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 Dummy Expansion 
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Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
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 Dummy Expansion
Dummy Expansion

Wooo! More Dummies!

Image

Image

Image

V1.0 Download : http://www.mediafire.com/download.php?ywyt924d47gpomk

Old version
Attachment:
Dummy Expansion.rte.zip [2.14 MiB]
Downloaded 9275 times


Have fun!

Credits to the creators of the Dummy faction.


Last edited by Major on Fri Oct 12, 2012 5:05 am, edited 9 times in total.



Sat Aug 07, 2010 5:38 am
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Location: Auckland, NZ
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Post Re: Dummy Expansion
The Assault Lander explodes as soon as it is called down, I can find no cause, can anyone help me? :-(

EDIT: Fixed.


Last edited by Major on Sat Aug 14, 2010 8:17 am, edited 1 time in total.



Sat Aug 07, 2010 5:40 am
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Joined: Tue Mar 16, 2010 7:38 pm
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Location: The Ninth Circle
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Post Re: Dummy Expansion
The craft and weapon sprites are slightly too dark, and the sprites for the heavy dummy and dreadnought a are a little blocky. Other than that, I love it.


Sat Aug 07, 2010 5:50 am
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Data Realms Elite
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Joined: Mon Jul 12, 2010 5:39 am
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Post Re: Dummy Expansion
Whoa. I personally think this is one of the best dummy mods out there. This. Is Awesome.
But, yeah, the sprites are a bit dark.


Sat Aug 07, 2010 5:58 am
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Location: That quaint little British colony down south
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Post Re: Dummy Expansion
Robust and well made. There are a variety of improvements that are possible, however.
Example: The escape pod could be spawned based on what team the original dropship was.
A shame about the dropship though, it looks nice and gibs fairly well.


Sat Aug 07, 2010 6:22 am
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Post Re: Dummy Expansion
Wow. I'm impressed. Your spritework is overall really good, the weapons need to be a shade lighter (or even just have highlights on them) and the fighter, though fairly well designed, should really incorporate the same hatch as the dummy main drop ship and your lander. The escape pod could do with the dummy logo transplanted onto it. The heavy dummy torso could use some reworking too. Overall though, it looks quit polished.

Will playtest next time I have access to CC, if I remember :P


Sat Aug 07, 2010 6:32 am
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Joined: Sat Apr 17, 2010 6:43 am
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Post Re: Dummy Expansion
Not too shabby. With some more practice, you could give LFOW a run for his money on Dummy mods.

I liked most everything, but there were some things that irked me. The Heavy Dummy's walkpath made it feel like he was shuffling along the ground. He also stood like he was awkward about being there.

The weapons are all pretty cool. The RPG is probably my favorite. Some of the weapon sprites kind of seemed half-hearted though. I also tried to use the weapons on your Dummy actors and most of the rounds simply bounced off. So the actors themselves maybe need to be toned down so they don't just reflect rounds throw their way. Might have been just my experience though....

The crafts were cool. I sure did wish that dropship worked.

Keep it updated. I hope to see that dropship fixed soon!


Sat Aug 07, 2010 7:39 am
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Post Re: Dummy Expansion
What the ♥♥♥♥? This is... Really good.

Nice Wesnoth avatar btw.


Sat Aug 07, 2010 7:45 am
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Post Re: Dummy Expansion
Quote:
The craft and weapon sprites are slightly too dark

I took the pallete directly from the origional dummy, and I kind of like the way they are, sorry. :)
Quote:
Example: The escape pod could be spawned based on what team the original dropship was.

I don't know LUA.
Quote:
and the fighter, though fairly well designed, should really incorporate the same hatch as the dummy main drop ship and your lander.

Why?
Quote:
With some more practice, you could give LFOW a run for his money on Dummy mods.

Lots more, and the abillity to use LUA, but hopefully, yes. :grin:
Quote:
The Heavy Dummy's walkpath made it feel like he was shuffling along the ground. He also stood like he was awkward about being there.

I should be able to fix this.
Quote:
Some of the weapon sprites kind of seemed half-hearted though.

How?
Quote:
I also tried to use the weapons on your Dummy actors and most of the rounds simply bounced off.

It's supposed to be like that, so that you can't friendly fire your guys.
Quote:
I sure did wish that dropship worked.

Can anyone help me with this? :-(
Quote:
Nice Wesnoth avatar btw.

Thanks. :)


Sat Aug 07, 2010 7:54 am
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Post Re: Dummy Expansion
Eh, he aint the Only Wesnoth coder here.
(So says the dev for The War of Terrador. :-P )

Instant download, I tried it and loved it, even with its flaws. I think this should be mainline, personally.


Sat Aug 07, 2010 8:13 am
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Post Re: Dummy Expansion
Quote:
Some of the weapon sprites kind of seemed half-hearted though.

Quote:
How?


I dunno. Kind of dull, monotone. Not a lot of detail. I noticed it mostly on the RPG. Just looked like a yellow tube.


Quote:
I also tried to use the weapons on your Dummy actors and most of the rounds simply bounced off.

Quote:
It's supposed to be like that, so that you can't friendly fire your guys.


Okay, I get you. But when most of the weapons you created along with most vanilla weapons simply ricochet off, it's a little too much. Because this mod seems like you were attempting Vanilla balance, I'd recommend you tone this feature down. Just my opinion.


Sat Aug 07, 2010 9:34 am
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Post Re: Dummy Expansion
Having a common feature between all the craft will tie them together.
Also it's Lua, not LUA.


Sat Aug 07, 2010 11:57 am
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Post Re: Dummy Expansion
Well, this is actually pretty impressive.
My complaints:
The Heavy Dummy and the Dreadnought A both seem too blocky. Dummy-styled things use a lot of round shapes and curves.
Fighter doesn't seem all that dummy-like to me in terms of sprites.
As said before, the Heavy Dummy's walkpath.

Other than that, great.


Sat Aug 07, 2010 7:02 pm
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Post Re: Dummy Expansion
This looks freaking awesome.


Sat Aug 07, 2010 9:33 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Dummy Expansion
This mod crashed the game after I do the following:

1. Start a match
2. Order new dummy soldiers with new dummy guns
3. Play normally
4. Open buy menu

Then the whole thing freezes. Is it just me or what? If this error is legit, then I guess theres some kind of naming error that screws up everything somehow.

Other than that, pretty cool stuff. Love the sprites on these.


Sat Aug 07, 2010 11:27 pm
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