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 Crystals(Gives Money) + Modules + Weapons 
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
I guess like sharped little crystals to insert all over the map, with low consuming deadly aemitters
and then AI would think its a safe little crystal, and they will walk over leaving their nuts stabbed in them!

I would also like to have, some bunker bits to make my sci-fi corridors more difficult to navigate and
crystal doors, like superman fortress.


Wed Jun 30, 2010 3:17 am
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Joined: Sun May 23, 2010 7:11 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
Can someone make a Lua script that prevents a emitter from rotating
need it to make the crystal traps

thanks in advance


Thu Jul 01, 2010 3:52 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
You don't need lua to make an aemitter stop rotating(?) just try values [90],[-90],[180],[-180] in Spread factor.

Send me the trap, I'll try a fix :wink:


Fri Jul 02, 2010 7:30 am
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Post Re: Crystals(Gives Money) + Modules + Weapons
UPDATE !!!

@Naxete : thank you very much for the barbed crystals


Sat Jul 03, 2010 10:38 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
No problemo, if you need more help in future, send a PM to me.


Sun Jul 04, 2010 5:13 pm
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Joined: Sun Jul 04, 2010 6:14 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
Wow. I don't really like the way the bunker modules look, but everything else works and looks really nice. Thumbs up.


Sun Jul 04, 2010 6:31 pm
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Joined: Tue Feb 02, 2010 11:36 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
Hmm... Somebody should make a mission based around this... Faction fighting around and ultra-valuable field of crystals.


Mon Jul 05, 2010 3:39 am
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Joined: Mon Jun 04, 2007 5:55 am
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Post Re: Crystals(Gives Money) + Modules + Weapons
The Egotist wrote:
Hmm... Somebody should make a mission based around this... Faction fighting around and ultra-valuable field of crystals.


king of the hill, crystals are the only gold on the map and they are at the top/middle of the map, equally spaced between bases. both teams start with 2000 oz, and it's a race to get 200,000 oz, or kill the other team's brain.

Now, can you keep track of AI gold, and make the AI mine specifically at the crystals?


Tue Jul 06, 2010 5:20 pm
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Joined: Sun May 23, 2010 7:11 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
UPDATE !!!!!!!!!!!
added a scene

If any of you are willing to do me a small Lua favor PM please .
Hope you like the map !!


Sat Jul 10, 2010 3:49 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
If this lives up to the description, I am gonna love using. I can't use currently but I downloaded and If the crystal cutter is only thing to cut it. Enemys cant just break down straight into the base instead of my paths.


Mon Jul 12, 2010 7:14 am
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Post Re: Crystals(Gives Money) + Modules + Weapons
A heavy digger can cut the crystal it's only the crystal cutter that can turn the crystals into oz , lots and lots of oz

EDIT: How is the Map ?


Mon Jul 12, 2010 8:27 am
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Post Re: Crystals(Gives Money) + Modules + Weapons
you know what we need next. crystal shields.


Tue Aug 03, 2010 3:55 pm
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Joined: Sun May 02, 2010 3:39 pm
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Post Re: "Bunker Modules" WIP
Duh102 wrote:
Dude, those are totally minerals from Starcraft.
That said, WE REQUIRE MORE MINERALS.


I remember this post, and now I have Starcraft 2! We require more vespene gas!(Zerg farts)

Edit: Oh, that's what we need next! Vespene gas!


Tue Aug 03, 2010 4:14 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
what would it do?


Tue Aug 03, 2010 4:18 pm
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Post Re: Crystals(Gives Money) + Modules + Weapons
unwoundpath wrote:
what would it do?


Generate money and kill you if you got too close without an... SCV! We need an SCV to mine it! Yes! If I knew lua and how to make mods I would so do this.


Tue Aug 03, 2010 4:20 pm
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