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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: Minor Mod Dump
Basically MaximDude's "old" dropship/rocket/robot sprites from the Sprite Dump. Also my first "real" mod.
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Wed Jun 23, 2010 2:00 am |
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Sladislov
Joined: Thu Nov 05, 2009 6:56 pm Posts: 3
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Re: Minor Mod Dump
MetalCorp My First Mod EVER. I made some kind of Metal themed Character and Weapon, It's the Coalition dude Resprited + a tad stronger on the joints and 666 Health ( Just Had To ) And A Heavy Machine gun. Any Remarks/Comments/Death threats, Pm me pl0x.
Attachments:
File comment: Heh, :I
MetalCorp.rte.zip [28.96 KiB]
Downloaded 386 times
File comment: Pix or it didnt happen
MetalCorp2.jpg [ 136.37 KiB | Viewed 25368 times ]
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Sun Jun 27, 2010 4:12 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
Introducing the J16! This new fully automatic assault rifle has been thoroughly tested at our pristine, top of the line facility, and we've found that it has such low need for maintenance that we aren't even going to waste the money giving you cleaning supplies! Be sure to also pick up the cheap, ball powder ammunition we've issued for your use with this gun! A technical, animated diagram showing the internal action cycling: (It's the Ronin M16, with a Lua script for random jamming, at discount price.) The jamming is actually reloading, but it's a random, inconvenient interruption and delay with your shooting, so it's close enough. This mod is mostly a test to see if weapon unreliability is as bad of a game play feature as I thought. If you think this mod is stupid, useless, and frustrating, I'd be delighted to hear it in a PM! If you think this adds another enjoyably level to the gameplay, well, I guess I'd listen to that too. If you want to nab some bits of the Lua, go ahead.
Last edited by Azukki on Sat Aug 21, 2010 6:09 pm, edited 1 time in total.
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Tue Jun 29, 2010 4:59 pm |
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adasx10
Joined: Tue Aug 21, 2007 6:50 pm Posts: 93 Location: Lithuania.
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Re: Minor Mod Dump
An updated mod of SWAT
Attachments:
swat.rar [789.02 KiB]
Downloaded 1052 times
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Wed Jun 30, 2010 1:26 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Minor Mod Dump
automagically regenerator H and V wall bunker sections it's kinda fast (5 seconds between regen) but ehh, ♥♥♥♥ it. the lag potential's fairly low.
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Fri Jul 02, 2010 7:35 am |
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Kiktamo
Joined: Sat Feb 13, 2010 5:27 am Posts: 23
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Re: Minor Mod Dump
Presenting The: Scrap Hut A hut made out of mostly dummy gibs with a few tradestar ship parts and coalition helmets thrown in. The Scrap Hut is free and is rather tough. It even includes a small place to put your brain. It's just something I put together recently. It's not that great as is but I might feel inspired to do more with it later. Maybe even make a mission a small Dummy shanty town versus a Coalition Military Base. Meh who knows but feel free to use it in any way you want.
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Tue Jul 06, 2010 9:37 pm |
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fdsaftw
Joined: Thu Jul 08, 2010 2:55 am Posts: 12
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Re: Minor Mod Dump
Well this is not really a minor mod, but I didn't want to be spammed about the actors so my friends told me to post my mod here. This is really a personal project, but my friends also wanted to play it. (This is a Coalition resprite and slight rescripting.) (Most of the weapons are quite imbalanced. That is because mostly play with just a brain bot.) Attachment:
Weapons.png [ 11.01 KiB | Viewed 24670 times ]
The weapons are mostly self explanatory. The slug cannon is the revolver cannon. The mass cannon basically is the revolver cannon except the bullet does not explode and is much larger and heavier. Attachment:
Tools.png [4.09 KiB]
Not downloaded yet
The pulse digger mainly is for cleaning your base or digging small pits because it will not dig through rock or concrete. The Heavy pulse digger has a problem where it propels you forward at high speeds, so it should be used in bursts. (it's the bullet mass but I forgot to change it.) They look the same due to a lock of ideas. The ED (Ejection Device) is used to get your brain bot out of bunkers quickly. If you want to use it with normal soldiers, USE IN BURSTS. The force may kill them. Explosives are also self explanatory. Explosive charge is much stronger. Careful with the heavy bomb. the shrapnel can hit your dropship. Attachment:
Actors.png [12.41 KiB]
Not downloaded yet
(Left to Right) Standard soldier. Soldier with a chest plate. Robot Stronger robot (brain bot with no brain) Brain bot. Can get shot many times.
Attachments:
UFF.rte.rar [2.36 MiB]
Downloaded 868 times
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Fri Jul 09, 2010 9:06 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Minor Mod Dump
The Eye of the Monkey GodWhat's that shi?!What about a giant gold octagon what propel himself rotating and crushing everything on his path? Why?!Can you imagine what dummies are able to do for easy-cleaning-off the rebel battlefields? I can. Not gibs or attachments? of course not! this is not an auto-scum generator, and trust me, you don't want to play with 24 attachments lagging and crushing the game around. Who created this???His code comes from another mod, the almighty roto-rocket, created by great ZaloSprites made by me in 3 or 4 days, dunno. TipsTry to avoid movements what piss of the gold core, it doesn't joke... PM opinion or support its pretty welcome! Have fun!
Attachments:
File comment: V-1
TR.rte.rar [14.3 KiB]
Downloaded 696 times
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Wed Jul 14, 2010 5:19 pm |
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PhantomAGN
Joined: Mon Jun 29, 2009 2:40 am Posts: 610 Location: Deep below The Map of Mars
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Re: Minor Mod Dump
This is a very simple mod, took less than five minutes to write up. Basically it's a craft that teleports to the surface of the planet wherever you ordered it, and just dumps whatever you ordered there. It's cheap, at only 60 gold, less than a MKII rocket. However, you can never return the craft for additional funds. It's fast, usually operating within one frame and not producing any lag. Usually does not trigger anti-air systems. It's safe, traveling past any non-terrain obstacles (like other ships). Watch out, because if you pack a lot into it there tends to be some dangerously rapid decompression from hyperspace. All items are ejected ~10 px above terrain.
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Fri Jul 23, 2010 6:19 pm |
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Zyther96
Joined: Sun Apr 18, 2010 6:04 am Posts: 90
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Re: Minor Mod Dump
Zyth Industries is now Proudly introducing Zyth Company Arms! All right heres we i got... WE got for you... we have the standard Automatic Armor piercing pistol (our pride) then we got a Zyth Industries Shield...(goes good with the pistol) After that there's the Zyth industries Assault Rifle... (our joy) And lastly the Actor... just a standard dummy with a top hat and a monocle (Thanks to Petethegoat!) Credit:Petethegoat for the AMAZING tophat! Feel Free to PM me Actually i would LOVE for you to leave me criticism...
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Thu Jul 29, 2010 6:08 am |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: Minor Mod Dump
Here. This is my first mod. (most likely my only mod) It's a modified Gatlingun. It's extremely overpowered, in the sense that, it has infinite ammo, and it's very light. It's actually really fun to mess around with!
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Wed Aug 04, 2010 4:15 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Minor Mod Dump
Attachments:
File comment: Fixed dependencies with TOD-stuff.rte
SlugGunner.rteFIXED.rar [1.3 MiB]
Downloaded 2244 times
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Mon Aug 09, 2010 11:46 am |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Minor Mod Dump
Remember my old crate? Probably not. It was an unspectacular mod from 2007. But some people remembered it, and at least one wanted it back. I couldn't find the old version, so instead of just reuploading that, I finished the new version. So, without further ado, crates. --The regular crate gibs on impact with the ground. Boards go flying all over the place, and your cargo is quickly delivered. It can hazardously deliver a single occupant, or it can resupply your base with weapons, or it can serve as a customizable cluster bomb. An upward conveyor bunker system can be used as a 'safety receiver', allowing cheap, fast, and safe delivery of single actors to your base. --The heavy crate is reinforced, and armored. It doesn't break until you purposely open it. It's much safer for the cargo and occupants. --The infiltration crate has the armor and reinforcements of the heavy crate, and it also has an invisibility cloak. Unfortunately, AI sees it anyway.(clicking/pressing fire also manually scuttles it, so you don't need to use the pie menu, like in the .gif)If you have comments, questions, concerns, or a method to make enemies not see the infiltration crate, PM me.
Attachments:
File comment: Version 2.1! Gibs aren't buyable anymore; so there's no more 'Rocket Parts' category cluttering up your buy menu!
Crates.rte.rar [38.84 KiB]
Downloaded 751 times
Last edited by Azukki on Sun Aug 22, 2010 2:56 am, edited 2 times in total.
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Mon Aug 16, 2010 1:26 am |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: Minor Mod Dump
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Tue Aug 17, 2010 12:09 am |
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Molotow
Joined: Mon Aug 09, 2010 1:37 am Posts: 2
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New Dummy
New DummyI dont know why i named it "Historical Dummy" but..... So First we have soldiers Sniper-He have green Camuflage,he is quite cheap but he have lower Health Gold-80 Health-65 Assault Dummy-He have more Robotic look,he is much stronger then the Sniper Gold-100 Health-150 Dummy V.01-He is backbone of the New Dummy Army Gold-50 Health-50 Weapons HellHoundRound-Granade Magazine size-15 Fire rate-350 Sniper RifleRound-7.62x51mm Magazine size-6 Fire rate-75 BlasterRound-Laser Magazine size-20 Fire rate-2500 This is my First mod its not done yet but i would like from you to rate it (its not DONE yet)
Attachments:
File comment: BETA
Historical.rar [730.44 KiB]
Downloaded 1766 times
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Mon Aug 23, 2010 10:16 pm |
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