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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"Soon, soon... You will all face Darkness, and nothingness will envelope all of you... Soon..."


Tue Aug 17, 2010 5:58 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
My MEAR will rip you to shreds you weirdo.

Also can't read your text without highlighting it.


Tue Aug 17, 2010 8:23 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
rawlign naow XDXD

Hyperkultra (5+3=6) Fiona Lovagale
READ THE GAME EVENT BEFORE YOUR ACTION
As Fiona lies there, crushed beneath BJJ's armour, she feels a trickle down her brow. She is barely able to open her eyes, and sees little but grey concrete, rubble and BJJ, all partially blocking her view. She lies on her right side, the left of her face numb. The vision in her right eye stings wavers red for a moment, then subsides. BJJ groans from above.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.

Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Stored)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Held
Containment Unit (50 slots used. 0 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Rested for 8 turns, 13 turns before tiredness.
Crushed (Cannot move except right arm and head)
Concussion (GIANT Headache, dizzy, more tired, -1 to all actions)
Nauseous (Roll a 1 and throw up)
Bruised (All over, sore, -1 to taking melee damage)
Lost most of your inventory

RotorDrone (5) Gyro
@Standing By for Audio Link Connection
@Standing by...
@...
@...
@...
@Energy Spike Detected!
>> Engage Triangulation Software
++ERROR++
>> Engage Triangulation Software
++ERROR++
@Cannot access appropriate routines
@DAMAGE DETECTED
++ERROR++
++ERROR++
>>EVALUATE DAMAGE
++WARNING++
@Power source disconnected!!
++ERROR++
++ERROR++
++ERROR++
++ERROR++
@Shutting down
++ERROR++
++ERROR++
++ER+>@Ra++bef@ib>- - - - - - -

Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 71%)
Energy Consumption (Decreases battery power by 2% per turn)
No Power!
Unable to Self-Reboot!

caekdaemon (5) Bob Jameson Jones
READ THE GAME EVENT BEFORE YOUR ACTION
A shockwave blasts through BJJ's armour and body and he loses his footing. His shoulder collides with something and then he blacks out. He barely regains consciousness again and finds pain waiting for him. He groans.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use

Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)

Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
Diamonds (20 slots)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)

Condition(s)
Darkness (-1 to any actions)
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 23 turns before tiredness.
Barely Conscious (-1 to next turn)
Bruised (All over, sore, -1 to taking melee damage)
Lost most of your inventory

FoiL (3-1=4) Andrew Rodrigues
READ THE GAME EVENT BEFORE YOUR ACTION
Andrew lies within the twisted hulk of the Medic Truck, hearing moans of pain from all around, including himself.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions)
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 2 turns before tiredness.
Bullet Wounds (Torso, causes pain, -1 to all actions)
Badly hurt (Crushed or broken bones or hemmorage, you can't tell. -1 to some actions)
Lost most of your inventory

Ociamarru (2-1=3) Vladimir Ivanov
READ THE GAME EVENT BEFORE YOUR ACTION
Vlad, you think you are dead, as you were first badly hurt, then you saw a bright light across your vision, then unbearable pain, then nothing. But you are not dead. Yet.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)

Khazar-replicated knife
Inventory
Backpack (35 slots used, 15 available)
[s]Low-Light Goggles (2 slots)
Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)[/s]
Condition(s)
Darkness (-1 to any actions)
Rested for 8 turns, 23 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)
Unconscious (No chance of an action next turn or two)
Lost most of your inventory

Point.Blank (6+1=6) Asfer
DO NOT READ THE GAME EVENT, YOU CANNOT SEE THOSE EVENTS
Asfer bashes on the door with the bottom of his palms, hoping to get the Guard or whoever's attention. He then hears something akin to TNT blowing up right outside the door, and he is flung backward. He slides along the floor and smacks into the wall, hard, and he sees stars. Then he sees a great, thick metal door flying towards him, which rebounds off the floor, clangs on the wall right above him and settles over his body at an angle, making a kind of lean-to above him. But it doesn't actually hit him, luckily.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Bound Wrists (Obvious negatives here)
SMACK (-1 for the next two turns)

Tearagion (6) Daniel
DO NOT READ THE GAME EVENT, YOU CANNOT SEE THOSE EVENTS
A thought comes to Daniel, and with nothing else to try, he shrugs.
"Well, might as well try one at a time."
He exhales on the fingerprint pad. A slight oval shape appears but fades away before it comes into focus. Daniel grins, and a very loud explosion startles him, and he tumbles over backwards in shock.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to constructing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Wielded)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 100% Power)
Inventory
Backpack (40 slots used, 10 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Condition(s)
Weak (-1 to anything requiring physical strength)
Shock (Slightly paranoid, -1 to thinking actions next turn)

Game Events
Immediately after Fiona fires, the one soldier left standing raises a one-handed firearm, probably a machine pistol, but before anybody can do anything, the entire compound is ripped apart. This is how it happened:
In full view of Fiona, Andrew and Vladimir, the Dark Blur strides through the Front Gate. Fiona raises her RailSniper and takes aim, and the Dark Blur raises his hands up horizontally in response. A crash is heard from the South and a quick glance shows that BJJ has punched his obstructing door off it's hinges and is ready for battle. Fiona glues her eye to the scope and is about to squeeze off another round when something bright gold and supersonic flashes by, with BJJ in hot pursuit. Just as BJJ blocks Fiona's sight, Advere claps his hands together above his head. The two dark and somehow glowing balls of pure energy and anti-matter collide in an explosion that blasts BJJ off his feet. BJJ barrels into Fiona in mid-flight and they crash through the Northern Door of the Main Building. Likewise, Andrew and Vlad are equally blown away and get caught up in the canvas of the truck behind them. Those still conscious watch in horror as Advere generates a larger and darker ball above his head, sparking off bolts of energy and whipping up the dirt around his feet into a tornado. He then decides that the ball is big enough and it explodes. Vehicles fly away from him as if hit by the power of tens of wrecking balls. The Main Gate behind his is ripped off its great metal gears and motors and frisbees off into the distance. The concrete that makes up the walls around the gate is shredded like cheese on a grater. Andrew and Vladimir are contained within the tipped truck at first, but that is smashed into the Garage front and the vehicle twists into unrecognisability, with them inside. And the front of the Main Building, quite simply, ceases to exist. Fiona is crushed beneath the armoured, unconscious hulk of BJJ; she is barely conscious and unaware of what part of the building she is in.

Asfer and Daniel hear the commotion but don't know what has happened; yet.

The south side of the Compound is no longer lit, as the shockwave busted the torchlight.
The time is 2:45am and is dark. Make sure to use your lights and your abilities!
Image


Last edited by Yoman987 on Tue Aug 17, 2010 1:39 pm, edited 1 time in total.



Tue Aug 17, 2010 10:34 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I'm expecting a lot of swearing and anti-compliments directed my way :-(
But I'll just pass them on to RDM :D

...who will pass them on to Dragonxp :grin:


Tue Aug 17, 2010 12:40 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
dragonxp wrote:
"Soon, soon... You will all face Darkness, and nothingness will envelope all of you... Soon..."

Only in the dark can a person's true Demons come out...


Tue Aug 17, 2010 1:48 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Especially Blue ones.


Tue Aug 17, 2010 2:10 pm
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Joined: Tue Oct 30, 2007 4:02 pm
Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Remove hidden micro-transmitter from under my arm skin

"call in the big one 50 yards south from my position"
"are you sure?"
"yes, just send it now"


TACTICAL NUKE DEPLOY


Tue Aug 17, 2010 2:36 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
If that's seriously your action, then please make sure none of us die from it, 'kay?


Tue Aug 17, 2010 3:24 pm
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Posts: 1115
Location: Being The Great Juju
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
lolguise mai bad, i accidentally everything.

Well, technically, it was dragonxp, but meh.


Tue Aug 17, 2010 4:56 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Damn, neither of the people most important to my plans are here.


Tue Aug 17, 2010 4:57 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ragdoll/XP, you made it seem like, ya know, BAD things were gonna happen. We're basically in the same situation as we were a turn ago, but now we have to shoot you. And when you inevitably kill us all, it'll only be proof that you're overpowered because then you'll have killed ten people or so and we'll have killed none of you (the one time we almost did, Yolady said we SHOULDN'T kill them - of course, that was probably a good idea because basing off of the current characters we've been getting it'd be some invincible demon from the 7th circle of hell). But yeah, nothing much bad has happened as a result of this.


Tue Aug 17, 2010 5:11 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Get up to see who nearly killed me, then try to find the Exo-suit, if possible.
"Hey! that nearly killed me, ya know!"


Tue Aug 17, 2010 5:16 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
@Oci: You're all injured, the one civilized shelter you had within miles is in ruins, three baddies you could have killed or questioned got away scot-free, and most of your NPC allies were evaporated by a plasma implosion.

Oh, yeah, everything's real peachy right now, huh?



PS has anyone noticed that all of this bad crap is happening solely at the compound? Isn't there that thing called a storyline you could pursue by following the expedition? I've been hinting at that for the last 20 pages, and this time the hint was a small catastrophe. Staying in one place crawling with mercenaries, terrorists, and two minor demons is not necessarily a good idea.


Tue Aug 17, 2010 5:22 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
If that's seriously your action, then please make sure none of us die from it, 'kay?


I've to the point of ♥♥♥♥ all, it's not like we stand a chance against the so called blurs anyway.


Tue Aug 17, 2010 5:34 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Foil, the reason we don't stand a chance against blurs is for balance reasons, right Ragdoll? After all, we have an army at our backs! That army may be made out of paper cut-outs (or something just as useful; point is that they all end up dying in a single turn) or insane people trying to kill us, but hey, we have an army.


Tue Aug 17, 2010 6:26 pm
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