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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge - Blue
Tomaster, I think we should check it out. I'll follow you after I heal myself up here.


Tue Aug 31, 2010 10:36 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Tomaster, you have the -1 for this turn, and your right wing is damaged.

Ah right, my old wounds were healed, only to be replaced with new ones.
Mutter something about Shadow being an incompetent buffoon, and then go to the shaft and examine it for a way down without using my right wing.
If anyone would like the repair my wing, that'd be delightful. I do like them.


Wed Sep 01, 2010 12:53 am
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Post Re: Roll To Dodge - Blue
You could jump down the shaft and use your retarded strength to grab/punch the wall to slow your descent or something.


Wed Sep 01, 2010 12:58 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
You could jump down the shaft and use your retarded strength to grab/punch the wall to slow your descent or something.

Hehe, I forgot just how strong I am.

BAM! NEW ACTION!
Same thing about Shadow being a buffoon. Then hop down the shaft, punching and kicking handholds into the wall, until I reach the floor below. Go invisible before entering.

Still, healz?


Wed Sep 01, 2010 1:01 am
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Post Re: Roll To Dodge - Blue
Waiting on Shagdoll now.

EDIT: That came out wrong.


Wed Sep 01, 2010 1:02 am
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Post Re: Roll To Dodge - Blue
"Let's see you take on that giant dinosaur thing me and JJ killed IN 1 SHOT.. ♥♥♥♥..">>Use my telekinesis to go down the shaft
Be apathetic to the guy that's screaming if Blue is the one making him do that.


And also, there was no way I could have known you are waiting for NEW actions as there was no roll only a game event.


Last edited by ShadoWKilleR255 on Wed Sep 01, 2010 2:35 pm, edited 1 time in total.



Wed Sep 01, 2010 11:54 am
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Post Re: Roll To Dodge - Blue
Ragdoll post action on how to get down the shaft or something.

Added something to my roll.


Wed Sep 01, 2010 12:54 pm
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Post Re: Roll To Dodge - Blue
Ragdoll, you have only yourself to blame. Rolling.

CrazyMLC[3]: With your Pyrokinesis, you make a flame in midair in front of you, and attempt to harvest the light to heal yourself. It technically works, since Healing Light can function off of it, but making the fire drains as much energy as is healed by the light, so your wound receives barely any healing effect. Maybe it would be better to find some food or drink or something...
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
1/4 Inventory:
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [2+1=3]: "Shadow, you idiot. Hurry and and fix that or something."
You walk over to the shaft, where the voice is coming from. It seems almost...childlike...But at the same time, it feels ancient and wizened. Very odd. Throwing caution to the wind, you jump directly into the shaft.
"HELL YEAH, RECKLESS ABANDON!"
With your ridiculous strength, you punch a hole in the wall and grab onto the stone as you fall, carving a deep gouge in the wall. You begin to lose your grip, and jump off the wall to the other side of the shaft, again digging into the wall. You repeat this all the way down to the ground level, and sidestep a small shower of stone from all your wall gouging. Then, you strain to hear the voice again. It's louder, but it seems to be on the level above you rather than the bottom floor.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Right Wing Impaled

Foa [6-1=5]: "Oh great, he's gone brain dead. Cmon you idiot, I need you to help me not fall."
You hop over to Ragdoll, who is for some reason standing there docilely, and force his arm up over your shoulder. Using him for stability, you hop your way down the hall, with Ragdoll keeping pace with you like a well trained dog. You follow the directions Blue gave you, and find yourself outside an ordinary, unmarked door. Thankfully, its a push door with no handle, so you just go through it.
On the other side of the door is a medium sized room, filled to the brim with boxes, barrels, bins, and chests full of weapons and armor. There are racks of swords, spears, hammers, axes, entire racks holding full sets of platemail, bins of leather armor, wooden weapons of all kinds, crossbows and bolts, and... a chest sitting in the middle of the room. The chest is gleeming steel, with the same swirling BlueMetal patterns going over it from before. First, you hop over to a sword rack, and slit the ropes binding your wrists with one of the blades. The sword slides through the ropes like a hot knife through butter. You then take the sword and slice the ropes around your ankles.
"Damn. That's sharp."
Next is the chest. By a stroke of fantastic luck, it's not locked! You open the chest wide, and find all of your stuff in it! Huzzah!
0/2 Active Abilities:
- Ranged Teleprotation
0/2 Passive Abilities:
0/4 Inventory:
- HIGH-SPEED HANDCANNON
- 8 Mags for LadyKillers (Current Mags: 14|13)
0/2 Equipped:
- Fedora of the Gods
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Punctured Lungs (-1 to rolls)

JJA79 [3-1=2]: You walk over to the edge, testing your new muscles while walking. They all seem to work well, so you look over the edge of the shaft, and see Tomaster all the way at the bottom. You lift yourself down so that you're hanging onto the edge of the doorway, but the next door is too far down for you to- "OHSHIT"
Your suddenly lose your grip, and fall down the shaft. You try to grab onto something, but you can't get a handhold.
"TOMASTER, LOOK!"
"What?"
He looks just in the to raise his arms up above him. You slam into his crossed arms, then fall off onto the floor. Tomaster is unharmed, but pretty much all of your ribs are broken. You can't really move without a very uncomfortable and worrying pinch in your chest, so you wheeze out to Tomaster.
"Fractures...in the country...can help you..."
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Peak Musculature
- Rapid Bone Regeneration
0/4 Inventory:
0/2 Equipped:
Injuries:
- Paralyzed Legs
- Can only speak in Engrish
- Pulled left arm muscle (-1 to using arm for 3 turns)
- Ribs Broken

ShadoWKilleR255 [3]: "SCREW THIS!"
More fire and ice breaks out around you, and you leap headfirst into the shaft, eager to get away from them. Halfway down the shaft, you remember to slow yourself, and use your telekinesis to slow your descent to a safe speed. As you do, JJ shoots past you, landing on Tomaster. You flip yourself mid fall, and land into a crouch to absorb the landing.
"Wow, that looked like it hurt."
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 2 turns to heal)

Ragdollmaster [-]: WHEEE, YOU MISSED A ROLL.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:

Game Event:All six Rollers are at the Spires.
Foa and Ragdoll are in an armory or something.
CrazyMLC is in a room, with the stairs destroyed.
Tomaster, JJ, and Shadow are all at the bottom of the shaft. The voice is coming from the next level up.


Last edited by TorrentHKU on Thu Sep 02, 2010 11:44 pm, edited 3 times in total.



Wed Sep 01, 2010 3:14 pm
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Post Re: Roll To Dodge - Blue
Ha shadow missed a roll. Alsooo who is shadow insulting?


Wed Sep 01, 2010 3:26 pm
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Post Re: Roll To Dodge - Blue
SHADOW WHAT HAPPENED TO THAT CAKE YOU PROMISED!

Anyway
> Use my kinesises to create intense friction in front of me, creating intense heat and light. |


Wed Sep 01, 2010 4:22 pm
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Post Re: Roll To Dodge - Blue
>>Regain Controll on my Thermokinesis

The cake Idea seemed stupid so I dropped it, also, if you come down here the next turn I will give you some delicious cake!! for real this time.


Wed Sep 01, 2010 4:46 pm
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Post Re: Roll To Dodge - Blue
IB program at the #3 high-school in the nation. Not fun .___. Action-time is go, though.

>Look around the armory for "special/unique" swords. (crap like rune swords and whatnot)

Also, even though all of the spots for your next RTD are probably taken up already, I may as well apply :P (Check a few posts down)


Last edited by Ragdollmaster on Wed Sep 01, 2010 9:28 pm, edited 1 time in total.



Wed Sep 01, 2010 6:04 pm
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Post Re: Roll To Dodge - Blue
TOMASTER JJ AND FOA CMON MANGS.


Wed Sep 01, 2010 9:14 pm
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
TOMASTER JJ AND FOA CMON MANGS.

SORRY BRO! BED INTRUDER WAS ON MY MIND.
Climb up the wall slowly until I'm level with the voice. Then go invisible enter the room. Make sure to go invisible.


Last edited by Tomaster on Wed Sep 01, 2010 9:25 pm, edited 1 time in total.



Wed Sep 01, 2010 9:24 pm
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Post Re: Roll To Dodge - Blue
> Go outside of the spire and start fishing with my kinesises. OM NOM NOM. |


Wed Sep 01, 2010 9:24 pm
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