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 1 Bar Design - Updates and Discussion - NEW SITE + PW 
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Joined: Tue Oct 30, 2007 4:02 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Never got it on the left. But now I got it on the two bottom corners.


Sun Aug 29, 2010 11:37 am
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Bugger, I was wondering when you guys would notice. Regardless, larger levels coming soon, I'll probably have to optimise though <_<


Sun Aug 29, 2010 12:35 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
So d'you plan on having the character use guns or what?


Sun Aug 29, 2010 12:40 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Larger levels sounds awesome.
You planning on having ladders in this game?


Sun Aug 29, 2010 12:48 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Indeed I do. A mixture of melee and firearms will be available to the player, though aiming control with ranged weapons will be limited to either 3 or 5 aim angles for the most part unless you're using a mounted gun, which will have full range access. You'll also be able to use machetes, your pickaxe or mattock, hammers, axes, knives-on-sticks etc to combat the zeds at closer range. That's what's planned anyway.

For now, I'll give the player a set inventory of single shot .22 rifle (to get around not having an implemented ammunition system), axe, pick, hammer, and machete most likely, with the ability to pick stuff up and construct things coming soon after that. Haven't touched the code or images today, but I got a good few thousand words on misogyny within intercourse written up, so that's something.

So, a quick todo:
-fix player bugs
-larger map
-damage system
-pick
-machete
-zombies
-more character skins
-trees
-axe
-hammer
-building stuff
-the rest of the game

somewhere in there I'll implement something preventing the possibility of "floating islands", ie chunks of terrain without support, and maybe a "lava" layer to prevent any silly players from jumping out the bottom of the map.

@lizard: yes, see the mockup here for how they'll be implemented, as struts over support poles.


Sun Aug 29, 2010 12:54 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Geti wrote:
somewhere in there I'll implement something preventing the possibility of "floating islands"

WHY DO YOU HATE ME?


Sun Aug 29, 2010 1:00 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Be nice if the player or zombies' weight could displace terrain. Make some nice traps.


Sun Aug 29, 2010 1:03 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Wooden platform with no BG suport?


Sun Aug 29, 2010 1:05 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Lizard wrote:
WHY DO YOU HATE ME?
YOU CAN SUPPORT THEM ON STICKS OR SOMETHING THIS ISN'T BLOODY MINECRAFT THINGS HAVE TO MAKE SENSE THERE'S ZOMBIES COMING AND YOU DON'T EVEN HAVE A HOUSE YET THIS IS SERIOUS ♥♥♥♥ DON'T YOU KNOW WE COULD DIE YOU CAN'T JUST STAND ON FLOATING ISLANDS AND WAIT FOR THEM TO LEAVE THAT'S NOT FAIR D:<

come to think of it, that can happen in minecraft too <_<;

Anyway, in all seriousness, I'll probably put in the option to keep floating isles as a secondary game mode with no high-scoring ability. This is intended to be a semi-serious game in the end, but I'll be sure to slot in fun features anyway. The way I'm planning to keep floating islands from happening will be easy to turn off anyway.

Also, Re: weight on tiles yeah I'll add actor's weight to any tile it's standing on's needed support at some point. That should actually be quite fun, now that I remember it. I was planning to do that yesterday but got caught up in the ledge grabbing, which is still buggy <_<


Sun Aug 29, 2010 1:07 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
:'( stop scaring me like that geti.
You should know I have a weak spot in my heart for floating islands.


Sun Aug 29, 2010 1:09 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Doesn't everyone? I still want to make a bizzare spin off of MSGolf with floating islands and retro powerups for the DS. Also, jesus I just realised how much I've feature creep'd this game already, I'm glad that todo isn't too bad, but I haven't told you guys about the story or the metagame or multiplayer or the technology or the contamination system or even the construction system yet O_o

Anyway, goodnight guys :)


Sun Aug 29, 2010 1:14 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
If you add some sort of mortar or mounted auto-cannon that destroys terrain I shall cry manly tears.


Sun Aug 29, 2010 3:42 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
This is very nice!

FoiL wrote:
If you add some sort of mortar or mounted auto-cannon that destroys terrain I shall cry manly tears.


I second this fiftysixth power of two times.



The collapsing system is being a bit hard to predict. Care to explain the logic behind it?

...

Perhaps handle floating isles with a cheat system, along with infinite ammo and such?

Oh and yeah, put some info on what version it is in the site or app.


Sun Aug 29, 2010 4:16 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
Maybe a realistic mode, where you have to get food and such junk for survivers at your base, kinda like Fort Zombie by kerberos.


Sun Aug 29, 2010 7:55 pm
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Post Re: Prelude: A Side Scrollin' Zombie Fort Game
The link simply isn't working for me.


Sun Aug 29, 2010 7:59 pm
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