Hyperkultra (1-1=1) Fiona Lovagale
Fiona turns to Asfer,
"There was a fight. We lost. Help me find my backpack, it has a medkit.""Okay." He replies.
"I think we should also get this guy up. But first, lemme throw up."Fiona then turns to the pile of rubble and vomits. She wipes her mouth on her already filthy sleeve.
AbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (4 rounds out of 6, Wielded)Multitool (Stored)
InventoryIridescent Lighter (Long-range light source, 90% fluid) Held
Containment Unit (50 slots used. 0 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)Condition(s)Rested for 8 turns, 11 turns before tiredness.
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Nauseous (Roll a 1 and throw up)
Bruised (All over, sore, -1 to taking melee damage)
Lost most of your inventory
RotorDrone (-) Gyro
... AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds, Wielded)InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)No Power!Unable to Self-Reboot!caekdaemon (3-1=2) Bob Jameson Jones
BJJ groans and tries to roll over, but his arms are just too heavy. He hears talking around him somewhere, and then someone rolls him over. The bright light is painful for his eyes.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in useWeaponsPancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)Screwdriver (Stored)
InventoryEarplugs (around ears, not currently in use)Night vision / Thermal vision Monocle with Scouter Energy Detector WORNArmour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)Condition(s)Darkness (-1 to any actions)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 21 turns before tiredness.
Barely Conscious (-1 to next turn)
Bruised (All over, sore, -1 to taking melee damage)
Lost most of your inventory
FoiL (1-2=1) Andrew Rodrigues
"GODDAMMIT MEDIC WHERE ARE YOU ♥♥♥♥♥" *GRIMACE*
Somebody crawls over next to him and puts an arm on his chest.
"You're ... going to make it ... be brave ..." They whisper in his ear.
Then there is a slight pinch below his armpit, and his chest starts to go numb.
"I'll get the bullets out ... don't watch ..." They say.
Andrew can feel something moving around in his chest, but it's not painful at all.
"Damn, Doc, where've you been this past hour?""Nevermind ... but you'll be fine ... "There is a slight coldness across his chest now, and Andrew looks down. There are bandages covering his torso and a hand resting on top. Andrew looks to the hand's Owner. His eyes are closed, one very bruised and swollen and blood caked on the same-side cheek.
AbilitiesFists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 2 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)WeaponsAA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)Extendable baton (Holstered)
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions)
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: REPLACED BY TIREDNESS
Tiredness (3): Not tired.
Bullet Wounds (Torso, causes pain, -1 to all actions)
Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions)
Lost most of your inventory
Ociamarru (2-2=1) Vladimir Ivanov
Vladimir tries to right himself, but he seems to be caught in something. His eyes focus and he looks up, erm,
down. It looks like he is hanging on the wall, somehow. No, wait. The truck is tipped! That's why everything is sideways! Below him he can see a mess of sleeping bags, supplies and, unfortunately, bodies. One of which screams out for a medic, blasting Vladimir's eardrums. Obviously, that's Andrew. Somebody crawls over to him. There is something wrong with their legs ...
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
WeaponsSaiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)Khazar-replicated knife
InventoryBackpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)Darkness (-1 to any actions)
Rested for 8 turns, 21 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)
Lost most of your inventory
Point.Blank (3-1+1=3) Asfer
It's a lady, and she looks pretty messed up. She turns to Asfer and says,
"There was a fight. We lost. Help me find my backpack, it has a medkit.""Okay." He replies.
"I think we should also get this guy up. But first, lemme throw up."She then turns to the pile of rubble and vomits. Asfer looks at the big hunk of metal that is
apparently a person. Then it groans. So Asfer pushes at it and they roll over, and he can see his face; dirty, cut and bleeding. He needs medical attention, along with the lady as well.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) RetractedInventoryALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKENMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Bound Wrists (Obvious negatives here)
Tearagion (2) Daniel
Daniel goes over to the locker and rattles the handle. It's locked. There is a small electronic keypad on the door, along with a list detailing the contents of the locker:
All Personnel be advised
This locker is property of the scribbled out words here
and the contents must not be used without explicit permission.
Contents of locker:
Refill if neccessary!
o Safety Equipment
o Various Hand Tools
o Various Testing Equipment
o Electronic Materials
o Mechanical Supplies
o Stationary
AbilitiesScientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to using and repairing mechanical devices)
WeaponsFN P90 (Flashlight & Sound Suppressor, 50 rounds, Slung across chest)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 100% Power, Stored)
InventoryBackpack (40 slots used, 10 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Condition(s)Weak (-1 to anything requiring physical strength)
Game EventsThe south side of the Compound is no longer lit, as the shockwave busted the torchlight.The time is 3:15am and is dark. Make sure to use your lights and your abilities!