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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge - Blue
Edited my action.


Wed Sep 01, 2010 9:25 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Hey, provided the queue isn't too long, can I be lined up?
>Roast Veg applies for the waiting list


Wed Sep 01, 2010 10:03 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Now just JJ and Foa. Also, school darts back up tomorrow for me, then I'm being forced to go to Canada for the long weekend. So if you want a roll in any timely fashion, get JJ and/or Foa to post their actions.


Thu Sep 02, 2010 4:09 am
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Post Re: Roll To Dodge - Blue
> RELOAD, AND ROLL OUT |


Thu Sep 02, 2010 6:59 am
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
FUUUUUUUUUUUUUUUUUUUUUUU

>Wait for ribs to heal while trying to get more control over my Ergokinesis


Thu Sep 02, 2010 2:45 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Wheeeee roll.

CrazyMLC[2]: Using Geokinesis, you swing the massive stone door open. The moment you do, the door slams open and a howling wind starts blasting through the doorway, along with sheets of freezing, pelting rain. You struggle against the wind and rain up to the door, and stick your head out, looking towards the water. You can't see a damn thing with all this rain...
Moments after you stick your head out the door, a large fish jumps up and clamps onto your arm, digging in with sharp teeth. You instantly leap back in fright, instinctively blasting the inside of the fish with bursts of fire and electricity. The fish twitches hard a few times, clamping down on your arm painfully, then finally relaxes and falls off, back into the ocean. You then pull yourself back into the Spire, and slam the door shut.
"Wha... What the hell!? Was that a carp?!"
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
1/4 Inventory:
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))
- Left arm OmNommed (-1 to using arm)

Tomaster [3]: "Hmm..."
Ignoring the little niggling feeling inside you, you jump up to the next level easily, and stride into the room. There's nothing here.
No... The voice is still calling you, stronger than ever. It's coming from the opposite wall. You walk over to the wall, and now that you're closer, you see a strange seam where the stone's grain just suddenly changes. The seam travels in a perfect circle all the way up to the ceiling and down to the floor. As if a doorway was closed...or sealed.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Right Wing Impaled

Foa [5-1=4]: "Kill all sons of ♥♥♥♥♥es."
You smoothly eject each clip in the LadyKillers, catching them and putting them back in your bag. You then remove 2 fresh clips, slapping them into place on the guns with a loud *CLICK*.
"Them's my official instructions. Cmon, let's go."
"OW! SONOVabi-..... Sorry, coming!"
"Ragdoll, what are you- WHAT HAPPENED TO YOUR FINGERS!"
0/2 Active Abilities:
- Ranged Teleprotation
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 6 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora of the Gods
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Punctured Lungs (-1 to rolls)

JJA79 [5]: "So...Much...Suck...
Well at least one word sentances don't get Engrished.
Suddenly, you hear the voice, louder and clearer than ever. It's....singing? The song is haunting and liquid, flowing from one note to the next seamlessly, an enchanted aria of fear and longing. As you listen, you feel a very odd sensation in your chest. It feels like the broken ribs are moving around, back to their rightful places. Suddenly, and with a loud snap, they mend themselves back into one, as if they were reversed to before the moment of impact with Tomaster. As you marvel at this, you hear a the voice one more time, this time speaking in barely a whisper. Your eyes widen with comprehension.
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Peak Musculature
- Rapid Bone Regeneration
0/4 Inventory:
0/2 Equipped:
Injuries:
- Paralyzed Legs
- Can only speak in Engrish

ShadoWKilleR255 [3]: Before the random fire and ice can break out again, you wrangle your Thermokinesis back under control. Well, sort of. The random activating and freezing and burning things is gone. Seems like using it still causes random flames and fires, but only in a designated area. More useful to be sure, but still imprecise.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 2 turns to heal)

Ragdollmaster [6]: "Dull, rusty, ugly, dull, dull, perfect, plain, wait, what?"
Walking past the weapons arranged around the room, you're appraising them at a glance. Most are unsuitable or unremarkable, except for one. One dagger. The dagger is suspended in mid air by 4 chains linked over the blade of the dagger. All a person would have to do is pull it out, and the chains would all fall down. The chains have every inch of their surface covered in ridiculously tiny runes. You can't even get your hand close to the chains, it's simply repelled away.
"Jackpot."
With a grin, you reach up to the handle of the dagger, pushing against the repelling force of the chains. You struggle against it, and the moment you touch the handle, the force vanishes. You easily draw the dagger from its chain sheath, and the chains fall limp with only one end supported. You look the blade over, intrigued by it. The blade itself is about 8 inches long and perfectly straight, with a fuller running down it. The handle is a single long band of gold that twists all the way down to the pommel. To test the edge, you run it across your index and middle fingers on your right hand and it easily and painlessly slices into your skin and draws blood; this is when things get freaky.
The blade suddenly flashes, and a spark of electricity travels from the blade onto your hand, causing a muscle spasm. The incredibly sharp blade easily removes the fingers you were using to test the edge, causing you to shout out in pain.
"OW! SONOVabi-....."
Incredulous, you stare at your hand as not only does the pain recede, but so does the blood flow. Instead of a red stump, small tendrils of electricity reach out of the glowing end of your now missing digits, traveling across your hand and into the blade of the Dagger. It...doesn't hurt at all.
"Sorry, coming."
You walk over to Foa, who can't help but notice your hand is missing two fingers, glowing, and spitting bolts of electricity.
"Ragdoll, what are you- WHAT HAPPENED TO YOUR FINGERS!"
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Odd Dagger

Game Event:All six Rollers are at the Spires.
Foa and Ragdoll are in an armory.
CrazyMLC is in a room, with the stairs destroyed.
Tomaster is in the second to lowest floor, outside the room with the voice.
JJ and Shadow are all at the bottom of the shaft. The voice is coming from the next level up.


Last edited by TorrentHKU on Fri Sep 03, 2010 1:49 am, edited 3 times in total.



Thu Sep 02, 2010 9:25 pm
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Post Re: Roll To Dodge - Blue
RAGDOLL AND FOA YOU'D BETTER BRING US BACK SOME CRAP
I WANT A NICE HAND-TO-HAND WEAPON IF THEY HAVE ONE, IF NOT A SWORD WOULD BE NICE!!



NO WAIT, FOA, USE YOUR HAT POWAS TO TELEPORT US ALL OVER TO THE ARMORY!


Thu Sep 02, 2010 9:45 pm
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Post Re: Roll To Dodge - Blue
An extraordinarily sharp dagger with a blade 8 inches long that cuts off two fingers from its wielder? Hur, reference get. (Though it'll be even funnier if it was an inadvertent reference.) ANYWAYS:

>"I've got your back." Follow Foa.


Thu Sep 02, 2010 11:51 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
I thought of doing that actually, but this isn't a reference to that. So I knowingly decided not to use the reference, then accidentally did anyway. XD


Thu Sep 02, 2010 11:54 pm
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Post Re: Roll To Dodge - Blue
Where's the other side of it?


Thu Sep 02, 2010 11:57 pm
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Post Re: Roll To Dodge - Blue
Obvious trap is obvious but its still fun.

>Climb up to the area where Tomaster is and try to break down the sealed wall.


Fri Sep 03, 2010 12:11 am
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Post Re: Roll To Dodge - Blue
Random voice in evil dwarven spire = suspicious.

Still, why not investigate?

> Try to heal my wounds in whatever way possible. Make sure to add on some neosporin. |

We should be on our guard though.


Last edited by CrazyMLC on Fri Sep 03, 2010 2:18 am, edited 1 time in total.



Fri Sep 03, 2010 12:20 am
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Post Re: Roll To Dodge - Blue
@Ociamarru: Of the reference? Oh, I was thinking it was from a book called "The Subtle Knife", in which one of the main protagonists finds a knife called, well, the Subtle Knife, the blade of which is 8 inches long, and it cuts off his right pinkie and ring finger to designate him as the "Bearer" of the Knife.

Of course, this one isn't exactly the same; the subtle knife had a rosewood handle inlaid with gold wire, and the two edges of the blade were different- one edge could slice through any physical substance in existence, and the other could rip through the fabric separating alternate universes. I expect my "Odd Dagger" isn't quite as potent, but it's obviously still pretty powerful :P


Fri Sep 03, 2010 12:21 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Awww helll nahhh. I ain't gunna be near that thing when it opens. Probably like a forgotten beast or some ♥♥♥♥.
Punch my way back up to the original room we were in, and then go find a Dorf to ask, while using the universal symbol of ceasefire, a Dorf "What's sealed into that stone tomb down there?" in my limited Dorfish.
Does that work Hyper?


Last edited by Tomaster on Fri Sep 03, 2010 2:08 am, edited 1 time in total.



Fri Sep 03, 2010 1:22 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
All the dorfs ran, and your right wing is busted.

EDIT: Ragdagger.


Fri Sep 03, 2010 1:26 am
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