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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Yoman987 wrote:
You could compromise and change Gyrokinesis >> Limited Self-Levitation

No you couldn't.


Sun Aug 08, 2010 4:27 am
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Post Re: Roll To Dodge - Blue
Yolady got pwned
I hope those effing midgets will splatter on the ceiling as planned :x


Sun Aug 08, 2010 2:03 pm
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
Im leaving on Monday till Wednesday or Thursday. Cant post.


Sun Aug 08, 2010 6:12 pm
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Post Re: Roll To Dodge - Blue
Why do people keep leaving?
It's seeming like we wont have another roll for the rest of the summer...


Mon Aug 09, 2010 1:09 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Or we could just kick JJ off? He's not quite as important as Hyper.


Mon Aug 09, 2010 2:30 am
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Post Re: Roll To Dodge - Blue
We should give JJ as a peace offering, oh wait, I'm going to blow them to smithereens so no need for that, JJ be glad! you're going to get an AFK death!


Mon Aug 09, 2010 7:45 am
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Location: Standing on the edge of a large pit of lava facing away from it.
Post Re: Roll To Dodge - Blue
For ♥♥♥♥ sake cant i just lay in that room for one or two rolls without someone plotting to kill me???


Mon Aug 09, 2010 11:40 am
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Post Re: Roll To Dodge - Blue
JJ is severely crippled anyway I doubt it would irk him that much to be intsa death'd for inactivity.


Tue Aug 10, 2010 2:46 am
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Post Re: Roll To Dodge - Blue
I'm pretty positive JJ posted an action for this roll at least. Which Hyper should really get around to doing.


Tue Aug 10, 2010 2:56 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
I said I would roll today, come rain, snow, or 6 hour border crossing voyage.
I AM A MAN OF MY WORD.

CrazyMLC[1]: You try to form Healing Light to restore yours and JJ's wounds, but it doesn't work...
Regular light is easy, but it just illuminates, not heals. It seems as though you need sunlight to use your healing light. This is most inopportune.
Suddenly, you hear a loud crash-whump from up the stairs, and a cloud of dust drifts down the stairs.
2/2 Active Abilities:
- Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Olympian Power
- Photosynthetic Regeneration
2/4 Inventory:
- Nautical Shiv
- Wiffles' Orb
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [6]: "Bye!"
You quickly turn invisible, and the Dwarves freeze in place again, then start advancing with their weapons held in front of them so that they feel their way along. Silently, you put your plan into action, and summon a shade behind the Dwarves.
The shade takes the form of a six-armed lamia, with a snake body below the waist and human above. Each hand holds a ghostly scimitar, and as soon as the shade is summoned, it sees the Dwarves and attacks with all six arms at once. The shade fails miserably.
The moment the Shade's phantasmal blade touches a Dwarf's armor, the blade bounces off, rebounding back at the Shade. The first rebound is dodged, the second grazes its shoulder, and the third slashes the shade in the chest. The other three rebounds inflict deep wounds across the shade, who then fades from existance.
The Dwarves didn't even notice.
As you wonder what just happened, a sharp pain erupts in your right leg, and you fall to your knees.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 to dodge if flying)
- Super Strength (+1 to any rolls involving strength, provides moderate protection against impacts)
2/4 Inventory:
- 1 BLCBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
2/2 Equipped:
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Injuries:
- Shot Right Leg

Foa [1]: "When at first you don't succeed..."
Taking both LadyKillers, you rapidly fire 4 shots from each gun into the Dwarves, teleproting behind them halfway through the salvo. All of them ricochet off harmlessly. 4 shots just fly into the wall, one hits an invisible Tomaster in the leg, one flies into Shadow's already damaged arm, and the last two bounce off the Dwarven plate mail directly back at your chest. The rounds both pass through easily, and managed to miss any organs that can't survive a bullet. Somehow, the bullets also cauterized the wounds as the passed, so you aren't in any danger of drowning in your own lung blood. You now have 2 punctured lungs. GRATS.
0/2 Active Abilities:
- Ranged Teleprotation (Caused by an item, so doesn't cost a slot)
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 8 Mags for LadyKillers (Current Mags: 14|13)
2/2 Equipped:
- Fedora of the Gods
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Punctured Lungs (-1 to rolls)

JJA79 [2-2=1]: "FUUUUUUUUUUUU-"
Then you pass out again. "Pain" cannot even begin to describe what you feel.
2/2 Active Abilities:
- Life Energy Manipulation
- Ergokinesis (Energy Control, +1 to melee and reflexes)
1/2 Passive Abilities:
- Bird Communication
0/4 Inventory:
0/2 Equipped:
Injuries:
- Sore (-1 to strenuous action, lasts 1 turns)
- Broken Left Arm
- Paralyzed Legs
- Fractured Legs (Pain, -2 to rolls)

ShadoWKilleR255 [4]: "OWOWOWOWOW DIEDIEDIEDIEDIE!!!"
The stone beneath one of the Axe Dwarves cracks, then shoots up into the ceiling, Dwarf still on it. There's a loud metallic "CRUNCH" as the chunks of stone pierce through the metal and embed themselves in the ceiling. Everyone freezes as the corpse slowly slides down the stone nailing it to the ceiling, then hits the floor with a sickening splat.
2/2 Active Abilities:
- Precision Mass/Energy Control
- Telekinesis
--- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
1/2 Passive Abilities:
- Nanotube Skeleton
1/4 Inventory:
- Archipelago Map
1/2 Equipped:
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, will bleed out in 3 turns)

Ragdollmaster [5]: You sneak up behind the guard, not an easy feat with your feet still tied together. You then put your index finger right behind the Dwarf's head, and shoot a small but potent shock into his barely exposed neck.
"Zap."
The dwarf stiffens and drops his hammer and shield, then crumbles to the floor in a heap. Still alive, just having a bit of a seizure. You then take advantage of his disabled state, and loot him.
You Acquire:
- 1 Keyring
- 1 Flask of "Sunshine" Dwarven Vodka (90 Proof)
- 1 Carved Obsidian Key (Menaces with spikes of Donkey Leather)
- 1 Steel and BlueMetal Shield
- 1 BlueMetal War Hammer

The Dwarf's armor is too small for you to use, so you don't even bother with it.
2/2 Active Abilities:
- Invisibility
- Electrokinesis
0/2 Passive Abilities:
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- Green Gelatin (with Evil Pineapple Chunks)
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
2/2 Equipped:
- BlueMetal War Hammer (+1 to attack)
- Steel and BlueMetal Shield (+1 to defense, reflects non physical attacks)
Injuries:
- Bound Ankles

Game Event: All six Rollers are at the Spires.
Ragdoll is in a jail cell.
Tomaster, Foa, and Shadow are in a hallway, facing down 2 Axe, 3 Hammer, and 2 Sword Dwarves.
CrazyMLC and JJ and in the room below.


Last edited by TorrentHKU on Tue Aug 10, 2010 4:56 am, edited 2 times in total.



Tue Aug 10, 2010 3:36 am
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Post Re: Roll To Dodge - Blue
WARNING: ROLL CROSSING
SLOW SPEED


Tue Aug 10, 2010 3:56 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Oh, and don't think I forgot about the new ability system. I'm just gonna get the roll out before midnight, then change up your inventories/abilities.

EDIT: If an item or ability is labelled as
--- Dildo Eye Beams
Instead of
- Dildo Eye Beams
then it is a subskill or is inside the root item; such as Ragdoll's satchel containing all his crap and MLC's various Kinesis associated techniques.


Tue Aug 10, 2010 4:08 am
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Post Re: Roll To Dodge - Blue
♥♥♥♥...


Last edited by ShadoWKilleR255 on Tue Aug 10, 2010 6:16 am, edited 2 times in total.



Tue Aug 10, 2010 6:14 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
You can't replicate BlueMetal. It has to be forged by those who know what they're doing, and know the proper runes.


Tue Aug 10, 2010 6:16 am
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Post Re: Roll To Dodge - Blue
Please give me suggestions on what to do.


Tue Aug 10, 2010 6:17 am
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