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				 PvtVain 
				
				
					 Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
				 
				 
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				  Need someone who knows quite a bit of LUA  
					
						Alright, again i'm back with needed help I've tried many things and I can't get the LUA code to do as I need First off: I made a thread asking about invisibility without lua, and I see this is impossible so, I searched around the mod releases and at like page 8-11 I encounter the ghillie suit actor for CC and I checked it out and saw that it had a invisibility script, and I do credit him greatly, but I can't get the code to make myself invisibility instead of changing teams, so can anyone help? Code: function Create(self)    self.curteam = self.Team    self.shottimer = Timer(); end
  function Update(self)    if self:GetController():IsState(Controller.BODY_CROUCH) then       self.Team = 1 - self.curteam    end    if self:GetController():IsState(Controller.WEAPON_FIRE) then       self.Team = self.curteam       self.shottimer:Reset()    end    if self:GetController():IsState(Controller.MOVE_LEFT) then       self.Team = self.curteam    end    if self:GetController():IsState(Controller.MOVE_RIGHT) then       self.Team = self.curteam    end    if self:GetController():IsState(Controller.BODY_JUMP) then       self.Team = self.curteam    end    if not(self.shottimer:IsPastRealMS(2000)) then       self.Team =  self.curteam    end    if self.Health <= .5 then       self.Team = self.curteam    end end
  function Destroy(self)    self.Team = self.curteam end
  I took about the flashwhite coding line cause it just made my guy completely white :V  
					
  
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			| Sun Aug 29, 2010 7:28 am | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						The code for actual invisibility is incredibly different and complicated. Aim lower. 
					
  
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			| Sun Aug 29, 2010 8:17 am | 
			
				
					 
					
					 
				    
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						Instead of looking through the mod releases thread so tediously just use the Search function. It's on the red bar near the top of the forum site. viewtopic.php?f=61&t=14644&hilit=invisibilityQuote: Stealth Chip This is a stealth module that allows your units to cloak when not excessively moving or shooting. Do note that hp damage will disable the cloak. Looking at the code for it I smashed together something. Code: function Visiblize()    for i = 1,MovableMan:GetMOIDCount() - 1 do       if MovableMan:GetMOFromID(i).RootID == self.ID then          MovableMan:GetMOFromID(i).Scale = 1       end    end end
  function Create(self)    self.LastShot = Timer()    self.Hurt = Timer()    self.HP = self.Health end
  function Update(self)    if self:GetController():IsState(Controller.BODY_CROUCH) then       for i = 1,MovableMan:GetMOIDCount() - 1 do          if MovableMan:GetMOFromID(i).RootID == self.ID then             MovableMan:GetMOFromID(i).Scale = 0          end       end    end    if self.HP ~= self.Health then       self.Hurt:Reset()    end    self.HP = self.Health    if self:GetController():IsState(Controller.WEAPON_FIRE) then       self.LastShot:Reset()    end    if not(self.LastShot:IsPastRealMS(2000)) or not(self.Hurt:IsPastRealMS(2000)) or self:GetController():IsState(Controller.BODY_JUMP) or self:GetController():IsState(Controller.MOVE_RIGHT) or self:GetController():IsState(Controller.MOVE_LEFT) then       Visiblize()    end end
  function Destroy(self)    Visiblize() end Basically what this does is it shrinks the size of the actor down to nothing to make it invisible. The HUD thing above the actor will still be visible, so this might not be everything you were hoping for.  
					
							
  
							
    							Last edited by CrazyMLC on Sun Aug 29, 2010 8:51 am, edited 4 times in total. 
    						 
						
  
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			| Sun Aug 29, 2010 8:18 am | 
			
				
					 
					
					 
				    
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				 PvtVain 
				
				
					 Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						CrazyMLC wrote: Instead of looking through the mod releases thread so tediously just use the Search function. It's on the red bar near the top of the forum site. viewtopic.php?f=61&t=14644&hilit=invisibilityQuote: Stealth Chip This is a stealth module that allows your units to cloak when not excessively moving or shooting. Do note that hp damage will disable the cloak. Looking at the code for it I smashed together something. Code: function Visiblize()    for i = 1,MovableMan:GetMOIDCount() do       if MovableMan:GetMOFromID(i).RootID == self.ID then          MovableMan:GetMOFromID(i).Scale = 1       end    end end
  function Create(self)    self.LastShot = Timer()    self.Hurt = Timer()    self.HP = self.Health end
  function Update(self)    if self:GetController():IsState(Controller.BODY_CROUCH) then       for i = 1,MovableMan:GetMOIDCount() do          if MovableMan:GetMOFromID(i).RootID == self.ID then             MovableMan:GetMOFromID(i).Scale = 0          end       end    end    if self.HP ~= self.Health then       self.Hurt:Reset()    end    self.HP = self.Health    if self:GetController():IsState(Controller.WEAPON_FIRE) then       self.LastShot:Reset()    end    if not(self.LastShot:IsPastRealMS(2000)) or not(self.Hurt:IsPastRealMS(2000)) or self:GetController():IsState(Controller.BODY_JUMP) or self:GetController():IsState(Controller.MOVE_RIGHT) or self:GetController():IsState(Controller.MOVE_LEFT) then       Visiblize()    end end
  function Destroy(self)    Visiblize() end Basically what this does is it shrinks the size of the actor down to nothing to make it invisible. The HUD thing above the actor will still be visible, so this might not be everything you were hoping for. Actually that's what i've been hoping for but after then I need to work on my personal mods sprites :V  
					
  
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			| Sun Aug 29, 2010 8:28 am | 
			
				
					 
					
					 
				  
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						all of the curteam stuff is just setting a team, what're you Code: function Create(self)    self.shottimer = Timer();    self.attachables = {};    for i = 1, MovableMan:GetMOIDCount() - 1 do       local mo = MovableMan:GetMOFromID(i)       if mo.RootID == self.ID and i ~= self.ID then          table.insert(self.attachables, ToAttachable(mo)); end    end end
  function Update(self)    for k,v in ipairs(self.attachables) do       if not MovableMan:ValidMO(v) then           table.remove(self.attachables,k); end    end    if self:GetController():IsState(Controller.BODY_CROUCH) and self.shottimer:IsPastSimMS(200) then       self:setScale(0);    end    if self:GetController():IsState(Controller.WEAPON_FIRE) then       self:setScale(1);       self.shottimer:Reset()    else if self:GetController():IsState(Controller.MOVE_LEFT) or self:GetController():IsState(Controller.MOVE_RIGHT) or self:GetController():IsState(Controller.BODY_JUMP) self.Health <= 10 then       self:setScale(1);    end end
  function setScale(self,size)    self.Scale = size;    for k,v in ipairs(self.attachables) do       v.Scale = size;    end end that's closer to what you want, I think, but it'll also make you invincible, so you'll need to do invisible frames for body and head most likely and then scale the limbs. FFS should've posted this a million years ago <_< triple ninja'd or whatever.  
					
  
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			| Sun Aug 29, 2010 8:37 am | 
			
				
					 
					
					 
				    
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				 PvtVain 
				
				
					 Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						 This is what the script did :V Also look at the file name :smug: The 200 health was edited in the character.  
					
  
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			| Sun Aug 29, 2010 8:44 am | 
			
				
					 
					
					 
				  
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				 CrazyMLC 
				
				
					 Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						Small issue with the last script, looking at Geti's reminded me of it. I've updated the last post's script, try it again please... or try Geti's. 
					
  
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			| Sun Aug 29, 2010 8:51 am | 
			
				
					 
					
					 
				    
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				 PvtVain 
				
				
					 Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						Ill try both and see which one I like :V
  Crazy, your script did the same thing as it did. before Geti's, script didn't work either :V 
					
  
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			| Sun Aug 29, 2010 9:00 am | 
			
				
					 
					
					 
				  
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				 mail2345 
				
				
					 Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						Get rid of the jetpack, feet and hand sprites. Lua can't touch them. Maybe move the jetpack sprite to the body, the hand sprite to the arm and the feet to the leg. 
					
  
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			| Sun Aug 29, 2010 9:11 am | 
			
				
					 
					
					 
				  
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				 PvtVain 
				
				
					 Joined: Thu Jul 15, 2010 1:52 pm Posts: 165
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						I would take the stealth script from the darkstorm But I don't know what to take and or edit :V
  But of course I will credit whoever I get a script from. 
					
  
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			| Sun Aug 29, 2010 9:15 am | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						Darkstorm's Yuurei script works by switching the sprites of everything. 
					
  
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			| Sun Aug 29, 2010 9:21 am | 
			
				
					 
					
					 
				    
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				 Geti 
				
				
					 Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						411570N3 wrote: Darkstorm's Yuurei script works by switching the sprites of everything. Nope, scales the limbs cause we don't have frame overrides. Also yeah you can't do much about the jet & hands than remove it  
					
  
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			| Sun Aug 29, 2010 9:33 am | 
			
				
					 
					
					 
				    
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						Ah. I stand corrected. The rest of it is sprite changes though, to allow it to continue to be vulnerable. The scripts in this thread would leave the actor invulnerable to most things. 
					
  
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			| Sun Aug 29, 2010 10:10 am | 
			
				
					 
					
					 
				    
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				 Lizardheim 
				DRL Developer 
				
					 Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						You could still have leg sprites and hand sprites integrated into their apropriate limbs. And jetpack on body sprite, or as an attachment. 
					
  
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			| Sun Aug 29, 2010 11:27 am | 
			
				
					 
					
					 
				  
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				 411570N3 
				
				
					 Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
				 
				 
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				  Re: Need someone who knows quite a bit of LUA  
					
						Yeah, you really don't lose anything from integrating them in this way, seeing as they are barely visually dynamic in a way that is important. 
					
  
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			| Sun Aug 29, 2010 12:38 pm | 
			
				
					 
					
					 
				    
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