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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ah, another question, Yolady. Will it still be 5 turns usable until rest? Or will it be that, say, I also get...hmmm...strength enhancements. Would using that alone cost 1 use, but using both cost 2? And since I'm planning on more enhancements, is there a way to extend the number of uses? Finally, if you have the time, could you make up a chart showing different effects of different cybernetics upgrades? (Even MORE enhanced speed, enhanced strength, enhanced armor, cloaking ability (yes I just picked those from the Crysis nanosuits), enhanced senses/brain/whatever, etc.) so that I could easier pick what my (hopefully) additional cybernetic enhancements would do?



Oh and hell yes, I want to be like Psycho! Pew pew maximum strength punch-through-shack pow pow pow pow pow kaboom maximum speed vroom smack maximum armor attack cloak mode bzzzzzzzzz grab toss into soldier maximum armor pow pow kaboom.


Wed Aug 04, 2010 3:53 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
Alright, so lemme get this straight:

  • Autocannon rounds are Alien, but similar to Human ammunition. This narrows down my selection to a few different kinds of rounds, so I'm gonna go with the smallest: 20mm Armour Piercing (.79 AP) Round. This is still a HUGE bullet, and for compensation I'm making the RPM the lowest as well: 90 Rounds per minute; 1.5 RPS.
  • Ammunition regenerates. This is superior to everyone else's ammunition, so I'm making the Regeneration Rate (RegenRate) low: 15 rounds per turn should do it. That's 1/6 of your firing rate. Reasonable, I think.
  • In addition, you can't Regenerate your ammunition while firing; you've already said that you're running on backup batteries.
  • Spring loaded? Compared to Spontaneous Matter Creation? Let's change that into Magnetically Accelerated. Much better. :)
  • What does the blade look like? Circular? 5-pointed Star? Boomerang that attacks all the enemies consecutively then embeds itself into the wall? And is it one-shot-only, or attached to Alien Rope to pull it back in?
  • Dual-Bladed, 3-inch Buzz Saw sounds fine to me. And lets make that Magnetically Accelerated too. Just 'cos you're Alien.
  • Last thing: Power. I'll give you an 'Overpower' Ability, so that whatever you do is faster, stronger or better in whatever way makes sense at the time. BUT. This costs loads of power to accomplish, so afterwards there will be a restriction to using your weapons or movements for, say, half the amount of turns you used 'Overpower'. Rounded up of course :P.
  • EDIT: Reading this again, I didn't specify how much energy he uses up per turn. Since he can't recharged until he finds the Tree, I reckon 1% per turn is good. Approx. 90 turns until you need recharging, and that also speeds up the plot too. 'Overpower' would pump this up to maybe 3 or 4% per turn. Oh, and 'Powerdown' and 'Economy' abilities would make sense, so I'll include them.

Next post: Flar-b7734's character sheet, with inventory and abilities


1.Thats quite reasonable
2. Its very superior but without my satalite im killing myself each time I use that action.
3. Yup
4. Totaly cool!
5. Well If you've ever seen a dagger that is a teeny bit slanted? Well its like that but a little bigger than a regular humans fist. (this means the blade is half the size of my characters hand)
6. Yeah sounds cool, i like aliens lol.
7. Yep and I have 10 power cells all adding up to 100% power. My inteligence speaks its own once I use a cell ill say something like. "Finding the target becomes more of a task for me" and such


Last edited by Element-zero on Wed Aug 04, 2010 5:32 pm, edited 1 time in total.



Wed Aug 04, 2010 5:26 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
But how are you REGENERATING energy? I think it would be very stupid if the "aliens" made it so this unit won't survive long without the satellite.
Then you think wrong.Me as a machine is expendable, there are millions of other robots out there like me, made by the same creators. But since I crashed near 10,000 years ago the robots are probobly pretty ♥♥♥♥ awsome and my creators race is most likely planning on taking over the world.....lol.


Wed Aug 04, 2010 5:31 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Element-zero wrote:
ShadoWKilleR255 wrote:
But how are you REGENERATING energy? I think it would be very stupid if the "aliens" made it so this unit won't survive long without the satellite.
Then you think wrong.Me as a machine is expendable, there are millions of other robots out there like me, made by the same creators. But since I crashed near 10,000 years ago the robots are probobly pretty ♥♥♥♥♥♥♥ awsome and my creators race is most likely planning on taking over the world.....lol.

What kind of alloy is your structure made out of?


Wed Aug 04, 2010 5:50 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
stop annoying him, that question was totally unnecessary and very immature, next time ask "how does your ultimate robot of MEGALAZORSHOOP reacts with bullets?" or something.


Wed Aug 04, 2010 6:19 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
stop annoying him, that question was totally unnecessary and very immature, next time ask "how does your ultimate robot of MEGALAZORSHOOP reacts with bullets?" or something.

Who me? I was just going to suggest if he has a iron based alloy for a structure that he should get a coat of paint to protect it.


Wed Aug 04, 2010 7:28 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I seriously don't even know what is going on in here anymore.
Yolady, when is the roll?


Wed Aug 04, 2010 7:30 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
I seriously don't even know what is going on in here anymore.
Yolady, when is the roll?

Hyperkultra wrote:
Yolady, when is the roll?

Hyperkultra wrote:
Yolady


I started a trend, woohoo!


Wed Aug 04, 2010 8:28 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
that "thing" survived for 10,000 years buried in tropic mud, if he didn't break up till this point I don't know why he will need paint to help him protect himself.


Wed Aug 04, 2010 9:02 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Super alien ultra-alloy paint, duh!


Wed Aug 04, 2010 9:25 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hahaha. Im not painted its the different types of metals used that give off different collors. The only thing i have realivent to "paint" is hardened gel. Alien tech.


Wed Aug 04, 2010 10:22 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Point.blank wrote:
Quote:
Point.Blank (2-1=3) Asfer

How does this make sense. is it supposed to be a 3 or 1?
Meant to be a one. Don't ask why its not. I blame tiredness.
Ociamarru wrote:
I started a trend, woohoo!
Don't get too excited. Hitler started a trend too, look how that ended up.
Ociamarru wrote:
Ah, another question, Yolady. Will it still be 5 turns usable until rest? Or will it be that, say, I also get...hmmm...strength enhancements. Would using that alone cost 1 use, but using both cost 2? And since I'm planning on more enhancements, is there a way to extend the number of uses? Finally, if you have the time, could you make up a chart showing different effects of different cybernetics upgrades? (Even MORE enhanced speed, enhanced strength, enhanced armor, cloaking ability (yes I just picked those from the Crysis nanosuits), enhanced senses/brain/whatever, etc.) so that I could easier pick what my (hopefully) additional cybernetic enhancements would do?
Ok, its simple. The number of uses is double the amount of turns taken to regen it to max. If the ability is really overpowered, then I will give you less uses. Yes you can extend the uses, just like you can extend the distance you can run in a time period or how much weight you can lift. Training.
A chart? Of the different superpowers I'm going to give everyone? Um, no. If it is technologically possible in, say, 20 years then yes, that 'super power' is legit. The only thing stopping these 'superpowers' is the logical explanations behind them. Laser eyes? Well, you need ACTUAL lasers instead of eyes. Logical. But the downside to that would be loss of sight :P

And the roll? Coming soon. Anybody got any idea where the hell alphagamer went?


Thu Aug 05, 2010 4:05 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Attn Yolady, I have information of a sensitive matter that I'll PM to you shortly which may affect the roll, so er take a peek inside your inbox :P


Thu Aug 05, 2010 4:11 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra (5) Fiona Lovagale
Fiona jumps up, suddenly realising to extent of Damien's presence. She looks around for her RailSniper just as a hail of bullets fly at her. She dives for the RailSniper and rushes back behind the Medic Truck. Somebody yells a demand for surrender when the bullets stop after several seconds, but she doesn't care. She looks up and climbs under the Canvas flap of the Medic Truck, then flicks on the Lighter. White faces peer at her in the dim light. Sleeping bags are tussled and some of the patients are rising. The Canvas Flap has a large, ragged hole in it behind her. She walks past the injured, checking for what she knows to have happened. She looks down and sees a bunch of backpack in a pile at the end of the truck. Half-way down, however, she accidentally nudges another bag with her foot. It has a red Cross on it, signaling that it belongs to a Medic. She looks right, to the still form of someone sleeping.
Fiona rolls the body over, and finds what she was afraid of: Rachel's face. Her eyes are closed, her mouth open and a partly congealed, bloodly gash across her throat. Fiona shakes her head sadly; a tear runs down her cheek and drops into the pool of blood on the floor.
She puts Rachel's head back down and opens her Medic Backpack at the end of the sleeping bag. First she pulls a large cloth out and wraps Rachel's neck up to stop the blood from seeping, then mops up the puddle with a large sponge, specifically made for that task. Finally, she reaches into the bottom of Rachel's bag and pulls out a bundle of Bubblewrap and FedEx packaging. She smiles and glances at Rachel, mouthing something meant only for Rachel's ears and puts the bundle into her bag. She removes the spare sack she had from her backpack and, reaching into Rachel's bag again, puts the Medical and Cybernetics Kits into the sack and then into her backpack again.
OBTAINED: Phoenix Down Revival Device
OBTAINED: Medical kit
OBTAINED: Cybernetic Enhancement Kit

Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds, Wielded) Dropped!
Multitool (Stored)
Inventory
Iridescent Lighter (Long-range light source, 90% fluid) Held
Containment Unit (50 slots used. 0 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
Two-way Radio (1 slot)
Phoenix Down Revival Device (In FedEx Bag and Bubblewrap, 1 use, 4 slots)
One empty sack containing:
Medical kit (5 Uses left, Max 5, refillable, 5 slots)
Cybernetic Enhancement Kit (1 Use left, nonrefillable, 1 slot)

Condition(s)
Darkness (-1 to any actions) Lighter
Rested for 8 turns, 26 turns before tiredness.

RotorDrone (4) Gyro
@Command Link Established
@Recieving Audio Commands...
@Commands Recieved
@'Follow' signal confirmed
>>Activate Path Tracing
@Path Tracing active
>>Activate Automatic Course Correction
@Automatic Course Correction Engaged
>> Activate Video Feed
@Video Feed Activated
>> Change Video Feed Mode: Thermal
@Video Feed Mode Changed
>> Standby for Video Streaming Link
@Standing by...

Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 77%)
Energy Consumption (Decreases battery power by 2% per turn)

caekdaemon (4) Bob Jameson Jones
So BJJ drops his HUGE Backpack and fishes out the Toolkit. He transfers the Fabric Bags one-by-one into the Compartments in his Armour and then puts the Loose Tools back into the Toolkit where they belong.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
Armour Compartments (20 slots used, 5 available)
HUGE backpack (46 slots used, 54 slots available)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit, also contains NV Goggles Left Lens (11 slots used, 9 available)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Darkness (-1 to any actions) Night-Vision Scouter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 26 turns before tiredness.

FoiL (1+2=2) Andrew Rodrigues
Andrew rolls over onto his front, pushes himself up and catches a whiff of his jacket . He smells like burnt meat and cigarettes. Yummy. He walks over to Vlad, who looks in terrible shape. He kneels by his side and asks "What's wrong, comrade?"
Vladimir draws a ragged breath, "Mai chezd ... *air* ... caint breeth ... *air* ..."
"Alright, lets see..." Andrew gently touches Vlad's chest, where his ribs meet.
"Ah! *air* ... Zats painvull zere ..."
But before Andrew can do any more, a hail of bullets fly at him, coming from the direction of the Armoury. He's hit by a few in his torso and the Jacket takes some damage. They stop after a few seconds.
"Hey, you lowlifes! Surrender now or we'll keep shooting!" A shout comes from where the bullets originated.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 4 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Flare.
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 6 turns before tiredness.
Bullet Wounds (Torso, causes pain, -1 to all actions)

alphagamer744 (3) Tyrone
Finding more and more dirt in his weapon, Tyrone continues to clean with his rag. It doesn't look like he is getting anywhere. Suddenly, a machine gun fires from near the Armoury. Tyrone drops the rag and aims his AUG HBAR at the barely-visable shape next to the tent.
"Hey, you lowlifes! Surrender now or we'll keep shooting!" Yells the man. That probably wasn't directed at him though, as the bullets weren't fired in his direction.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', Unready)
AUG HBAR LMG (42 rounds, Wielded)
H&K Mp5 /w grip, laser sight (75 rounds, Slung over shoulder)
MagNife (Crushed magazine with sharp edges, used as a knife, Stored)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (49 slots used, 1 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 6 turns left, 2 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 2 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Lantern
Tiredness (3) Not tired
Dirty Weapon (AUG HBAR may jam or break. Seperate roll used)

Ociamarru (1) Vladimir Ivanov
Vlad is in terrible pain; (Resilience: 3) It takes his full concentration not to slip into unconsciousness. Somebody kneels by his side and asks "What's wrong, comrade?" It's Andrew.
Vladimir draws a ragged breath, "Mai chezd ... *air* ... caint breeth ... *air* ..."
"Alright, lets see..." Andrew gently touches Vlad's chest, where his ribs meet.
"Ah! *air* ... Zats painvull zere ..." Vlad gasps.
But before Andrew can do any more, a hail of bullets fly overhead, coming from Vlad's right. A sudden sharp pain in his right leg maks him yell out loud. The bullets stop after a few seconds. Andrew groans from next to him.
"Hey, you lowlifes! Surrender now or we'll keep shooting!" A shout comes from where the bullets originated.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)
Khazar-replicated knife Wielded
Inventory
Backpack (35 slots used, 15 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Condition(s)
Wounded Face (Will scar in 3 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Flare
Rested for 8 turns, 26 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)
Bullet Wound (Right Leg, causes pain, -1 to using right leg)

Point.Blank (1-1=2) Asfer
The splintered chair leg rubs against his ankle and somehow dislodges itself from the bindings. It clatters to the floor. Now what? Asfer is on his side, the front-left and back-right chair legs are snapped in half and his left leg is bleeding.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Bound to a chair (-1 to moving limbs independently, except left leg)
Pinned (-1 to moving his right shoulder, bruised)
Wounded Left Calf Muscle (-1 to using lower left leg)

Game Events
The south side of the Compound is lit, no Darkness modifiers when in that area.
The time is 2:00am and is dark. Make sure to use your lights and your abilities!
Image
What do all you guys/females reckon about my map? I think its cool how it all fits together nicely. You aren't doing that much speculation about the Jungle or your objective you'know. ;)


Thu Aug 05, 2010 5:45 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
On PS3 I'm busy not dying ACTION IS ASK ASSAULTIES FOR MEDICAL HELP


Thu Aug 05, 2010 7:54 am
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