View unanswered posts | View active topics It is currently Wed Jan 15, 2025 12:07 am



Reply to topic  [ 240 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 16  Next
 V2.25 Weapons of WWII [now for b26,activity added] 
Author Message
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: WIP:V1.21 Weapons of WWII + lua ballistics
Yeah I'd say the bottom one.


Sun Aug 08, 2010 12:19 pm
Profile WWW
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: WIP:V1.21 Weapons of WWII + lua ballistics
Mehman, You there?


Mon Aug 09, 2010 6:42 am
Profile
User avatar

Joined: Mon Jun 28, 2010 10:23 pm
Posts: 47
Location: Wales
Reply with quote
Post Re: WIP:V1.21 Weapons of WWII + lua ballistics
He should be back either Later or tomorrow


Mon Aug 09, 2010 2:13 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: WIP:V1.3 Weapons of WWII + lua ballistics
Hi I'm back, new update:

Updated to V1.3

_M1 Garand added
_Scoped M1 Garand added
_Bayonets added
_Colt M1911 added
_increased tommy gun bullet speed by 5 m/s
_new casings
_more balanced accuracy

The next things I will do will be:BAR(thanks Thereddragon for your sprites, I will use them),MG42


Mon Aug 09, 2010 11:10 pm
Profile
User avatar

Joined: Mon Jun 21, 2010 1:40 am
Posts: 208
Location: Hiding in a freezer at Wal-mart
Reply with quote
Post Re: WIP:V1.3 Weapons of WWII + lua ballistics
Mehman wrote:
Hi I'm back, new update:

Updated to V1.3

_M1 Garand added
_Scoped M1 Garand added
_Bayonets added
_Colt M1911 added
_increased tommy gun bullet speed by 5 m/s
_new casings
_more balanced accuracy

The next things I will do will be:BAR(thanks Thereddragon for your sprites, I will use them),MG42

YES, love the new weapons, but how do I use the bayonet? Also, the M1 uses .308 rounds, not 7.62mm


Tue Aug 10, 2010 12:15 am
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: WIP:V1.3 Weapons of WWII + lua ballistics
Poor mans sniper wrote:
Also, the M1 uses .308 rounds, not 7.62mm


The M1 used .30-06 Springfield (7.62x63mm) rounds, only later variants such as the M1E14 or the T35 used
.308 Winchester(7.62x51mm NATO) rounds ( see http://en.wikipedia.org/wiki/M1_Garand ).

Poor mans sniper wrote:
but how do I use the bayonet


Simply order a "M1 Garand (Bayonet)" or a "K98k (Bayonet)" and use it against your ennemies.


Tue Aug 10, 2010 10:44 am
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: WIP:V1.4 Weapons of WWII + lua ballistics
Updated to V1.4

_Shortened MP40 magazine sprite
_new Thompson sprite(by Thereddragon)
_BAR added(sprite by Thereddragon)
_ejecting clip added to the M1 with bayonet
_new descriptions

The next things I will do will be:MG42 (No sprite yet), Gewehr 43 (No sprite yet)


Tue Aug 10, 2010 12:52 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:23 pm
Posts: 47
Location: Wales
Reply with quote
Post Re: WIP:V1.4 Weapons of WWII + lua ballistics
About to try new version now if you want i will make the mg42 after I play on cc.


Tue Aug 10, 2010 1:00 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: WIP:V1.4 Weapons of WWII + lua ballistics
Ok, that would be great.


Tue Aug 10, 2010 1:03 pm
Profile
User avatar

Joined: Wed Jan 07, 2009 10:26 am
Posts: 4074
Location: That quaint little British colony down south
Reply with quote
Post Re: WIP:V1.3 Weapons of WWII + lua ballistics
Mehman wrote:
Simply order a "M1 Garand (Bayonet)" or a "K98k (Bayonet)" and use it against your ennemies.
I think he means as in, "is a button used or do you position the blade to intersect with the enemy?".


Tue Aug 10, 2010 1:05 pm
Profile WWW
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: WIP:V1.3 Weapons of WWII + lua ballistics
411570N3 wrote:
Mehman wrote:
Simply order a "M1 Garand (Bayonet)" or a "K98k (Bayonet)" and use it against your ennemies.
I think he means as in, "is a button used or do you position the blade to intersect with the enemy?".


You position the blade to intersect with the enemy.


Tue Aug 10, 2010 1:06 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:23 pm
Posts: 47
Location: Wales
Reply with quote
Post Re: WIP:V1.4 Weapons of WWII + lua ballistics
You might need to chose gold digging mode that worked for me.
Nevermind i was wrong just position blade into enemy


Tue Aug 10, 2010 1:08 pm
Profile
User avatar

Joined: Tue Nov 17, 2009 7:38 pm
Posts: 909
Location: France
Reply with quote
Post Re: WIP:V1.4 Weapons of WWII + lua ballistics
I will also make a thermite grenade.


Tue Aug 10, 2010 8:28 pm
Profile
User avatar

Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
Reply with quote
Post Re: WIP:V1.4 Weapons of WWII + lua ballistics
i like this, never had i felt so happy about a weapons pack in cc. you did a great job, you could make a guy that fits in the right area so we can play with them better.this is a keeper.


Tue Aug 10, 2010 10:48 pm
Profile
User avatar

Joined: Mon Jun 28, 2010 10:23 pm
Posts: 47
Location: Wales
Reply with quote
Post Re: WIP:V1.4 Weapons of WWII + lua ballistics
will make the sprite tomorrow.


Tue Aug 10, 2010 10:52 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 240 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 16  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.060s | 14 Queries | GZIP : Off ]