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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Survival Guide to CC[center]YOUR GUIDE TO SURVIVING in the game of CORTEX COMMAND I will add pictures later for you guys.Some may sound obvious but all are essential under their given circumstances. Feel free to add more
 1) Make sure you always have an additional weapon that is reloaded. 2) Keep out of the air when a ship is going down.
 3) Take cover from near by exploding ships.
 4) Never overload yourself when in possession of bombs.
 5) It is advised not to throw bombs at targets while under fire by them.
 6 Be aware of the activities those near you. They may be no danger now, but later they may end up shooting you in the back.
 7) Maintain stable flight patterns and re-stabilize your self before things get out of hand.
 8 )When out of control during flight go for the ground by immediately abandoning all jet pack use. This avoids further loss of control that may result in possible death.
 9) Aim well, make each shot count.
 10) NEVER shoot at a ship that is above your height.
 
 
    							Last edited by Cybernetic on Sat Aug 28, 2010 10:43 pm, edited 8 times in total. 
 
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			| Sat Aug 28, 2010 4:42 pm | 
					
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			| Lizardheim DRL Developer 
					Joined: Fri May 15, 2009 10:29 am
 Posts: 4107
 Location: Russia
   |   Re: Survival Guide to CCLearn to aim.^this is important you know.
 
 
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			| Sat Aug 28, 2010 4:57 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Survival Guide to CCI personally use erratic flight patterns, knowing I can restabilise later. It means I hit the enemy more than they hit me. Also, when at decent range from an enemy, when you run dry reload and drop the weapon. Pull another weapon and run 'til dry. The other weapon continues to reload on the ground. Wash rinse repeat. 
 
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			| Sat Aug 28, 2010 4:58 pm | 
					
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			| Tomaster DRLGrump 
					Joined: Tue Nov 07, 2006 1:26 am
 Posts: 2037
 Location: Jerking off in a corner over by the OT sub-forum
   |   Re: Survival Guide to CCTriple post? That's impressive. Also, Cybernetic, please for the love of god, learn some grammar. Please. 
 
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			| Sat Aug 28, 2010 5:00 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Survival Guide to CCFFFFF-Bloody posting lag. My browser showed 0 b/s so I pressed the button again.
 EDIT: Also, drop bombs on top of Dropship Mk1s, but not dummy dropships. On the Mk1 it generally falls to rest in the little nook between it and the engine, generally removing it. On a dummy it just does some damage or falls off.
 
 
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			| Sat Aug 28, 2010 5:04 pm | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Survival Guide to CC411570N3 wrote: I personally use erratic flight patterns, knowing I can restabilise later. It means I hit the enemy more than they hit me. Also, when at decent range from an enemy, when you run dry reload and drop the weapon. Pull another weapon and run 'til dry. The other weapon continues to reload on the ground. Wash rinse repeat.So exploit bugs? Don't attack dummy dropships, and shoot enemies from farther than they can see you. AND AVOID DREADNAUTS - Getting near them and then running away without finding immediately available cover is very dangerous (They have buggily long sight range, and they shoot farther than their scope by A LOT)
 
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			| Sat Aug 28, 2010 5:52 pm | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: Survival Guide to CCOobagoo wrote: So exploit bugs? AND AVOID DREADNAUTS - Getting near them and then running away without finding immediately available cover is very dangerous
 Lets hope the bug remains in the next build. Best way to take down an unguarded Dreadnought if your not something light and plastic like a dummy, fall on it.
 
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			| Sat Aug 28, 2010 7:52 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Survival Guide to CCActually dummies are the best for that job.They have a pretty high gibimpulselimit. All you have to do is jetpack into that dreadnought.
 
 
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			| Sat Aug 28, 2010 8:03 pm | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: Survival Guide to CCTrue  
 
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			| Sat Aug 28, 2010 8:04 pm | 
					
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			| dragonxp 
					Joined: Wed Sep 09, 2009 3:16 am
 Posts: 3032
 Location: Somewhere in the universe
   |   Re: Survival Guide to CCCybernetic wrote: True  Also on another note, Survival Guide to Datarealms Forums includes: - no one word posts - no overuse of smileys - no over use in coloured text - no flaming - no bad grammar.
 
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			| Sat Aug 28, 2010 8:08 pm | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: Survival Guide to CCnow we all know 
 
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			| Sat Aug 28, 2010 10:32 pm | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Survival Guide to CC-Aim for the head. It is one of your advantages over the AI.-You can see across the battlefield. There's no shame in suppressive fire from beyond sight range.
 
 
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			| Sun Aug 29, 2010 3:54 am | 
					
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			| Cybernetic 
					Joined: Wed Aug 04, 2010 2:31 pm
 Posts: 216
   |   Re: Survival Guide to CCStrangly enough the dummies head is extreamely vounrable, i would have thought a robots head to be stronger scince the desighn is not as limmited as a meat humanoids. Maybe data could make the dummy just loose all sense of sight and direction once its head is taken off because the controller chip can be planted in the torso. Headless dummy walking blindly in a direction fireing madly around him befor crashng to the ground, fun. 
 
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			| Sun Aug 29, 2010 9:15 am | 
					
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			| 411570N3 
					Joined: Wed Jan 07, 2009 10:26 am
 Posts: 4074
 Location: That quaint little British colony down south
   |   Re: Survival Guide to CCHead loss is hardcoded to cause rapid health loss, currently. You could possibly make the breakwound exactly counter this though. Or you could use the Head Clone method and just have a seperate actual head. 
 
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			| Sun Aug 29, 2010 9:22 am | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Survival Guide to CC<3 the style of the dummies in the OP image. All fairly true. Still, B- for execution. 
 
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			| Sun Aug 29, 2010 9:38 am | 
					
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