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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hyperkultra (2-1=1) Fiona Lovagale
Fiona pulls the Microfusion Reactor out of the rubble and dusts it off. Opening the Control Panel, it's actually a wonder it hasn't exploded yet: all lights are Red or Orange and a few dials are pushed in, rotated too far around or snapped off. Not good. Quickly, Fiona tries to turn it off, but it doesn't seem to be responding well.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Stored)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Lost
Containment Unit (50 slots used. 0 available) WILL OVERHEAT/EXPLODE IN 5 TURNS
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 9 turns before tiredness.
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Bruised (All over, sore, -1 to taking melee damage)

RotorDrone (-) Gyro
...
Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (6-1=5) Bob Jameson Jones
Somehow, BJJ manages to roll over and groan. Somebody crouches next to him and helps him up, his face unknown to BJJ.
"Must ... get my ... gear ..." BJJ manages to mumble.
"Slow down, man, get your bearings first." The Stranger says.
BJJ rotates his head around his neck and lets it flop to the other side, and surprisingly, spies a strap from his HUGE Backpack. He reaches his arm out at it.
"What? Is there ... Oh, here, I'll get it." The Stranger lowers BJJ down and pushes the rubble off the Backpack.
"Jeez, this is heavy!"
BJJ just grins.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (lost)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 19 turns before tiredness.
Bruised (All over, sore, -1 to taking melee damage)

FoiL (2-2=1) Andrew Rodrigues
Andrew tries to pull himself up to help Vlad, but as he moves his legs he feels the bone grate against itself from within, and he falls back onto his back in extreme pain. Lying there concentrating on the pain, a voice in the back of his head says Dunt geeve op, coomrade! Yoo weel maek eet!
NEW SKILL: Mental Link - Vladimir
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)

Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Heavyweight (-1 to any actions involving fast movement)
Tiredness (1): About to fall asleep standing up! (Roll a 1 and you fall asleep)
Bullet Wounds (Torso, Healing, -1 to all actions, Heals in 10 turns)
Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions)
Lost most of your inventory

Ociamarru (4-1=3) Vladimir Ivanov
Vlad sits up and winces: his ribs still aren't in too good a shape. Looking over at Andrew, he can somehow, maybe through sheer willpower or mental skills, sense that Andrew is not in good shape. At least he - himself - is in a stable condition; Andrew is not.
NEW SKILL: Mental Link - Andrew
He rummages in the Duffel Bag which he landed on. Through the slimey green goop, he finds a battered Medic Kit. Opening it hopefully, he finds that most of the contents are broken or missing. One particular item looks OK though, something that looks like a tube with one end sharp and slanted. A few rolls of stiff bandages and splints seem to have survived as well.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Mental Link - Andrew (Bonding, Identical Twin 'Telepathy')
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions) Glowy green liquid
Rested for 8 turns, 19 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured RibsRENAMED: Flail Chest (-1 to all actions)
Lost most of your inventory

Point.Blank (6-1=5) Asfer
Asfer turns around from the rubble and takes a step back towards the interior of the building. Before he can go very far, the Unconscious, Heavily-Armoured Man starts moving. Asfer crouches down and helps the guy up.
"Must ... get my ... gear ..." He manages to mumble.
"Slow down, man, get your bearings first." repliess Asfer.
The Man's head flops sideways and he tries to point at something: a strap poking out from under some debris.
"What? Is there ... Oh, here, I'll get it." Asfer lowers him down and pushes the rubble off the Backpack.
"Jeez, this is heavy!" He says as he lifts it out.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Bound Wrists (Obvious negatives here)
Lost all of your inventory

Tearagion (1) Daniel
Inside the locker, Daniel finds boxes and BOXES of things; all with a label on the front. Scanning the labels, it seems that it only lists barcodes and hyphenated, de-voweled product names. He pulls one box out that looks promising, and the whole stack falls out like a Jenga tower on top of him.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 100% Power, Weilded)
Inventory
Backpack (40 slots used, 10 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
The time is 3:45am and is dark. Sunrise in 7 turns! Try to get out of the Compound and back to your objective, OK?
There are three groups; none of the members of each group know where the other group is/are.
Vlad and Andy are together.
Fiona, Asfer and BJJ are together.
Daniel and the Cabinet Boxes are together :P

Protips
"My hands are tied" is a well-known saying, meaning something is stopping you from working to your full potential.
Daniel Boone is a American Folk Hero, famous for exploration.
Riddles help get a message across without directly telling someone something.


Mon Aug 30, 2010 7:30 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
"I am gonna kill that goddamn Blur if it's the last thin I do."
>Use multitool to manipulate any broken controls, and activate the emergency shutoff/reactor dump.
I refuse to believe that Fiona would build a goddamn fusion reactor on her back without failsafes. Also, shouldn't at least my Electronics Expert come into play while I'm screwing around with the reactor?


Mon Aug 30, 2010 2:09 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Uh...Attempt to aid Andrew, using the mental link to find out where most of the pain is. Oy feel yore peyn, leeterolly.


Last edited by Ociamarru on Tue Aug 31, 2010 3:28 am, edited 1 time in total.



Mon Aug 30, 2010 2:20 pm
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Data Realms Elite
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Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ask the stranger "Who are you stranger?"


Tue Aug 31, 2010 12:49 am
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Posts: 254
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Give the man the backpack.
Name's Asfer. I was part of an expedition, but I was captured and brought here for questioning. Say, if it's not too much trouble, mind if you help me cut these bindings?


Tue Aug 31, 2010 1:05 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Turn the pain to rage through sheer manliness *rage face* , locate the injury and repair it.


Tue Aug 31, 2010 1:07 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Hoookay, I can do this...new action. Screw the last one.
Rolling on my side and elevating my legs, place something underneath the fracture in my chest to support it, while using my hand to put pressure on the flail chest to prevent it from moving. Look for something to use with the chest tube to aid in reinflating my collapsed lung. If not, just use my own breathpower, seeing as I don't have too much trouble breathing.

I don't know how many actions that will take, but that's what I want to do next, be it in one, two, three actions.


Last edited by Ociamarru on Wed Sep 01, 2010 2:50 am, edited 2 times in total.



Tue Aug 31, 2010 3:22 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
What about my mental support? ;-;


Tue Aug 31, 2010 4:08 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Ociamarru wrote:
Hoookay, I can do this...new action. Screw the last one.
Rolling on my side and elevating my legs, place something underneath the fracture to support it, while using my hand to put pressure on the flail chest to prevent it from moving.

Those were all pretty minor actions, so I figured I'd be able to do that; and that's what eHow told me to do if this happens. Please don't kill me for trusting the internet.


What's in the Medic Kit?


Tue Aug 31, 2010 6:03 am
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Foil, I can't go into details I don't think, but something has happened that has broken it. Sorry, but now I have to help myself before I help you. OR I'LL DIE!

Yolady, from what I can tell, I have some bandages which I'll let Andrew use, as he's bleeding. OWAIT THUR'S A SPLINT. Adjusted my action; I still don't know what you mean by a tube with one end sharp and slanted, is it a syringe?


Tue Aug 31, 2010 1:36 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
The thing it's used for is actually when people break their necks and can't breath so that tube is inserted into the throat and connect it with a breathing machine.

I think.


Tue Aug 31, 2010 2:23 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Well my neck isn't broken, and neither is Andrew's, so I don't know why that's useful to me.


Tue Aug 31, 2010 2:47 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
You can use it to stop bleeding, you CAN however use it as a Tourniquet (Image this smiley is ♥♥♥♥ awesome)


Tue Aug 31, 2010 3:38 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
Yeah, I'm not profusely bleeding, I'll let Mr. Rodriguez have that. I figure my action will work for until I can get a medic to help me. Oh, and Ragdoll, please don't encourage me to continue the plot any further until I'm capable of basic human activities.


Tue Aug 31, 2010 4:18 pm
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Post Re: (srs) Roll To Dodge 2 - UNDER NEW MANAGEMENT
There are three things in the medic kit to heal three different injuries. Andrew has been treated for his chest wounds.


Wed Sep 01, 2010 12:41 am
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