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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Brutality Mod
Yay.. One mishap down. A new one appears. Code: Abortion in file .\Managers\FrameMan.cpp, line 481, because Failed to load palette from bitmap with following path: Base.rte/palette.bmp The last frame has been dumped to 'abortscreen.bmp'
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Tue Aug 03, 2010 9:40 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
Is the file there?
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Tue Aug 03, 2010 10:49 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Brutality Mod
Doing a very quick surface scan of the file, Naw. I might look deeper in it tho.
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Tue Aug 03, 2010 10:57 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
That file is important. If you don't have it, you'll be wanting it. Check if the mod includes one.
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Tue Aug 03, 2010 11:49 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Brutality Mod
I now am wanting it. Yeah the the mod seems to be lacking the palette.
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Wed Aug 04, 2010 3:11 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
Assuming it just needs the default palette, here it is. Chuck it in and see if it works.
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Thu Aug 05, 2010 6:53 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Brutality Mod
Thanks man. But.. Code: Abortion in file .\System\DDTError.cpp, line 109, because: Assertion failed: Failed to open data file in 'Base.rte/GUI's/Skins/MainMenu/ConsoleSkin.ini'! The last frame was dumped to 'abortscreen.bmp'
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Fri Aug 06, 2010 8:03 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Brutality Mod
Did you put it atop an existing CC? And overwrite everything?
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Fri Aug 06, 2010 8:05 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Brutality Mod
Yeah. I also tried putting it in a clear file.
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Fri Aug 06, 2010 8:08 am |
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Solus
Joined: Wed Jul 21, 2010 4:58 am Posts: 12
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Re: Brutality Mod
So could I use the mod manager to just turn off all the mods to use this, or would I have to move them all to a backup folder and then install brutality to the now-vanilla cortex command folder?
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Sat Aug 07, 2010 7:29 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Brutality Mod
The latter.
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Sat Aug 07, 2010 7:58 am |
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Solus
Joined: Wed Jul 21, 2010 4:58 am Posts: 12
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Re: Brutality Mod
Aaaaand I am having the exact same problem as panzerforce.
EDIT: Nevermind. Reinstalled it, copied and pasted all the files of brutality with vanilla files still in cc folder and overwrote them. Success. Now going to attempt Tartarus.
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Sat Aug 07, 2010 8:16 am |
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panzerforce
Joined: Mon Jan 11, 2010 2:50 pm Posts: 66
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Re: Brutality Mod
Mhm.. Reinstalling everything did it.
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Mon Aug 09, 2010 2:45 pm |
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Dr. Evil
Joined: Mon Aug 17, 2009 3:00 am Posts: 242 Location: The Great White North
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Re: Brutality Mod
Love it!
Just a note, when you encode your wav files, don't use µ law 2:1, as the mac version of CC can't load it for some reason. Just use linear PCM instead.
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Thu Aug 12, 2010 5:33 pm |
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XANAX Corp.
Joined: Sun Aug 01, 2010 1:14 am Posts: 52
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Re: Brutality Mod
Is there another download mirror for this? Because the site doesn't let me DLnvm someone gave me it
Last edited by XANAX Corp. on Fri Aug 20, 2010 5:58 pm, edited 1 time in total.
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Sun Aug 15, 2010 9:08 pm |
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