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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   elevator requestHave you ever thorght about how it would be cool to take an elevator that can stop at each level of your base? 
 Im requesting that someone created an elevator thats just a flat unit ( Flat unit is that type that dosen't have box builded around them like normal elevators) that i guest starts at the bottom floor and there would be some area edge out for so theres no resisance beween walking over it.
 
 This elevator would be able to go beween levels on your base say like hanger , Brain Valute , Storage.
 and even to the surface to your base to unload troops.
 
 im requesting this mod because i have posted an idea on a gameplay improvement theard and i want someone to make it a reality.
 
 As always thanks for reading my post , if you take any offence to them please contact me ill be happy to change it.
 
 
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			| Sat Aug 21, 2010 5:48 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: elevator requestStop putting that taking offense stuff, if someone DOES take offense we got that report button [ ! ]
 And yeah, elevators woulda been cool but sort of require better MO-MO collisions in the engine itself to look any pretty.
 Remember someone mentioning an elevator from an earlier build tho.
 Something about a door too.
 
 
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			| Sun Aug 22, 2010 12:34 am | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: elevator requestI made an ultra-crappy looking, moderately functional elevator, a long time ago.
 It's not what you want though. It's a closed box, and it only works with actors and devices. It's technically an ACRocket that is pinned in place, with entrances and exits (craft doors) that come off at different positions, which align with bunker levels.
 
 I can post it if you want, if I can find it.
 
 It was on the forums, but I think it got lost when they removed the old minor mod compendium. 
 
 
    							Last edited by Azukki on Thu Sep 02, 2010 7:06 am, edited 1 time in total. 
 
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			| Sun Aug 22, 2010 12:49 am | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: elevator requestHmm , Report button forgot about that.
 You said something about an elevator , if you have created one i would love to see it because sure i may not be able to mod it but someone may be able to turn it in to something awsome.
 
 
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			| Sun Aug 22, 2010 10:35 am | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: elevator requestWell, here it is, in all of its terribleness. Sometime I might put a little effort into it and make it not suck.
 
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			| Mon Aug 23, 2010 2:52 am | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: elevator requestSims_Doc wrote: Have you ever thorght about how it would be cool to take an elevator that can stop at each level of your base? 
 Im requesting that someone created an elevator thats just a flat unit ( Flat unit is that type that dosen't have box builded around them like normal elevators) that i guest starts at the bottom floor and there would be some area edge out for so theres no resisance beween walking over it.
 
 This elevator would be able to go beween levels on your base say like hanger , Brain Valute , Storage.
 and even to the surface to your base to unload troops.
 
 im requesting this mod because i have posted an idea on a gameplay improvement theard and i want someone to make it a reality.
 
 As always thanks for reading my post , if you take any offence to them please contact me ill be happy to change it.
Is English your native language? Because if it is, then I take offense to how you've raped it.Chillax bro. Warned for flaming. -Duh
 
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			| Mon Aug 23, 2010 3:06 am | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: elevator requestThank you for posting your elevator mod , ive had a look at it and its "Nice" but theres always room for improvement. 
 
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			| Mon Aug 23, 2010 7:51 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: elevator requestIt is pretty much the most reliable elevator you're going to find without editing the game on an engine level, so in this case the room for improvement happens to be illegal. 
 
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			| Mon Aug 23, 2010 9:27 am | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: elevator requestThere are plenty of ways one could improve on this without editing the engine. The most reasonable one is to use Lua to make an ACRocket elevator go up and down, between exit points, which would be customizable along the elevator shaft, allowing the doors to open at several predetermined points, and allowing you direct control over where you want to go between floors. And you could also use Lua to make stuff hover up and down the elevator shaft, but if you wanted to do that in a way that actually has any benefit over the previous method, it would likely be really laggy. Of course, you would indeed be hard-pressed to improve on my fantastic spriting and animation.   
 
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			| Mon Aug 23, 2010 12:44 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: elevator requestAzukki wrote: if you wanted to do that in a way that actually has any benefit over the previous method, it would likely be really laggyHence why I said reliable instead of better. You could probably make a better one, but it would probably be fairly crashy/laggy.
 
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			| Mon Aug 23, 2010 1:07 pm | 
					
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			| Destroyer19 
					Joined: Wed Aug 11, 2010 2:59 pm
 Posts: 19
   |   Re: elevator request
 
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			| Mon Aug 23, 2010 9:51 pm | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: elevator requestAnyway ive been thinking about it and im going to try and created the Sprites for an elevator , i just need to learn pixel art... sometime next week. 
 
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			| Tue Aug 31, 2010 3:22 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: elevator requestYou may need a longer time to become adequate in skill to do that. Spriting is as much of a learned skill as most other skills. 
 
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			| Tue Aug 31, 2010 3:37 pm | 
					
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			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: elevator requestJust a suggestion... isn't there a Map Pack 3 elevator? I don't know if it works or anything, just making a suggestion. 
 
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			| Tue Aug 31, 2010 7:18 pm | 
					
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			| Sims_Doc 
					Joined: Fri Aug 20, 2010 4:45 am
 Posts: 911
 Location: No Comment.
   |   Re: elevator requestWell ive just look that up and found "Lua Tech inc" and i think that may have an elevator , just need to get cortex command running now... 
 
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			| Wed Sep 01, 2010 4:39 pm | 
					
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