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 Art Dump 
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Art Dump
I have no idea why Geti would want to become me :roll:


Thu Aug 26, 2010 1:00 am
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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FoiL wrote:
You're really becoming an Arne who, instead of just making graphics (even if they are superb) and back story's, actually makes said games.
Thank you :) though yeah, my art is literally years behind his in talent, but I figure I'd rather have something to play with at the end of the day than a million unimplemented ideas. Hoping prelude might go somewhere cool in any case, so much to implement but I'll stick with it :P


Thu Aug 26, 2010 5:55 am
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Righto. Ceebs making a thread here yet :P You can now access a public build HERE
or here if that one doesn't work (other people have been having trouble)

Image


Controls:
    -Arrows: Walk
    -X: Crouch
    -Space: Jump
    -Mouse Left Click: Destroy FG tile at mouse pointer

Hopefully the sitelocking doesn't cock this up for everyone, but it shouldn't. That URL will be on/offline at various points over the next month or so depending on whether I want public testing at that point or not. I might tweak the collapsing a little more but I want to get some rudimentary items mocked up quickly (initially they'll be purely linked to the player actor itself, but later there'll probably be a neat inventory system. I just can't be assed writing up that sort of system at this point in time) and a global damage system, before chucking in zeds and therefore combat. I'll get building done later on, probably, as it requires at least some form of resource management and pleh.

Anyway, don't expect much, gibs are very much placeholders and stupid. It's on my todo list to draw them behind terrain, and make them either fade out or at least offset out, but I've got to do some coursework before a party. Rushed build! Bugs! woo!

Known bugs that spring to mind:
    -you can crawl over 1 tile wide gaps because I haven't done anything about a ledge grabbing system yet
    -gibs are moronic
    -no camera control

Enjoy.


Fri Aug 27, 2010 7:17 am
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Neither of those links work for me, Geti.


Fri Aug 27, 2010 10:34 am
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ffs. I'll html something up tomorrow, pissed off at this at the moment but it's bloody late so unless there's some magic trick, no luck :/


Fri Aug 27, 2010 1:42 pm
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It works for me.


Fri Aug 27, 2010 1:54 pm
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Maybe due to zone locks? Anyway allstone, could you be a dear and put it up as an attachment?


Fri Aug 27, 2010 2:19 pm
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It didn't work just clicking on the link, but like a lot of .jp sites I had to copy/paste the link address, then it worked.

EDIT: Geti, hope you don't mind, here's it uploaded for everyone who's too lazy to copy/paste.


Fri Aug 27, 2010 2:20 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Geti you clever bastard.
Duh you apparently stole it.


Fri Aug 27, 2010 3:13 pm
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Post Re: Art Dump
If I may, could I suggest...WAD movement?


Fri Aug 27, 2010 3:55 pm
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Location: Blighty
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Oh my...
It's like Minecraft without magical floating dirt. And it has sinkholes.
And is it going to have construction?


Fri Aug 27, 2010 3:56 pm
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Garb, no of these links work. I wanna try your minecraft Geti... It looks cool.


Fri Aug 27, 2010 5:50 pm
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Quote:
http://www.losingreception.110mb.com/Prelude/Prelude.swf


Copy and paste that into your browser.


Fri Aug 27, 2010 6:08 pm
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Thx, and Geti, this rocks.


Fri Aug 27, 2010 6:52 pm
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The game sounds like Clonk. What kind of construction are you going to have? I hope it will be like Clonk's where you have to forage resources to build. It needs some nice backgrounds soon IMO.


Fri Aug 27, 2010 10:20 pm
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