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 Roll To Dodge - Blue 
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: Roll To Dodge - Blue
JJ finally found a way to use his legs hahaha, typing this off my phone so action is on the last line


>>Create a cybernetic replacement for the hole in my hand.


Sat Aug 14, 2010 8:31 am
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Post Re: Roll To Dodge - Blue
Soooo... has everyone gone yet?


Sat Aug 14, 2010 5:26 pm
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Post Re: Roll To Dodge - Blue
No, I'm still deciding on my action.


Sat Aug 14, 2010 5:32 pm
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Post Re: Roll To Dodge - Blue
MLC and Tomaster, then things get messy.


Sat Aug 14, 2010 5:34 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Try to tell the damn Dorfs that we're trying to be peaceful here. Use pictograms or whatever to help.


Last edited by Tomaster on Sat Aug 14, 2010 6:08 pm, edited 1 time in total.



Sat Aug 14, 2010 5:38 pm
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
No, I'm still deciding on my action.

I need casts for legs and arm. So i can move later when I'm fixed. Next i either get something to heal or something for good defense.


Sat Aug 14, 2010 5:42 pm
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Post Re: Roll To Dodge - Blue
The easiest way to contact with them would be to use pictures, which would be easiest for me to do on stone with my kinesises.
Also JJ, I would help you but at the moment I have bigger worries than your mobility. Just sit there and get random powers.


I have some other worries, however, and I'm going to deal wit those first. Hopefully those dorfs will behave.
> Gain Telekinesis.


Last edited by CrazyMLC on Sat Aug 14, 2010 5:55 pm, edited 1 time in total.



Sat Aug 14, 2010 5:50 pm
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Post Re: Roll To Dodge - Blue
Let's roll out!

RTD is awesome. :grin:

Edit: The setting says we are on MLC's abandoned cruise liner in the bermuda triangle with zombies. Why?


Last edited by JacenHanLovesLegos on Sat Aug 14, 2010 6:08 pm, edited 1 time in total.



Sat Aug 14, 2010 6:04 pm
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Post Re: Roll To Dodge - Blue
Also Tomaster, don't kill them. We still have a chance to work this out peacefully without having to fight 50+ warrior dwarves in bluemetal armor.
They might even give/make us some bluemetal armor our size if we become allies.


Sat Aug 14, 2010 6:06 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Edited my action.


Sat Aug 14, 2010 6:08 pm
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Post Re: Roll To Dodge - Blue
Jacen, read the first few rolls of this RtD. It's how we start out.


Hyperkultra, how come my quiver takes up an active slot while, say, Foa's magazines for his guns do not?
Also, does JJ get extra ability slots because his brain no longer has to process pain? Or is the bonus negated because he destroyed that part of his brain instead of reallocating it?


Last edited by CrazyMLC on Sat Aug 14, 2010 6:21 pm, edited 1 time in total.



Sat Aug 14, 2010 6:09 pm
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Post Re: Roll To Dodge - Blue
I've read all the rolls in this thread. I've read the first few at least 3 times. On this note, we need a summary in the OP.


Sat Aug 14, 2010 6:16 pm
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Post Re: Roll To Dodge - Blue
Summaries take time to write, young one. Would you rather have ten rolls, or a summary of what has happened so far?


Sat Aug 14, 2010 6:18 pm
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Post Re: Roll To Dodge - Blue
Hmm you have a point.


Sat Aug 14, 2010 6:19 pm
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
Hyperkultra, how come my quiver takes up an active slot while, say, Foa's magazines for his guns do not?

MLC, think about it. Two pistol magazines can fit in a pocket, or maybe they're strapped to the side of the gun. Your quiver is a little bigger.


Sat Aug 14, 2010 6:22 pm
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