here, say it, and most importantly, say why. I'll do whatever it takes to fix any bugs found. Whatever. It. Takes.
Credits
This mod is not just my work. A ton of people also have their hand on it, and, without their help, I'd most surely never had got this done. Let the credits roll!
Areku - Myself, for the original idea and most all of the coding;
NaXX - The creative genius behind this, and maker of 99% of the spritework; (Huge props for him!)
Gotcha! - For some super-useful extra spriting/coding;
Geti - For his amazing laser aim script;
Kyred - For the equally amazing particle accelerator script;
Numgun - For the comments which made Kyred's script understandable (
);
Grif - For the oh-so-incredibly-useful LengthDir functions;
Mail2345, TheLastBanana, LowestFormOfWit and CaveCricket48 - For useful .lua support;
Petethegoat - For fixing unit description background and providing me with a free image host;
Dolphin from Pixiv - For the promotional poster that opens up this thread;
The Trigun Series - For the motto which I so shamelessly ripped;
Lee Myoung-jin - For the small skill/trait icons;
NASA - For (obviously) the Apollo space program;
DaTa & Prom - For the unbelievably awesome game that CC is;
And that's it, if I remember correctly. Now, for the mod itself!
Contents
This part should be fairly self-explanatory.
Light:The light level is the basic vanilla-kind part of this mod. Each weapon/actor, however, has a special charactetistic (dubbed as "skill) that makes them more unique to use. Mastering all of them is key to using this mod to it's full extent.
Medium:The medium level is a notch above the previous one, and considerably more expensive, though also much more powerful. The weapons in this level are more starightforward in function, each serving a specific purpose in battle instead of having different skills.
Heavy:THe heavy level actually wasn't supposed to exist yet, since it's highly unfinished, but I just couldn't resist posting an early alpha here. I like to refer to it as "the surprise inside the cake". What is it? Frankly, it's even more self-explanatory than everything else here:
See?
Changelog
---Apollocalipse V1 - Image heavy!
-Initial release.
---Apollocalipse V2 - **** just got real!
-Cleaned up temporary/unused files;
-Added Activities file (enabled by default);
-Added custom effects for all weapons;
-Fixed crash bug when destroying a piloted vehicle;
-Added one ballistic weapon;
-Fixed some descriptions and added others that were missing;
-Added the MYSTERIOUS SURPRISE INSIDE THE CAKE;
-Cathegorized items into levels for easier viewing.
---Apollocalipse V3 - B24 or bust!
-Converted to B24, tweaked a couple of values to make weapons work with the new materials.
---V4 - Is this a B25 I see?
-Converted to B25.
And that's about it. Now how about you download it?