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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
I wasn't here since TODAY 4AM I only got back 2 hours ago, (now 10:43PM) so give me some slack!

"Well, at least the room is secured"Disconnect JJ's legs from the ground


Thu Aug 19, 2010 8:44 pm
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Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
Disconnect JJ's legs from the ground

If you fail this action then I'm gonna be pissed. I spent and action making those splints, and this is the round JJ really needs them.
JUST DON'T DESTROY THE GODDAMN SPLINTS IN THEIR ENTIRETY.


Thu Aug 19, 2010 8:50 pm
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Post Re: Roll To Dodge - Blue
I said disconnect it from the ground, only a 1 will make it disconnect completly.. or make something else disconnect as my powers are balanced by having major drawbacks..


Thu Aug 19, 2010 9:19 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
I said disconnect it from the ground, only a 1 will make it disconnect completly.. or make something else disconnect as my powers are balanced by having major drawbacks..

For the 32nd time, you can't predict what's going to happen when you get a one, or a two, or a five. It's entirely up to Hyper how it plays out.


Thu Aug 19, 2010 9:20 pm
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Post Re: Roll To Dodge - Blue
Zoom zoom rolling.

CrazyMLC[1]: After watching the stairs fall down into oblivion, you take out your long unused nautical shiv. You never really examined it all that much, and its actually pretty cool now that you look at it. The handle is carved and stained wood, made to look like a coiled anchor rope, with an anchor sigil at the bottom of the handle. The blade is a sort of rust red/brown, perfectly smooth and reflective, and has a clear coating that retains the blade's smoothness, while showing a detailed engraving of a coral reef underneath.
Suddenly, a crack of thunder rings out. You're so enraptured by the Shiv that you jump at the thunder, accidentally dropping the shiv. It falls, hits the ground, and bounces into the destroyed staircase. You wait for the sound of the shiv hitting the ground to arrive, and it does after several seconds.
2/2 Active Abilities:
- Perfected Kinesises (Fire, Air, Water, Earth, Light, Electricity, Telekinesis, Life)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
1/4 Inventory:
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [1-1=1]: The dwarf is already out of sight by the time you get the idea to capture it, and with your injuries there's no way you could catch up to it. Instead you go back to the stairs, and start walking down. On the third step, the steps under you crumble, and you fall down a now stair less shaft. You hear more crumbling, and the stairs on the floor you were just on all fall down as well, chasing you down.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Shot Right Leg (-1 to combat rolls)
- Bruised Chest (-1 to every other roll, fades in 4 turns)

Foa [6-1=5]: "Oh, uh, hey there sunshi-"
KNEE.
CROTCH.
PAIN.
"Normally, I'd rip off your genitals and let you bleed to death, but I understand the value of my assets.
So consider yourself very, very lucky."

Blue turns around and storms out of the room. She obviously wanted to do a lot worse to you.
"Totally worth it."
"Down the hall, take a left, third door on the right."
0/2 Active Abilities:
- Ranged Teleprotation (Caused by an item, so doesn't cost a slot)
0/2 Passive Abilities:
0/4 Inventory:
- HIGH-SPEED HANDCANNON (TAKEN)
- 8 Mags for LadyKillers (Current Mags: 14|13) (TAKEN)
0/2 Equipped:
- Fedora of the Gods (TAKEN)
- LadyKillers (Dual Kickass Desert Eagles) (TAKEN)
Injuries:
- Punctured Lungs (-1 to rolls)
- Bound Hands
- Bound Ankles
- PAIN (-3 to rolls for 2 turns)
- Total Darkness (-1 to rolls)

JJA79 [3]: Wow, this is completely useless to you. Okay, let's try and relearn English real quick. Drawing on your memories and fragments of your erased vocal skills, you manage to cobble together a loose capability of speaking English. You sound like a foreigner who just learned how to ask "Where is the bathroom?", but it's passable. Engrish is go.
"Eh, enough good it is."
Suddenly, you hear a pop, and your arm becomes movable again! Yay! Except you're still strapped to the... Floor? Oh, Shadow freed the casts from the floor.
"Many big nices, McComrade burger!"
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
2/2 Passive Abilities:
- Animal Communication
- Rapid Bone Regeneration
0/4 Inventory:
0/2 Equipped:
Injuries:
- Left arm and Legs in casts (Cannot bend arm/legs)
- Paralyzed Legs
- Can only speak in Engrish

ShadoWKilleR255 [4]: "I'm just...gonna go over here...where it doesn't look like I did that."
As you walk away, Tomaster falls down the chute, along with a bunch of other crumbling steps.
Ignoring him as best as you can, you go over to JJ, and see that he's stuck to the ground. With your Telekinesis, you break the casts off of the ground, leaving JJ's legs properly encased, but still mobile.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Telekinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
2/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 2 turns to heal)

Ragdollmaster [1]: You walk in after Blue leaves, and go over to Foa.
"Need some help there?"
"No ♥♥♥♥, sherlock."

With a chuckle, you lift Foa back up, but lose your grip and fall backwards into the door. It knocks it shut, but that's fine, Blue busted the lo-
*CLICK*
What.
*K-CHUNK-CHUNK-CHUNK-CHUNK*
"No. No, no, no no no!"
You run over to the door, but it's as bad as your thought. The door must have had an emergency lock, because 4 steel deadbolts have slid into place, one on each side of the door. You and Foa are trapped in the tiny, very dark room.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
2/2 Equipped:
- BlueMetal War Hammer
- Steel and BlueMetal Shield (reflects non physical attacks)
Injuries:
- Total Darkness (-1 to rolls)

Game Event:All six Rollers are at the Spires.
Foa and Ragdoll are in a small room.
Tomaster is falling down the empty stair shaft.
CrazyMLC, JJ, and Shadow are in the room below, with the stairs destroyed.


Thu Aug 19, 2010 11:23 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
A few things, and a random fact.
You can't repeat actions except with obvious exceptions. If you fail a roll to gain a power, heal yourself somehow, or something along those lines, you cannot repeat it next roll. The roll after that you can, but not immediately after. Things like "Continue fighting the very large group of dwarves" or "Rest again this turn to heal myself fully" I will allow.
Also, Mjolnir is pronounced Me-Yall-Near.


Fri Aug 20, 2010 12:13 am
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Post Re: Roll To Dodge - Blue
"HOLY GODDAMN CARP! THIS COULD NOT HAVE HAPPENED AT A WORSE TIME!"
> USE MY KINESISES TO SAVE MY GODDAMN SHIV! AND MAYBE TOMASTER WHILE I'M AT IT TOO!


Fri Aug 20, 2010 12:24 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Woah, a 1. It's been a while.
Use my wings to hover, and then follow the falling staircases until they stop falling, and get out at that level. And if MLC's roll is good, then just fly the hell back up.


Fri Aug 20, 2010 12:26 am
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Post Re: Roll To Dodge - Blue
Oh i give up

>Bah. Try using my new arthrokinesis to strengthen my muscles to be able to break out of the cast.


Fri Aug 20, 2010 12:39 am
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Post Re: Roll To Dodge - Blue
Tomaster, the rubble is falling ABOVE you. As in, if you just slow down, it will hit you.


Fri Aug 20, 2010 12:42 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> "TOMASTER, GET ME OUT OF THIS HORRIBLE PLACE, and can I get my stuff, and a side of buffalo wings." , she totally wants to collect her investment~ |


Fri Aug 20, 2010 12:46 am
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
"HOLY GODDAMN CARP! THIS COULD NOT HAVE HAPPENED AT A WORSE TIME!"
> USE MY KINESISES TO SAVE MY GODDAMN SHIV! AND MAYBE TOMASTER WHILE I'M AT IT TOO!

to clarify:

Lift everything in the shaft UP using my various kinesises.


Fri Aug 20, 2010 12:50 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Ohhh, that changes everything.
Fly down the empty shaft until I see an open doorway, then zip into it. Attempt to hear/locate Foa's screaming.


Fri Aug 20, 2010 1:00 am
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Post Re: Roll To Dodge - Blue
I have had enough of being imprisoned .___.

Scream "DR. OCTAGONAPUS BLARRRGH!" and smash the door with my war hammer.


Fri Aug 20, 2010 1:29 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
If shadow posts his action, I can roll again tonight, especially since I'll be gone for ~6 days. Leaving at 5AM in the morning tomorrow, AKA approx 7 hours from now.


Fri Aug 20, 2010 2:49 am
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