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spike
Joined: Mon Aug 16, 2010 12:16 pm Posts: 4
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Re: Brutality Mod
Hey Crow/forum since this is my first post. I played your mod and can say that you and i think very alike! I was so glad someone made this its like you read my mind. Anyhow my point of posting is just to give some support and say that i really appreciate it. If i was anything of a modder myself i'd offer to help since i'd really like to see this done but i don't have the time these days anyways.
Well thanks for exactly what i was looking for. Good luck, hope you finish it.
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Mon Aug 16, 2010 12:50 pm |
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Cadwaller
Joined: Wed Jun 03, 2009 1:12 am Posts: 93
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Re: Brutality Mod
So do i just take everything out of resources and put this in? I'm bad with computers.
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Fri Aug 20, 2010 2:02 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
Just all your mods. So if you haven't put anything in there just chuck it in.
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Fri Aug 20, 2010 8:15 am |
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bjzaba
Joined: Tue Jun 22, 2010 9:48 am Posts: 10
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Re: Brutality Mod
Dr. Evil wrote: Love it!
Just a note, when you encode your wav files, don't use µ law 2:1, as the mac version of CC can't load it for some reason. Just use linear PCM instead. Did you fix the encoding? I'd love to play it, but yeah - the wav files are a problem.
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Sun Aug 29, 2010 9:11 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
He has not said he has, so he probably hasn't.
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Sun Aug 29, 2010 9:20 am |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Brutality Mod
i like this mod , also the unbuyable weapon Dummy Micro Rocket Launcher is working quite nice , except the 1 or 2 faulty rockets out of 30+- , that will turn around and hit you in the face
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Sun Aug 29, 2010 11:46 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
If it uses the script I think it uses, try to stay as far away from the rockets as you can to minimise this. Also try to never fire it when there are no enemies which it will come into close quarters with.
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Sun Aug 29, 2010 12:43 pm |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Brutality Mod
i see no lua file with it so i don`t think it has some sorts of actor tracking , rather the way it works i think it shoots the rocket , slows down due to AirResistance = 0.1 then the AddEmission = Emission kicks in with a Spread = 0.8 ,and i think when the rockets collide they begin to spin , if they point at you after the 1000ms delay they come flying right at you
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Sun Aug 29, 2010 1:20 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
Ah. Fair enough.
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Sun Aug 29, 2010 1:22 pm |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Brutality Mod
a Revolver Cannon might be a good addition to the mod, good against dummies and just about any actor,i'm talking about a pure mass based slug , compared to the explosive that comes with CC for example this one http://forums.datarealms.com/viewtopic.php?f=61&t=16863&start=60 by LowestFormOfWit
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Mon Aug 30, 2010 8:35 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Brutality Mod
That's actually the B23 revolver cannon.
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Mon Aug 30, 2010 8:50 pm |
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dutchsmoker
Joined: Fri Oct 16, 2009 7:45 pm Posts: 72
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Re: Brutality Mod
its altered vanilla content LowestFormOfWit wrote: Build 22 Revolver Cannon for Build 23 Revolver Cannon that shoots non explosive mass-based rounds vs. the current explosive ones. Attachment: RevolverCannonClassic.rte.rar Made on request for ChazFox.
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Mon Aug 30, 2010 9:58 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: Brutality Mod
bjzaba wrote: Dr. Evil wrote: Love it!
Just a note, when you encode your wav files, don't use µ law 2:1, as the mac version of CC can't load it for some reason. Just use linear PCM instead. Did you fix the encoding? I'd love to play it, but yeah - the wav files are a problem. I had, but had grown bored with dark colours and removed it. Sorry!
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Thu Sep 02, 2010 1:10 am |
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Morbo!!!
Joined: Sun Dec 09, 2007 3:08 pm Posts: 481 Location: Islamic Republic of Bradistan, Yorkshire, England
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Re: Brutality Mod
If in the next version, if there's gonna be one, there was an option to use the HUD but with more befitting a font, maybe something very minimalistic.
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Thu Sep 02, 2010 3:37 am |
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Eazy
Banned
Joined: Fri Sep 10, 2010 12:40 am Posts: 19
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Re: Brutality Mod
Brutaly : 6/10 D:
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Fri Sep 10, 2010 2:47 am |
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