Hyperkultra (5) Fiona Lovagale
Fiona jumps up, suddenly realising to extent of
Damien's presence. She looks around for her
RailSniper just as a hail of bullets fly at her. She dives for the
RailSniper and rushes back behind the
Medic Truck. Somebody yells a demand for surrender when the bullets stop after several seconds, but she doesn't care. She looks up and climbs under the Canvas flap of the
Medic Truck, then flicks on the
Lighter. White faces peer at her in the dim light. Sleeping bags are tussled and some of the patients are rising. The Canvas Flap has a large, ragged hole in it behind her. She walks past the injured, checking for what she knows to have happened. She looks down and sees a bunch of backpack in a pile at the end of the truck. Half-way down, however, she accidentally nudges another bag with her foot. It has a red Cross on it, signaling that it belongs to a Medic. She looks right, to the still form of someone sleeping.
Fiona rolls the body over, and finds what she was afraid of: Rachel's face. Her eyes are closed, her mouth open and a partly congealed, bloodly gash across her throat. Fiona shakes her head sadly; a tear runs down her cheek and drops into the pool of blood on the floor.
She puts Rachel's head back down and opens her
Medic Backpack at the end of the sleeping bag. First she pulls a large cloth out and wraps Rachel's neck up to stop the blood from seeping, then mops up the puddle with a large sponge, specifically made for that task. Finally, she reaches into the bottom of Rachel's bag and pulls out a bundle of Bubblewrap and FedEx packaging. She smiles and glances at Rachel, mouthing something meant only for Rachel's ears and puts the bundle into her bag. She removes the spare sack she had from her backpack and, reaching into Rachel's bag again, puts the Medical and Cybernetics Kits into the sack and then into her backpack again.
OBTAINED: Phoenix Down Revival Device
OBTAINED: Medical kit
OBTAINED: Cybernetic Enhancement KitAbilitiesElectronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
WeaponsRailgun Sniper Rifle (5 rounds, Wielded) Dropped!
Multitool (Stored)
InventoryIridescent Lighter (Long-range light source, 90% fluid) Held
Containment Unit (50 slots used. 0 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (5 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)Condition(s)Darkness (-1 to any actions) Lighter
Rested for 8 turns, 26 turns before tiredness.
RotorDrone (4) Gyro
@Command Link Established
@Recieving Audio Commands...
@Commands Recieved
@'Follow' signal confirmed
>>Activate Path Tracing
@Path Tracing active
>>Activate Automatic Course Correction
@Automatic Course Correction Engaged
>> Activate Video Feed
@Video Feed Activated
>> Change Video Feed Mode: Thermal
@Video Feed Mode Changed
>> Standby for Video Streaming Link
@Standing by...AbilitiesArtificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
WeaponsBeretta U22 Neos (9 Rounds, Wielded)
InventoryChassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)Battery (Limited actions in regards to Power Level, currently 77%)
Energy Consumption (Decreases battery power by 2% per turn)
caekdaemon (4) Bob Jameson Jones
So BJJ drops his
HUGE Backpack and fishes out the
Toolkit. He transfers the
Fabric Bags one-by-one into the
Compartments in his
Armour and then puts the
Loose Tools back into the
Toolkit where they belong.
AbilitiesMechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
WeaponsPancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
InventoryEarplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector
WORNArmour Compartments (20 slots used, 5 available)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)Darkness (-1 to any actions) Night-Vision Scouter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 26 turns before tiredness.
FoiL (1+2=2) Andrew Rodrigues
Andrew rolls over onto his front, pushes himself up and catches a whiff of his jacket . He smells like burnt meat and cigarettes. Yummy. He walks over to Vlad, who looks in terrible shape. He kneels by his side and asks
"What's wrong, comrade?"Vladimir draws a ragged breath,
"Mai chezd ... *air* ... caint breeth ... *air* ...""Alright, lets see..." Andrew gently touches Vlad's chest, where his ribs meet.
"Ah! *air* ... Zats painvull zere ..."But before Andrew can do any more, a hail of bullets fly at him, coming from the direction of the
Armoury. He's hit by a few in his torso and the Jacket takes some damage. They stop after a few seconds.
"Hey, you lowlifes! Surrender now or we'll keep shooting!" A shout comes from where the bullets originated.
AbilitiesFists of fury (+1 to actions involving melee)Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 4 more times before rest (Max 6) )Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
WeaponsAA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
InventoryBlast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)Condition(s)Darkness (-1 to any actions) Flare.
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 6 turns before tiredness.
Bullet Wounds (Torso, causes pain, -1 to all actions)
alphagamer744 (3) Tyrone
Finding more and more dirt in his weapon, Tyrone continues to clean with his rag. It doesn't look like he is getting anywhere. Suddenly, a machine gun fires from near the
Armoury. Tyrone drops the rag and aims his AUG HBAR at the barely-visable shape next to the tent.
"Hey, you lowlifes! Surrender now or we'll keep shooting!" Yells the man. That probably wasn't directed at him though, as the bullets weren't fired in his direction.
AbilitiesExo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
WeaponsModel 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', Unready)
AUG HBAR LMG (42 rounds, Wielded)
H&K Mp5 /w grip, laser sight (75 rounds, Slung over shoulder)
MagNife (Crushed magazine with sharp edges, used as a knife, Stored)
InventoryXOS Lower Body Exo-Suit /w attached equipment storage rack (49 slots used, 1 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 6 turns left, 2 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 2 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Lantern
Tiredness (3) Not tired
Dirty Weapon (AUG HBAR may jam or break. Seperate roll used)
Ociamarru (1) Vladimir Ivanov
Vlad is in terrible pain; (Resilience: 3) It takes his full concentration not to slip into unconsciousness. Somebody kneels by his side and asks
"What's wrong, comrade?" It's Andrew.
Vladimir draws a ragged breath,
"Mai chezd ... *air* ... caint breeth ... *air* ...""Alright, lets see..." Andrew gently touches Vlad's chest, where his ribs meet.
"Ah! *air* ... Zats painvull zere ..." Vlad gasps.
But before Andrew can do any more, a hail of bullets fly overhead, coming from Vlad's right. A sudden sharp pain in his right leg maks him yell out loud. The bullets stop after a few seconds. Andrew groans from next to him.
"Hey, you lowlifes! Surrender now or we'll keep shooting!" A shout comes from where the bullets originated.
AbilitiesCybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
WeaponsSaiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)
Khazar-replicated knife Wielded
InventoryBackpack (35 slots used, 15 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Condition(s)Wounded Face (Will scar in 3 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Flare
Rested for 8 turns, 26 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)
Bullet Wound (Right Leg, causes pain, -1 to using right leg)
Point.Blank (1-1=2) Asfer
The splintered chair leg rubs against his ankle and somehow dislodges itself from the bindings. It clatters to the floor. Now what? Asfer is on his side, the front-left and back-right chair legs are snapped in half and his left leg is bleeding.
AbilitiesLarge Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
WeaponsMk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) RetractedInventoryALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKENMAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)Condition(s)Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Bound to a chair (-1 to moving limbs independently, except left leg)
Pinned (-1 to moving his right shoulder, bruised)
Wounded Left Calf Muscle (-1 to using lower left leg)
Game EventsThe south side of the
Compound is lit, no
Darkness modifiers when in that area.
The time is 2:00am and is dark. Make sure to use your lights and your abilities!
What do
all you guy
s/
females
reckon about my
map? I think its cool how it
all fits together nicely. You aren't doing that much speculation a
bout the
Jungle or your ob
jective you'know.