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Wilq
Joined: Sun Jul 25, 2010 2:52 pm Posts: 40
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Re: WIP:V1.9 Weapons of WWII + lua ballistics
Next idea...
Springfield you know what it is:) massive damage accuracy and range yes there's a garand with scope but there should be springfield(just like coalition sniper and heavy sniper).
Another one...
Browning cal.30
I don't remember much but it should had more power than BAR. Be little heavier and had big magazine(300 rounds like mg 42 heavy).
EDIT: 'bout balance yes try shooting AT gun in fly stering really HEAVY actor and you will be smashed into nearest wall:)
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Sun Aug 15, 2010 12:14 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP:V2.0 Weapons of WWII + lua ballistics + alt-fire
Updated to V2.0:
_Alt fire script added _K98k Alt fires added _K98k (Grenades) added _M1 Alt fires added _M1 Garand (Grenades) added _MP40 Alt fire added _Thompson Alt fire added _MG42 offsets corrected _MG42 has less recoil _Thompson offsets corrected _PZB impact sound added _Panzerfausts will gib when dropped:
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Sun Aug 15, 2010 3:05 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP:V1.9 Weapons of WWII + lua ballistics
Wilq wrote: EDIT: 'bout balance yes try shooting AT gun in fly stering really HEAVY actor and you will be smashed into nearest wall:) Thanks for your suggestions, concerning the AT rifle that woult happen in reality too (this round has an energy of about 21000J, compared to the 18000J of a .50BMG, but with a much thiner bullet, 7.92mm for increased penetration.)
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Sun Aug 15, 2010 3:17 pm |
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Poor mans sniper
Joined: Mon Jun 21, 2010 1:40 am Posts: 208 Location: Hiding in a freezer at Wal-mart
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Re: WIP:V2.0 Weapons of WWII + lua ballistics + alt-fire
Ummm... How do you USE the alt fire script may I ask?
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Sun Aug 15, 2010 5:34 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP:V2.0 Weapons of WWII + lua ballistics + alt-fire
Poor mans sniper wrote: Ummm... How do you USE the alt fire script may I ask? It is already written, just press num1 to alt-fire or num2 to 2nd alt-fire.
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Sun Aug 15, 2010 5:38 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: WIP:V2.0 Weapons of WWII + lua ballistics + alt-fire
What if your on a laptop without those num keys? I recommend making them, z and x.
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Sun Aug 15, 2010 5:52 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP:V2.0 Weapons of WWII + lua ballistics + alt-fire
unwoundpath wrote: What if your on a laptop without those num keys? I recommend making them, z and x. Ok, will do for the next V Edit: Done, released
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Sun Aug 15, 2010 5:54 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP:V2.1 Weapons of WWII + lua ballistics + alt-fire
Updated to V2.1:
_S-18/100 added _S-18/100 alt-fire added _X and Z can now be used instead of num1 and num2
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Sun Aug 15, 2010 8:29 pm |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP:V2.1 Weapons of WWII + lua ballistics + alt-fire
Minor Update: V2.11:
_Updated description _More powerful Thompson Alt-Fire
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Sun Aug 15, 2010 9:55 pm |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: WIP:V2.11 Weapons of WWII + lua ballistics + alt-fire
well... you could actually make the alt-fire where you have to press alt then fire... or control then fire...
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Mon Aug 16, 2010 12:07 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: WIP:V2.11 Weapons of WWII + lua ballistics + alt-fire
For the Luger, I would advise don't use the default sprite, it doesn't quite fit in...
And the Colt doesn't quite fit either, its outline is too dark or something.
Also I really like the Thompson sprite.
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Mon Aug 16, 2010 12:08 am |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: WIP:V2.11 Weapons of WWII + lua ballistics + alt-fire
@Oobagoo, the outline of the colt was already argued about... but if you dont like it why dont you post a sprite and see if he likes it, and i agree about the luger
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Mon Aug 16, 2010 12:38 am |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: WIP:V2.11 Weapons of WWII + lua ballistics + alt-fire
Ah, sorry for my absent-mindedness. I can make another sprite later tonight, and probably will. Also I wasn't saying anything bad about the shape of the sprite, just the outline, and the only part I really have a problem with is the handle. Suggest touching it up a bit, which I will give an example for later. But now that I think about it, the sprite does look a bit big for a pistol...
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Mon Aug 16, 2010 12:57 am |
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deathbringer
Joined: Sun Dec 21, 2008 8:16 am Posts: 293
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Re: WIP:V2.11 Weapons of WWII + lua ballistics + alt-fire
Huh. I shaded over someone's .45 pistol a while back, which looks like a colt I guess. I'll just post it here since I don't think he'll use it anyway... it's been a year since his last post... PS : His name was Darkhunter21 I think.
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Mon Aug 16, 2010 4:29 am |
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Mehman
Joined: Tue Nov 17, 2009 7:38 pm Posts: 909 Location: France
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Re: WIP:V2.11 Weapons of WWII + lua ballistics + alt-fire
deathbringer wrote: Huh. I shaded over someone's .45 pistol a while back, which looks like a colt I guess. I'll just post it here since I don't think he'll use it anyway... it's been a year since his last post... PS : His name was Darkhunter21 I think. Thanks, I'll use it. Concerning the luger sprite I only have this one, and I can't sprite well.
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Mon Aug 16, 2010 11:04 am |
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