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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
PM a-go-go.


Sat Aug 14, 2010 4:40 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
YOLADY. Ragdoll just rolled.
Geet to rollin.


Sat Aug 14, 2010 5:31 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Wait, we're discussing how to fairly set off a small nuclear blast against the good guys. Quiet now, or I shall become angry, and then there will be no soup for you.


Sat Aug 14, 2010 5:54 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Aight, rollin. Be patient peeps. :-o

Hyperkultra (6+3=6) Fiona Lovagale
Fiona hears what sounds like a frantic gunfight across the Compound. Knowing that Tyrone and BJJ are out there somewhere, she takes off towards the gunfire in the hope she can help. When she sees Tyrone being insane, she decides enough is enough and fires from a crouch. She hits the man putting his blade away and he tumbles over sideways. A second man backpedals rapidly and all three of the enemies open fire. Fiona figures this ain't a good way to do things. She pulls out back to the guys and takes cover. Her Radio crackles and beeps; a signal to 'pick it up' (Telephone?)
Since you had such a huge modifier for shooting, I decided to be nice and give you a 5 for your shot. Don't expect it often.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.

Weapons
Railgun Sniper Rifle (4 rounds out of 6, Wielded)
Multitool (Stored)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Held
Containment Unit (50 slots used. 0 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (3 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Darkness (-1 to any actions) Lighter
Rested for 8 turns, 24 turns before tiredness.

RotorDrone (6) Gyro
@Path Tracing is active
@Automatic Course Correction is Engaged
@Video Feed is Activated
@Standing by for Video Streaming Link...
@Energy Spike Detected!
>> Engage Triangulation Software
@Triangulating energy source...
@...
@...
@Energy Source Found
>> Notify Operator
@Radio Link Engaged
**Warning! Path Tracing Disabled!**
@Standing By for Audio Link Connection
@Standing by...

Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 73%)
Energy Consumption (Decreases battery power by 2% per turn)

caekdaemon (3) Bob Jameson Jones
"Screw it, I'm going." BJJ leaves the door and heads back down the hallway in the direction he came from. Getting to the Southern door, he hears the obvious sounds of gunfire outside.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Darkness (-1 to any actions) Night-Vision Scouter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 24 turns before tiredness.
Strained Shoulders (-1 if using arms next turn)

FoiL (1-1=1) Andrew Rodrigues
Andrew needs to get Vlad out of this warzone; it's just too dangerous. He tries to pick him up but his arms give out and Vlad flops back on the ground. "ARGH!!" Yells Vlad in pain.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 3 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Flare.
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 4 turns before tiredness.
Bullet Wounds (Torso, causes pain, -1 to all actions)

Ociamarru (3-2=1) Vladimir Ivanov
Vlad is in terrible pain, so he just lies there in the dirt. Andrew tries to shift him but Vlad cries out and Andrew drops him, causing more pain.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Scar-face (+1 Intimidation, -1 Charisma etc)
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)
Khazar-replicated knife Wielded
Inventory
Backpack (35 slots used, 15 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Condition(s)
Wounded Face (Scarred) NEW ABILITY: Scar-face
Darkness (-1 to any actions) Flare
Rested for 8 turns, 24 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)
More Pain (-1 next action)
CONSEQUENCES: Unless you find Medical Help in the next few turns you might die, whether from NPCs, failing to perform a critical action or even internal bleeding.

Point.Blank (2+1=3) Asfer
There is definitely someone on the other side of this door; Asfer can hear their armour shifting. Hang on, I can hear their armour through a THICK METAL DOOR? That must be some bulky armour! The sound of heavy footsteps dies out as the person walks away from the door.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Wounded Left Calf Muscle (-1 to using lower left leg)
Bound Wrists (Obvious negatives here)

Tearagion (4) Daniel
"I apologise Sir, this lock is too complex for me to break with my current tools." Daniel reported to his Sergeant.
"Then try harder, Corporal! I have no time for your sorry ass givin' me apologies!!" He barked back.
"Yes Sir, I will Sir." Daniel said back.
"You had better made some progress when I get back or we are gonna have a, talk, you got it?"
"Yes Sir."
Good. Get back to work! The Sergeant stormed off to his office.
Daniel had been working as hard as he could to break the complex lock on the Exo Suit, to no avail. The Voice and Facial Recognition, Fingerprint Scanner and Blood test, along with a 6-digit combination input and a Weight Analyzer, all at the same time, just could not be broken through using his little Tablet PC, not to mention the fact that he didn't have training in that area. He didn't even like his Sergeant, but he had to keep Captain Barker happy. He didn't know what to do any more. Sometime he considered joining a rebel force and joing somewhere else in the Amazon.
Yet again, from outside, he heard the sound of gunfire from the Western Side of the Compound, but he was safe and secure in the Labratory in the Main Building.
Abilities
Scientific ( +1 to studying or analyzing etc)
First Aid Qualified ( +1 to healing actions)
Mechanic (+1 to constructing mechanical devices)
Weapons
FN P90 (Flashlight & Sound Suppressor, 50 rounds, Wielded)
Mini-Crossbow (5 bolts, Slung over shoulder)
Spyder III High-Power Laser (Burns through many materials, nonsolid beam, 100% Power)
Inventory
Backpack (40 slots used, 10 available)
Sample-taking kit (swabs, syringes etc, 4 slots)
Tablet PC (100% Battery, 5 slots)
Universal Solar Charger (2 slots)
First Aid Kit (5 uses, refillable, 6 slots)
Bagged Mechanical Components (5 slots)
Field rations (5 days, 15 uses, 8 slots)
Water filtration kit (2 slots)
Water bottle (3 uses, 2 slots)
Ammunition (3xP90 Mags, 30 Tranquilizer Darts, 6 Slots)
Condition(s)
Weak (-1 to anything requiring physical strength)

Game Events
Suddenly, Fiona, Andrew and Vladimir are startled by a Hummvee engine turning over to the West. The headlights of the vehicle turn on and a whole group of soldiers are illuminated. Some are standing ready, maybe they had been trying to flank someone, while others are tangled in their sleeping bags and blankets. The person in the Hummvee, however, is in for a real fight.

The south side of the Compound is lit, no Darkness modifiers when in that area.
The time is 2:30am and is dark. Make sure to use your lights and your abilities!
Image
Tearagion has joined and has a pre-occupied mind with wandering thoughts. He might even rebel and join the others, who knows?


Last edited by Yoman987 on Sun Aug 15, 2010 2:58 am, edited 1 time in total.



Sat Aug 14, 2010 6:12 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Assist in the gunfight!"This is where my armour pays off!"


Sat Aug 14, 2010 2:20 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Try breaking the door down.

tbh, I couldn't really think of much else...


EDIT: No point in trying that now, So:
Sit and wait patiently, tending to my wounds.


Last edited by Point.blank on Sat Aug 14, 2010 3:27 pm, edited 1 time in total.



Sat Aug 14, 2010 2:35 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Point.blank wrote:
Try breaking the door down.

Have fun with trying that, things made from steel with a metal bar on the outside of it. Looks like I know where you are, il come help you out in a couple of rolls.


Sat Aug 14, 2010 2:48 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
> Keep shooting at them. Take out the others.
Was my shot fatal?


Sat Aug 14, 2010 2:54 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
caekdaemon wrote:
Looks like I know where you are, il come help you out in a couple of rolls.

Finally.


Sat Aug 14, 2010 3:01 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
caekdaemon wrote:
Looks like I know where you are, il come help you out in a couple of rolls.

Finally.

I knew he was in there for ages, due to its position on the map, which was why I tried getting in there, and removing the bar and such.


Sat Aug 14, 2010 4:54 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
Was my shot fatal?


Sat Aug 14, 2010 4:56 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Do I start rollin' now?


Sat Aug 14, 2010 5:11 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Get to a Medic, while shouting for a Medic.

USE - Cybernetic Enhancements to move faster
USE - Scarface to convince any medics to help me NOW
Nevermind, I just realized that this is a passive ability that I automatically use.

EDIT: If I am 'helped' again by my ally, try and help him as much as I can by using cybernetic enhancements to...err...be able to move a bit and therefore support some of my own weight.
EDIT2 ^^^^^^^


Last edited by Ociamarru on Sat Aug 14, 2010 10:38 pm, edited 2 times in total.



Sat Aug 14, 2010 8:28 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
USE - Cybernetic Enhancements to move faster
USE - Scarface to convince any medics to help me NOW


Ociamarru (1+1-2=DEATH) Vladimir Ivanov
Vlad runs to the nearest medic shouting "MEDIC!!" When he reaches the medic, the medic lights up Vladimirs fa-.. "AAAAAAHHHHH!!!"(Girly scream)get away from me!! and then runs away towards the woods, Vladimir start chasing the medic but he then fumbles his feet on a tree root falling DIRECTLY on a standing bullet shell. ouch.

Edit: Upgraded the "roll"


Sat Aug 14, 2010 9:46 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
1 + 2 - 2 = 1
2 + 2 - 2 = 2
3 + 2 - 2 = 3
4 + 2 - 2 = 4
5 + 2 - 2 = 5
6 + 2 - 2 = 6

All I'm losing is my modifiers; also, convincing a doctor to help me wouldn't factor in my injuries. Hell, if anything, that'd HELP.


Sat Aug 14, 2010 10:35 pm
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