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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Ryhmes with bowling.

CrazyMLC[3]: I'm glad I don't have to think of any more "YOU GAIN A NEW KINESIS" things.
Seeing JJ still broken and battered, you choose Animakinesis to finally finish off your small armory of various kinesises. Unfortunately, with your kinesises as jam packed as they are now, you can only manage a lesser Animakinesis, capable of healing small injuries and fatigue, and letting you enter, but not alter, peoples' minds.
2/2 Active Abilities:
- Perfected Kinesises (Fire, Air, Water, Earth, Light, Electricity, Telekinesis, Life)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
2/4 Inventory:
- Nautical Shiv
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [2]: You head back up the stairs again, forgetting to ask MLC to free the dwarves. Thing is, you didn't need to. You get halfway up the stairs, then see that the Dwarves aren't in the stone prison anymore. Their weapons and shields are also gone.
Suddenly, all the breath is knocked out of you as a BlueMetal hammer slams into your chest, sending you rolling backwards down the stairs. You land at the bottom, sprawled out on your back. Your chest hurts a bit, but nothing it's serious. Your Super Strength prevented the hammer blow from dealing major damage, which it would have without your unnaturally dense muscles in the way.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Shot Right Leg (-1 to combat rolls)
- Bruised Chest (-1 to every other roll, fades in 6 turns)

Foa [3-1=2]: Groggily, you try to figure out what's going on, to no avail. Your hands and feet are tied, you have nothing with you, and it's pitch black. Oh, and your freaking lungs have a hole in them. Great.
0/2 Active Abilities:
- Ranged Teleprotation (Caused by an item, so doesn't cost a slot)
0/2 Passive Abilities:
0/4 Inventory:
- HIGH-SPEED HANDCANNON (TAKEN)
- 8 Mags for LadyKillers (Current Mags: 14|13) (TAKEN)
0/2 Equipped:
- Fedora of the Gods (TAKEN)
- LadyKillers (Dual Kickass Desert Eagles) (TAKEN)
Injuries:
- Punctured Lungs (-1 to rolls)
- Bound Hands
- Bound Ankles

JJA79 [4]: Screw MLC, he'll take too long. By putting a constant stream of energy into your broken bones with Ergokinesis, you jury rig a rapid bone regrowth ability. It will work, but if the bone isn't properly set before the bone finishes regrowing, it will regrow wrong, and you'll have a different problem on your hands.
2/2 Active Abilities:
- Ergokinesis (Energy Control, +1 to melee and reflexes)
- Arthrokinesis (Control of joints and muscles)
1/2 Passive Abilities:
- Bird Communication
- Rapid Bone Regeneration
0/4 Inventory:
0/2 Equipped:
Injuries:
- Broken Left Arm (Repaired in 2 turns)
- Paralyzed Legs
- Fractured Legs (Repaired in 2 turns)

ShadoWKilleR255 [4]: REGENERATION, IT'S ALL THE RAGE.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Telekinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
1/2 Passive Abilities:
- Nanotube Skeleton
- Resting Regeneration
1/4 Inventory:
- Archipelago Map/Arm Repair Idea
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, 2 turns to heal)

Ragdollmaster [2]: "Foa? Hell if I know, I've been here the whole time."
"Don't bull♥♥♥♥ me, you're both Rollers, I know you kn-"
She stops, and looks like she just realized something. She lowers you back down so your feet are on the ground, but keeps her hand around your throat.
"Have you seen any humans since you got here? Any other humans I mean?"
"If those midgets aren't human, then no I haven't aside from me and you."
She lets go of your throat, and you reflexively rub it to restore feeling. Being lifted by the throat with an unyielding metal gauntlet hurts.
"Damn... GOD DAMNIT!"
In a fit of anger, Blue claws the wall with her right hand. Huge gouges in the stone appear, and gravel sized pieces of rubble spray everywhere. Immediately after, she kicks the wall with her left foot, and the now damaged wall explodes backwards in a spray of stone. Behind the wall is... More wall.
Blue just kicked through 12 feet of solid stone to the air outside. You're pretty high up the spire, almost at the top of this one. The storm is raging outside, and lightning is flashing near continuously, yet the thunder stays a low rumble, never crashing or booming loudly.
"Ragdollmaster, come with me, otherwise these Dwarves will tear you to pieces."
"Okay. Wait, how do you know my name?"
Either she didn't hear you, or she's ignoring you.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
2/2 Equipped:
- BlueMetal War Hammer
- Steel and BlueMetal Shield (reflects non physical attacks)

Game Event:All six Rollers are at the Spires.
Ragdoll is just outside the Obsidian Vault, with Blue.
Foa is in a small dark room.
1 Hammer, and 2 Sword Dwarves are in the hallway.
CrazyMLC, Tomaster, JJ, and Shadow are in the room below.


Last edited by TorrentHKU on Mon Aug 16, 2010 9:37 pm, edited 2 times in total.



Mon Aug 16, 2010 8:53 pm
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Ryhmes with bowling.

whut?

It was posted BEFORE you started rolling, and quite late at night so don't take it on me :@


Last edited by ShadoWKilleR255 on Tue Aug 17, 2010 8:16 am, edited 1 time in total.



Mon Aug 16, 2010 9:25 pm
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Post Re: Roll To Dodge - Blue
Not a hard riddle...


Mon Aug 16, 2010 9:37 pm
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Post Re: Roll To Dodge - Blue
Since I'm passively scanning for minds with my life kinesis, can I tell that the dwarfs escaped?


Mon Aug 16, 2010 9:40 pm
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
Since I'm passively scanning for minds with my life kinesis, can I tell that the dwarfs escaped?

It's not quite like that. It's more like you can enter a person's mind, not read it. While you're in there, everything will be a visualized representation of their thoughts, ideas, and powers. Time passes at the same speed inside as outside, and you'll be basically a lump of useless meat while in someone else's mind.


Mon Aug 16, 2010 9:43 pm
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
Your kinesises will now subconsciously assist in anything that you do, from combat to creating objects.

Does this mean I can subconciously create objects? Such as... casts?


Mon Aug 16, 2010 9:46 pm
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Post Re: Roll To Dodge - Blue
Look at recent post?


Last edited by Tomaster on Mon Aug 16, 2010 10:46 pm, edited 1 time in total.



Mon Aug 16, 2010 9:51 pm
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Post Re: Roll To Dodge - Blue
"Ugh... You didn't make lots of peace signs, right? Everyone knows dwarfs hate elves/hippies.
Perhaps we should prove ourselves in battle?"
> Enhance my Nautical Shiv into a Nautical Sword of some sort, using all of my kinesises.


Mon Aug 16, 2010 9:55 pm
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Post Re: Roll To Dodge - Blue
Better idea. Try to make alcohol using your kinesis, and then offer it to them as an peace offering.


Mon Aug 16, 2010 9:57 pm
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Post Re: Roll To Dodge - Blue
Tomaster... when they dropped their weapons, why didn't you take them? That would have prevented this whole incident.

How would I make alcohol?


Mon Aug 16, 2010 10:01 pm
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Post Re: Roll To Dodge - Blue
Tomaster wrote:
Don't bother, I'll let you know. Plus, I did fly back down the stairs. That should be a fairly big clue.

What?
Tomaster wrote:
That action isn't totally completed yet. Hyper, is there any other exit in this room I'm in? Any chance of getting a rough map?

Well the stairs keep going both up AND down, meaning there are floors and rooms above and below you.


Mon Aug 16, 2010 10:02 pm
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
Tomaster... when they dropped their weapons, why didn't you take them? That would have prevented this whole incident.

How would I make alcohol?

I didn't know they would drop them, and I didn't go downstairs of my own accord. Look at my action, and then what Hyper did. Anyway, get some water out of the air, and try to find something to ferment with in this room. Put the water and sugary thing in a jar made out of earth, heat it to a reasonable temperature until it's done fermenting. Boom, insta booze. Assuming your kinesises somehow speed up the fermenting process. Otherwise it might take a while.


Mon Aug 16, 2010 10:04 pm
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Post Re: Roll To Dodge - Blue
There isn't anything to ferment, sadly.


Mon Aug 16, 2010 10:05 pm
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Post Re: Roll To Dodge - Blue
Hyperkultra wrote:
There isn't anything to ferment, sadly.

Damn, scratch that then. I thought it was such a good idea. Anyway, Hyper, can you answer my other question?


Mon Aug 16, 2010 10:06 pm
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Post Re: Roll To Dodge - Blue
About the room's layout? I did.


Mon Aug 16, 2010 10:08 pm
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