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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
PM him if you didn't already.
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Wed Aug 11, 2010 6:42 am |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge - Blue
BioBen wrote: Probably best to lock Ragdoll in there too if he's so keen to be non-diplomatic, let them ruff him up a bit. God, what is with people trying to make me their prisoner in this RTD? Also; dwarves (and midgets in general) are inherently evil. True, they mainly attacked me because I attacked first, but they didn't exactly need much encouraging. And aren't we supposed to be anti-philanthropist maniacs? Whatever happened to stopping Senor Goodpants? Maybe the dwarves are under his command. They could have very easily tricked us, pretended to be amiable and diplomatic and then stabbed everyone in the back, and when a dwarf stabs you in the back, they tend to go for the pelvic region. YOU HAVE BEEN WARNED.
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Wed Aug 11, 2010 7:12 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge - Blue
We aren't anti-philanthropist maniacs, we just word for the food industry, who wouldn't benefit much from having world hunger solved.
Also Ragdoll, they're DWARVES. However they could be working with Goodpants what with having a generator on their island.
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Wed Aug 11, 2010 7:17 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Goodpants doesn't really know that there are Dwarves in the Archipelago. Blue and Fiona are the only ones interacting with the Dorfs.
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Wed Aug 11, 2010 7:19 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
Major hint, some one scream "We're with Fiona and the blue ♥♥♥♥♥!"
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Wed Aug 11, 2010 8:48 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge - Blue
You could do that. You know, make yourself useful?
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Wed Aug 11, 2010 9:05 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
Oh, like splatting a dwarf on the ceiling isn't enough to declare war on all dwarf kind? Or using my boat to GET you guys here, And killing almost 50 zombie sharks AND an improved Matilda in 2 rolls is quite an achievement.
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Wed Aug 11, 2010 9:34 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Roll To Dodge - Blue
I wouldn't really consider any of that an achivement, considering this is RTD.
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Wed Aug 11, 2010 9:44 pm |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote: Oh, like splatting a dwarf on the ceiling isn't enough to declare war on all dwarf kind? Or using my boat to GET you guys here, And killing almost 50 zombie sharks AND an improved Matilda in 2 rolls is quite an achievement. Oh great now hes full of himself. I helped you do that. Also bah. You threaten to kill me when i left and foa hasn't even posted yet.
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Wed Aug 11, 2010 11:07 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Foa is a slowburger. MLC, if you're gonna change your action then hurry up, because I'm rolling.
CrazyMLC[4]: Once again, you meditate to further your mastery over the elements. It goes well, this time with you convening with various elemental spirits walking the halls of the spires. They show you the full possible potential of your kinesises, and tell you that these spires were made from artificially, not naturally, by powers similar to your own. As you end your meditation, you notice Tomaster standing before you, no longer invisible. Your kinesises will now subconsciously assist in anything that you do, from combat to creating objects. In addition, Healing Light can operate off of bright sources of light, not just sunlight. Your Kinesises can no longer be honed further. Expanded upon, yes, but they are and will be at their pinnacle. "Sup?" 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities: - Olympian Power - Photosynthetic Regeneration 2/4 Inventory: - Nautical Shiv - Wiffles' Orb 2/2 Equipped: - DecaBow - DecaBow Quiver Injuries: - Left leg broken (Splinted, Heal in - turns (No Sunlight or food))
Tomaster [5]: You catch a few snatches of dwarven mutterings, and stash them away in the back of your mind. Still invisible, you slink back down the stairs, careful to not make any noise. You reach the room below with MLC and JJ. MLC sees you. "Sup?" "I don't think fighting them is the best idea. They seem hard to kill." "Then maybe fight isn't the best solution, eh?" 2/2 Active Abilities: - Summon Shade - Invisibility 2/2 Passive Abilities: - Wing (+1 to dodge if flying) - Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts) 2/4 Inventory: - 1 BLCBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) 2/2 Equipped: - Force Amplifiers (+1 to any rolls involving strength) - WolfHunt Injuries: - Shot Right Leg
Foa [-]: "OWFu-" You fall down. You seem to have had a brief lapse in brain function, since you couldn't think of what to do at all. So instead, you just shut down. 0/2 Active Abilities: - Ranged Teleprotation (Caused by an item, so doesn't cost a slot) 0/2 Passive Abilities: 2/4 Inventory: - HIGH-SPEED HANDCANNON - 8 Mags for LadyKillers (Current Mags: 14|13) 2/2 Equipped: - Fedora of the Gods - LadyKillers (Dual Kickass Desert Eagles) Injuries: - Punctured Lungs (-1 to rolls) - Unconscious
JJA79 [6-2=4]: The pain re-awakens you. This time, before it can re-knock you out, you use your life energy manipulation to kill off the area of your brain responsible for detecting pain. Not the most elegant solution, but it will do. Immediately, you feel better, but there are the obvious drawbacks of not being able to feel pain. 2/2 Active Abilities: - Life Energy Manipulation - Ergokinesis (Energy Control, +1 to melee and reflexes) 1/2 Passive Abilities: - Bird Communication 0/4 Inventory: 0/2 Equipped: Injuries: - Broken Left Arm - Paralyzed Legs - Fractured Legs
ShadoWKilleR255 [6]: Running back to the stairs and ignoring the pain, you grasp your arm damaged arm with your good hand, and deliver a burst of energy into the hole, sealing the wound shut. Since most of the nerves in the area are already dead or cut off anyway, you don't feel much pain. You safely make it back to the room below, leaving Foa up there on his own. 2/2 Active Abilities: - Precision Mass/Energy Control - Telekinesis --- COMBO TECHNIQUE: Massively Effective Accelerator Rifle 1/2 Passive Abilities: - Nanotube Skeleton 1/4 Inventory: - Archipelago Map 1/2 Equipped: - Knuckle Blade Injuries: - Shot Arm (Cannot use)
Ragdollmaster [4]: "Zap! Haha! This is awesome." Grinning, you use a quick bolt of electricity to scorch the rope around your ankles, then break the rope and pull it off. Now fully freed, you walk over to the door and unlock it, making sure to relock the door after you leave. You have a few options now. You're in a long hallway. One way, there's just blank walls and a door at the end of the hall. The other way, the walls are lined with cells. At the very end is a big Obsidian vault door, the kind that could stop a tank in its tracks. From here, you can't tell how many cells are occupied, if any. 2/2 Active Abilities: - Invisibility - Electrokinesis 0/2 Passive Abilities: 4/4 Inventory: - Satchel --- Whistle --- Orange Smoke Flare --- Green Gelatin (with Evil Pineapple Chunks) --- A Fake Mustache - Keyring - Flask of "Sunshine" - Carved Obsidian Key menacing with Spikes of Donkey Leather 2/2 Equipped: - BlueMetal War Hammer (+1 to attack) - Steel and BlueMetal Shield (+1 to defense, reflects non physical attacks)
Game Event: All six Rollers are at the Spires. Ragdoll is in the jail block. Foa is unconscious in a hallway, with 2 Axe, 3 Hammer, and 2 Sword Dwarves. CrazyMLC, Tomaster, JJ, and Shadow are in the room below.
Last edited by TorrentHKU on Thu Aug 12, 2010 3:26 am, edited 1 time in total.
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Thu Aug 12, 2010 2:09 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge - Blue
> Walk up the stairs and trap any enemies into a stone box from the surroundings.
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Thu Aug 12, 2010 2:19 am |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge - Blue
Hyper, if you're still taking actions, I also want to summon a geo-elemental to assist MLC.
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Thu Aug 12, 2010 2:32 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge - Blue
Also hyper I don't get why the dwarves would attack me for being human, since I look nothing like a human, what with being a strong green man covered in leaves.
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Thu Aug 12, 2010 3:27 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
You shed the leaves... And you would look like a leafy monstrosity. I'd say even more reason to capture you.
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Thu Aug 12, 2010 3:28 am |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge - Blue
That's true. Maybe I look like a mini wood colossus... Wait, wait... I don't have my leafro anymore?! Well, at least I have my super kinesises. > Walk up the stairs and trap any enemies into a stone box from the surroundings.Picture of said stone box coming soon, it'll have a few special tools in it. Hyper, can I sense things with my elemental kinesises? Like fire, water, earth, or even electricity? Because the electricity part might give me a bit of ESP, seeing as maybe I can read/hijack people's minds.
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Thu Aug 12, 2010 3:36 am |
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