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 Art Dump 
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Joined: Tue Oct 13, 2009 4:23 pm
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Location: Blighty
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Post Re: Art Dump
I think it's going to have physics-influenced construction using modules or pieces. Which appeals to me very much.


Sat Aug 28, 2010 12:25 am
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Post Re: Art Dump
http://losingreception.110mb.com/Prelude/
should've done it this way from the start.
Duh, cheers for the hotlinking attempt regardless :P
Building is going to be using tiles just like the current terrain. You're only going to be able to build on tiles directly adjacent to you, not sure how I'll handle the player standing on seams, I'll probably just not let them build solid blocks.
I'll probably buff up the tile's HP a little, as currently pretty much as soon as they're missing any support they collapse cheerfully, but that can happen later. I'll work on player movement after I write some of my seminar today, hopefully get clambering up ledges going on.

NO WASD MOVEMENT: this game is going to be keyboard controlled and use the mouse for menus only. The mouse doing stuff in game is just for testing.


Sat Aug 28, 2010 1:18 am
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Post Re: Art Dump
Geti wrote:
NO WASD MOVEMENT: this game is going to be keyboard controlled and use the mouse for menus only. The mouse doing stuff in game is just for testing.


This makes me :(

Geti wrote:
I'll probably buff up the tile's HP a little, as currently pretty much as soon as they're missing any support they collapse cheerfully, but that can happen later.


Also, I kind of like how it is. It kind of gives off an impression of constant insecurity, like the soil is saying "DO NO ♥♥♥♥ WITH ME".

And as a final question. What language do you usually use in your games?


Sat Aug 28, 2010 2:20 am
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Re: WASD - I want to keep everything simple, and part of that is having limited aim angles and the like. Besides, this game is more about building than shooting.

We'll see about the soil HP. I do kind of like the crumbliness of it at the moment.

This is coded in AS3, everything Love related is in Lua. I'll re-learn C++/SDL at some point, I'm sure. I'm just lazy at the moment and AS3 is easy and quick to work with.


Sat Aug 28, 2010 3:04 am
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DRL Developer
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Location: A little south and a lot west of Moscow
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Lack of WASD is a complaint you'll probably get a lot, though. Surely you can implement control mapping or something like it, right?


Sat Aug 28, 2010 8:19 am
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Of course, especially since Flixel does keychecks based on strings. I just don't see the point in using WASD with purely keyboard based control, but that'll surely come under options.


Sat Aug 28, 2010 8:28 am
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Some people are just comfortable with it, I guess.
Also, I hate to rain on the parade, but we should probably stay more or less on the topic of art. Feel free to start a thread about the game, though - seems a lot of people are following its development.


Sat Aug 28, 2010 8:30 am
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Image
Image
Feels good to draw for the sake of drawing for once :P I'm mad that I didn't keep the cleaner eyes from the first in the second one though.


Last edited by Geti on Sat Aug 28, 2010 1:14 pm, edited 1 time in total.



Sat Aug 28, 2010 1:06 pm
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Location: That quaint little British colony down south
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Looks good. Being creative for the sake of it is always nice.
Image tags on the second one are broken though.


Sat Aug 28, 2010 1:12 pm
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fixed fixed, sorry, smf tags <_<


Sat Aug 28, 2010 1:15 pm
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The skirt and eyes make him look a bit homosexual.
Hopefully it isn't a she with those feet, arms and face...


Sat Aug 28, 2010 2:14 pm
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The androgyny is intentional. The fact that you believe in gender roles and gender specific clothing is indicative of the backwards state of society. rantrantrant.


Sat Aug 28, 2010 2:17 pm
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m4n1ac wrote:
The skirt and eyes make him look a bit homosexual.
Hopefully it isn't a she with those feet, arms and face...

Perhaps its a kilt?


Sat Aug 28, 2010 2:31 pm
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m4n1ac wrote:
Hopefully it isn't a she with those feet, arms and face...
War is never terribly fun nor is it often respectful when it comes to maintaining gender features.


Sat Aug 28, 2010 3:06 pm
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Post Re: Art Dump
Two soldiers from years gone by.
Image
Image


Sat Aug 28, 2010 4:20 pm
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