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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
>>Gain MEAR proficiency
Hopefully adding +1 to all my rolls with MEAR.

Changed my mind again: >> Gain Thermo Kinesis http://psi.wikia.com/wiki/Thermokinesis

With this I'll be able to boil the enemies in a second! MUHAHAHAhahahahahahahahahaha[/size]*Cough* *Inhale**Cough*


Last edited by ShadoWKilleR255 on Sat Aug 28, 2010 9:24 am, edited 1 time in total.



Fri Aug 27, 2010 9:40 pm
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Post Re: Roll To Dodge - Blue
Tomaster wrote:
Thank Shadow for healing me, and then summon an Earth Elemental to scout the surrounding areas by sensing the shape of the mountain, and the base within.
Will that work Hyper?

I cannot say it will.


Fri Aug 27, 2010 10:05 pm
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Post Re: Roll To Dodge - Blue
Thank Shadow for healing me, and then summon an Earth Elemental to scout the surrounding areas by sensing the shape of the mountain, and the base within. If I don't get anything back from the Elemental, start scouting about by myself. Remain invisible to avoid detection, and continue to assimilate the Dworfish language.


Fri Aug 27, 2010 10:27 pm
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Post Re: Roll To Dodge - Blue
> Wait it out |


Sat Aug 28, 2010 1:53 am
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Post Re: Roll To Dodge - Blue
CrazyMLC, ragdollmaster and JJA79, please post your actions :D


Sat Aug 28, 2010 9:49 am
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Post Re: Roll To Dodge - Blue
"ONE MORE TIME NOW, LADIES!"

>Falcon kick oncemore.


Sat Aug 28, 2010 6:55 pm
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Post Re: Roll To Dodge - Blue
> Try to improve my Nautical Shiv once more, standing well away from the shaft.


Sun Aug 29, 2010 12:59 am
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Post Re: Roll To Dodge - Blue
Derp. Okay, roll will be tonight unless I pass out or die. Or both.
IN FACT, I THINK I WILL NOW.

CrazyMLC[2]: Erm... Moving away from the shanty.
MLC walks over to the stone table and sits down, laying the shiv on the table in front of him. He is a man with a plan.
"Okay, let's make me a sword!"
15 MINUTES LATER...
"MOTHERSHITNUTBUNG! What is this thing goddamn made out of?! I can't manipulate it or fuse metal to it at all! DAMNIT."
In frustration, you throw the shiv back into your backpack and get up again.
2/2 Active Abilities:
- Perfected Kinesises (Fire, Air, Water, Earth, Light, Electricity, Telekinesis, Life)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
1/4 Inventory:
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [1-1=1]: No one, including you, has any idea what just happened. It was akin to a small hurricane, you think, and it left you upside down, impaled through your right wing against the wall by WolfHunt. You think the Elemental might have had something to do with it. You really aren't sure.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Ears Ringing (-1 to rolls for 1 turns)
- Right Wing Impaled

Foa [3-1=2]: Ohay, Ragdoll broke the door.
*SMASH-CRUNCH*
Twice. Cool.
While you lie there obliviously, Ragdoll walks over and lifts you to your feet so the two of you can gtfo before a thousand Elite Dwarven Facerippers arrive to investigate the noise.
0/2 Active Abilities:
- Ranged Teleprotation (Caused by an item, so doesn't cost a slot)
0/2 Passive Abilities:
0/4 Inventory:
- HIGH-SPEED HANDCANNON (TAKEN)
- 8 Mags for LadyKillers (Current Mags: 14|13) (TAKEN)
0/2 Equipped:
- Fedora of the Gods (TAKEN)
- LadyKillers (Dual Kickass Desert Eagles) (TAKEN)
Injuries:
- Punctured Lungs (-1 to rolls)
- Bound Hands
- Bound Ankles

JJA79 [5]: "HURGAGURGURP"
With your Arthokinesis, you rapidly flex and contract the various muscles throughout your body for a few minutes. It looks like you're having a particularly violent seizure, but readies the muscles for stage two. You then use your Arthrokinesis to drastically increase your muscle mass, to the point where you have little to no fat on your body, instead looking like a guy from a Bowflex commercial. You're now at the peak musculature you can get without huge muscle expansion like tiny here. Your rapid flailing also cracked your casts, and you now easily break apart and remove the damaged stone.
"There is no better. Sounds good, on the other hand, the rights and survivors. I also have a cow steel."
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Peak Musculature
- Rapid Bone Regeneration
0/4 Inventory:
0/2 Equipped:
Injuries:
- Paralyzed Legs
- Can only speak in Engrish
- Pulled left arm muscle (-1 to using arm for 4 turns)

ShadoWKilleR255 [6]: "Wait what is going O-AGHBLAGBHALBKSJDIG."
Suddenly, patches of fire and ice start breaking out around the room. Random areas of stone burst into flame, while others gain a layer of frost. You feel this effect yourself when a patch of frost appears below your feet, and you slip and fall. Tomaster summons an elemental or something, but the random fire and ice must have spooked it, because it immediately attacks Tomaster. Your hair also freezes, but it just makes it all spikey and awesome looking, so no harm done.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 2 turns to heal)

Ragdollmaster [3]: "WHACHA!"
With one last, perfectly normal kick, you knock down the door, and it falls to the ground with a crash, revealing the way out at last! You go back in the cell and help the pretty much incapable of doing anything Foa back to his feet. You should probably get moving, dwarves are sure to be investigating the noise. Only question is, where to go?
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:
- BlueMetal War Hammer (DROPPED)
- Steel and BlueMetal Shield (reflects non physical attacks) (DROPPED)
Injuries:
- Cannot use hands (lasts 1 turn)

Game Event:All six Rollers are at the Spires.
Foa and Ragdoll are in a small room.
CrazyMLC, Tomaster, JJ, and Shadow are in a room, with the stairs destroyed.


Mon Aug 30, 2010 4:44 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> Follow Ragdoll |


Mon Aug 30, 2010 6:11 am
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Foa [3-1=2]:
Injuries:
- Bound Hands
- Bound Ankles


Mon Aug 30, 2010 6:33 am
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Post Re: Roll To Dodge - Blue
"FINE! BE THAT WAY!"
> Make a new Nautical Sword out of the materials around me, I don't have to deal with that Shiv's ♥♥♥♥. |


Mon Aug 30, 2010 6:41 am
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Post Re: Roll To Dodge - Blue
>> Gain Control on my Thermokinesis

Also, it should go into my KINESIS slot, just like CrazyMLC has 6 diffrent kinesises active, and put there my telekinesis because it shouldn't have disappeared only deactivated.


Mon Aug 30, 2010 9:14 am
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Post Re: Roll To Dodge - Blue
If you want multiple kineses you should have gotten the combo meal instead of just a hamburger.
You also have to roll well many times in a row, like I did. :3


Mon Aug 30, 2010 9:28 am
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Post Re: Roll To Dodge - Blue
Well, as you know, I rolled a 6, that means I got what I wanted, but overdone it, so instead of
Hyperkultra wrote:
2/2 Active Abilities:
- Precision Mass/Energy Control
- Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
It should be
Hyperkultra wrote:
2/2 Active Abilities:
- Precision Mass/Energy Control
- Telekinesis, Uncontrollable Thermokinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle


Unless Hyper is deliberately trying to kill off my character.


Mon Aug 30, 2010 11:50 am
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Post Re: Roll To Dodge - Blue
Rule 0: The GM is always right.


Mon Aug 30, 2010 12:15 pm
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