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 Few Ideas To Improve Gameplay 
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Joined: Fri Aug 20, 2010 4:45 am
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Post Re: Few Ideas To Improve Gameplay
ive readed your post and ive been thinking about it , its true that everone has there own general idea on how the game should progress in to the furter but i think its always a good idea to keep a wide mind on this subject game improvements have always been a sticky subject.

i readed this post and had a small thought about it, and i ask you this you said that many of theses ideas have been created i would just like to ask you to prove it, because if read this post and had a look around for it and still can't find anything close to what i posted so if you do find one or maby even 2 i would be very thankfuly because i would love to download them.

411570N3 wrote:
A significant number of these ideas have already been made into mods. Try searching for them.


As always thanks for reading my post , if you take any offence to them please contact me ill be happy to change it.


Sat Aug 21, 2010 2:47 pm
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Post Re: Few Ideas To Improve Gameplay
#4 Searched for "weather"
#7 Searched for "vehicle", this one is really recent
#13 Searched for "shields".

Basically, learn to search. Also please make an effort with your spelling, it's painful to read with that many errors considering how large your posts are.


Sun Aug 22, 2010 2:16 am
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Post Re: Few Ideas To Improve Gameplay
Weapon stats like range, damage, and weight.

Speaking of weight stats, when you open any bodys' command options, there should be a total weight number in the center of the ring.


Sat Aug 28, 2010 6:11 pm
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Post Re: Few Ideas To Improve Gameplay
I think the discount thing should make stuff you use less commonly discounted, to encourage you to use things you normally wouldn't if you're tight on gold.


Sat Aug 28, 2010 8:17 pm
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Post Re: Few Ideas To Improve Gameplay
TheMarxer wrote:
Weapon stats like range, damage, and weight.

Speaking of weight stats, when you open any bodys' command options, there should be a total weight number in the center of the ring.

You could just use common sense? If you're carrying three Uber Cannons, and Nailer cannon, and three napalm bombs, you can assume your guy is heavy.


Sat Aug 28, 2010 8:57 pm
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Post Re: Few Ideas To Improve Gameplay
Would be nice nontheless, comsidering many of the big weapons have very different weights.


Sat Aug 28, 2010 9:26 pm
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Post Re: Few Ideas To Improve Gameplay
I think there should be a maximum weight your guy is allowed to carry.


Sun Aug 29, 2010 2:14 am
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Post Re: Few Ideas To Improve Gameplay
I don't like arbitrary caps like that, I'd prefer it if jetpacks were altered so that even with bursting it was impractical going very far with an uber cannon or gatling gun.


Sun Aug 29, 2010 2:27 am
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Post Re: Few Ideas To Improve Gameplay
Contrary wrote:
I think there should be a maximum weight your guy is allowed to carry.


There already is a physics induced limit.
If bursting was removed then there would be a limit before jet packing would be impossible, even more weight will cause you to not walk.


Sun Aug 29, 2010 2:57 am
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Post Re: Few Ideas To Improve Gameplay
I once overloaded an actor so much that any movement just made it sink into the ground.


Sun Aug 29, 2010 4:51 am
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Post Re: Few Ideas To Improve Gameplay
411570N3 wrote:
I once overloaded an actor so much that any movement just made it sink into the ground.
this is why deepgroups shouldn't happen on small things <_<


Sun Aug 29, 2010 5:07 am
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Post Re: Few Ideas To Improve Gameplay
It was the actor's deepgroup though.


Sun Aug 29, 2010 5:10 am
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Post Re: Few Ideas To Improve Gameplay
Exactly. Having a skeleton with five uber cannons is dumb, no matter how much his jetpacking is impaired (hah). I usually play getting a brain and surviving as long as I can, picking up weapon. Often I find myself with a like six weapons and while I can artificially limit yourself, that's never as fun as "beating the system". TBH limits are a large part of what defines a game, but that's TIGsource territory.

Plus weight caps could allow for more diverse and interesting actors, for example a really powerful tank or a moderately durable but inexpensive unit that can only use light weaponry. You could have a race that is limited by their underpowered or powerful and fragile/expensive weapons, and exclude picking up enemy weapons as a solution, while allowing enemies to pick up theirs. The opposite is true of an armoury of very powerful weapons that are too heavy for most races. You could have a faction with actors who are inherently inaccurate, and have the one accurate actor limited by weight. Or really inaccurate weapons, and the only accurate one really heavy that can be used by one actor. It would allow pistols to be useful while allowing them to be proportionately weaker. There are so many options and benefits that weight caps would introduce- it's adding a whole 'nother weapon variable- but one that is 10x more dynamic and gameplay changing than simple damage or fire rate.


Sun Aug 29, 2010 5:18 am
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Post Re: Few Ideas To Improve Gameplay
411570N3 wrote:
It was the actor's deepgroup though.
Actors are still small. Rockets and dropships, less so. An actor should explode if it's forced into terrain (especially concrete) deep enough to get a successful deepcheck, not eat the terrain.

Also Re: weight, I think actors just need to be slightly more realistic weights with weaker jets and walking so that it's not viable to move while holding thirty grenades and two autocannons. Heck, one gatling gun should be on the cusp of crippling.


Sun Aug 29, 2010 5:31 am
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Post Re: Few Ideas To Improve Gameplay
Yeah, it'd work fine once jets were weakened. That'd require walking to be sped up while unloaded though, to keep the game moving.


Sun Aug 29, 2010 5:55 am
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