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 Art Dump 
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Joined: Tue Dec 23, 2008 8:04 pm
Posts: 1545
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Post Re: Art Dump
Looks good man, nice amount of detail, you really pulled of the 40k look.


Mon Aug 23, 2010 5:04 pm
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Joined: Sat Mar 28, 2009 2:33 pm
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Post Re: Art Dump
Sprites for a game project im gonna do. called "project greatcoat".
in the year 2030 escaped experimental super soldier M-A-R-K-7 (mechanically altered killer #7) must run, leap, and parkour through a futuristic NYC to escape the shadowy military corporation which created him, while attempting to ensure that such treatment which has afflicted him must not befall another man.
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DudeFace.png [1.62 KiB]
Not downloaded yet

i think im really improving. Anything to fix this guy up?


Tue Aug 24, 2010 2:14 am
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Joined: Sun Apr 22, 2007 8:01 pm
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Location: Nomadic
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Post Re: Art Dump
It's a good head in profile, I think you could drop the nose down another pixel or make the lips a bit more pronounced, his neck angle makes his seem like he has a minor case of scoliosis, the back edge of your head aligns vertically to your upper back about where your titties are.

Hillbilly time
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Tue Aug 24, 2010 3:19 am
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Post Re: Art Dump
Thanks! I think the nose should get moved down too. btw about the neck, the head will be a separate rotating entity from the body in game so hopefully it wont look quite as bizarre. ill still change it a little bit, however.
also, hillbilly is very nice, but the rifle could be a bit longer.
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File comment: Progress
DudeFace - Copy (2) - Copy.png
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progress


Tue Aug 24, 2010 3:22 am
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Post Re: Art Dump
So far the posture is looking natural but the clothes need some work, the shirt seems stiff and not affected by gravity.


Tue Aug 24, 2010 3:44 am
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Post Re: Art Dump
madmax wrote:
So far the posture is looking natural but the clothes need some work, the shirt seems stiff and not affected by gravity.

yeah, the coat could use more detail. I also need to do his arms and animated the coat.

Edit: art direction is vibrant characters within a bleak setting, like so:
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Concept Art - Copy.png
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Tue Aug 24, 2010 3:48 am
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Joined: Thu May 15, 2008 11:40 am
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Location: In heaven, everything is fine.
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Android new small.png
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I haven't drawn for so long because I got addicted to Alien Swarm and Star Craft 2.

So I wanted to do a drawing quick. The only things that came to my mind were gun, girl and robot. So yea, an android is on the run. Report if seen.


Tue Aug 24, 2010 1:08 pm
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Joined: Fri Oct 17, 2008 9:46 pm
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Location: The Grills Locker.
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Post Re: Art Dump
IMO, you just can't get enough of those three subjects, specially if they're on the same picture. Her legs' angles seem a bit unnatural, though.


Tue Aug 24, 2010 8:40 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: Art Dump
Not really art, but it's what my creativity is focused on at the moment. Support mechanic is working too well, overflows imminent.
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Tue Aug 24, 2010 10:45 pm
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DRL Developer
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Joined: Fri May 15, 2009 10:29 am
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Location: Russia
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Post Re: Art Dump
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Steampunk mech walk.


Tue Aug 24, 2010 10:54 pm
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Art Dump
Ooh! What is that?


Tue Aug 24, 2010 10:57 pm
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Post Re: Art Dump
Lizard that leg is really well done. some smoke from the smokestack etc would be nice though :P


Tue Aug 24, 2010 11:23 pm
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Location: Blighty
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Post Re: Art Dump
I agree, that's a very nice walk animation. Smoke would most definitely top it off.


Wed Aug 25, 2010 12:02 am
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Location: That quaint little British colony down south
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Post Re: Art Dump
Miggles wrote:
Ooh! What is that?
It is a thing for a forum game. Normally single frames, but Lizzrd is just that awesome.


Wed Aug 25, 2010 6:17 am
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Joined: Mon Apr 13, 2009 12:27 pm
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Location: Yogyakarta, Indonesia. A slice o' paradise.
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Post Re: Art Dump
Another Cayman Pirates fighter.
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Its primary function is for attacking big capital ships, by launching and stabbing themselves to the ship's hull, activating the special laser apertures in the knife, and rotating the side engines so they cut through hulls like knife through butter when thrust is applied.

Also, bonus points if you can guess where I got the logo from right.


Wed Aug 25, 2010 6:56 am
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