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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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1 Bar Design - Updates and Discussion - NEW SITE + PW
Pocket Wars got approved, new site put up.
Last edited by Geti on Fri Apr 15, 2011 1:31 pm, edited 7 times in total.
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Sat Aug 28, 2010 9:05 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Prelude: A Side Scrollin' Zombie Fort Game
I love the collapse system. Was that the first thing you did?
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Sat Aug 28, 2010 9:21 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Prelude: A Side Scrollin' Zombie Fort Game
First thing was player movement, tile sprites, and level management and generation, then the support/collapse system. Took a while to get down (a few days of puzzling it out) but I'm happy with it. Now I've got to find a good way of getting the player to clamber up edges without getting funny physics issues like I am now. lol, fail. regardless, I'll get it working by tonight. It works in all situations other than those involving downwards movement so it's likely a velocity issue.
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Sat Aug 28, 2010 9:29 am |
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Kallemort
Joined: Tue Aug 21, 2007 2:55 pm Posts: 948
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Re: Prelude: A Side Scrollin' Zombie Fort Game
The control system is rather odd, considering you need two hands for the keyboard, and one more hand for the mouse? Wouldn't the movement work better on WASD?
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Sat Aug 28, 2010 9:43 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Prelude: A Side Scrollin' Zombie Fort Game
There won't be mouse control in the final. It's for testing.
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Sat Aug 28, 2010 9:45 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Update on the page. You can now clamber up edges, which makes getting around a lot easier. Tweaked the gravity, though it could probably go up some more. I'll probably chuck variable jump heights onto this and call player movement just about done for now.
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Sat Aug 28, 2010 10:36 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Love the support mechanic, fun to look at when the bottom layer is deleted.
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Sat Aug 28, 2010 10:43 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Prelude: A Side Scrollin' Zombie Fort Game
How does the clambering work? I can't seem to do it.
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Sat Aug 28, 2010 10:46 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Try jumping across a five tile chasm. Or walking up to a single tile.
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Sat Aug 28, 2010 10:52 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Odd. That didn't seem to be working before.
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Sat Aug 28, 2010 10:56 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Allstone: It's possible you got in quick enough for the host not to have updated before you played it. I'll get proper hosting at some point
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Sat Aug 28, 2010 1:14 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Yeah, I suspected something like that.
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Sat Aug 28, 2010 1:15 pm |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Anyone found any bugs yet? I have, and I'll work on fixing it, but for now I've got to keep writing my seminar, it's only at ~7 minutes and I've got to get it to 12. Not used to doing this sort of thing <_<
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Sun Aug 29, 2010 4:52 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: Prelude: A Side Scrollin' Zombie Fort Game
Well, the right upper 2 dirt squares usually collapse at the beginning of the game.
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Sun Aug 29, 2010 11:14 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Prelude: A Side Scrollin' Zombie Fort Game
That's just because there isn't any dirt to the right of it to support it. Same with the left corner sometimes.
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Sun Aug 29, 2010 11:17 am |
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