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 [WIP] ComComq r5 (Command & Conquer in CC) 
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Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
carriontrooper wrote:
Hey Naxx, if you're having problems with offsets, send them over to me, I can fix it quick. Include also a pic of where you want the fg hand and bg hand to go, and I can do it real quick like.

Thanks, I'll send you the sprites, the preview and everything you need so fast I can...
LowestFormOfWit wrote:
The airship is ugly.

Probably because it's an in-palette version of the screenshot I used for reference when spriting the Zeppelin for the contest. :???:

I'd also appreciate being asked next time.

I'm agreed. Fully agreed.
It didn't even work like troop dropship, so I'll scrap it, until NOD comes to scene or better sprites are ready.
I'm sorry nobody asked, It was idea of main creator of mod, which have withdraw when he have seen you come :P
Not any longer in future, cannibalistic-code isn't my slogan, I always ask, the proof its gotcha its in 100% of my credits...
and he's completely bored I ask to him to use his stuff as template...

[EDIT] Calm down everybody! This mod its evolving pretty decently.
Soon those Zonetroops will be in all the TradeStar shops, thanks to carriontrooper ->

Image


Tue Jul 27, 2010 2:15 pm
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Joined: Sun Aug 01, 2010 5:23 am
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Nice to see another Russian here

Anyway, about the mod...
As others have stated the sprites seem to be the biggest problem. If you can make them blend in with cortex command more, you'll have a perfect mod!

Can't wait to see future updates =)


Mon Aug 02, 2010 1:22 am
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Koolaidperson wrote:
... If you can make them blend in with cortex command more, you'll have a perfect mod!

Carriontrooper have helped me with fixes and modifications, they fit much better now :)
Now working on Orca, and those dammit, no-reference-picture-drop-pods.


Mon Aug 02, 2010 3:19 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Do you mean either of the drop pods depicted here?
If not, can you better describe them (game, in-game name, etc.) so I can find you some reference pictures?


Mon Aug 02, 2010 3:31 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
The dusty one I've been searching for hours...
I still hating space marines and halo drop-pods for draining all attention trough popularity.


Mon Aug 02, 2010 6:40 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
I posted a thread but no one decided to help out by giving me reference pictures to start spriting on.

I've already started on the Orca but if you wanna keep doing it Naxx then feel free. We'll compare and contrast what we have when we're done I guess.


Mon Aug 02, 2010 8:42 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
These two are the best images I could find for you.


Tue Aug 03, 2010 9:22 am
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
thank you, serious guy.
I assume the second its made for zone raider... glowy stuff...

[EDIT]

Several tries and one kotor beating after, I realized that I cannot sprite what I've never seen, really sorry but
I always guarantee quality in my works, If I release the aborts of monstrosity puked in hell previous attempts,
this mod would not be so great as it deserves to be... worry not, I want a dropship for GDI, no matter if its a chinook,
or another orca lazy-variation or what, but It will be.


Tue Aug 03, 2010 6:12 pm
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Post Re: [WIP] ComComq r5 (Command & Conquer in CC)
Well all things considered I'm sure it will end up excellent no matter what the dropship is.

Anyway not sure if it will help but I found the website of a/the concept artist for C&C 3.
http://www.chrishowedesign.com/gallery. ... -conquer-3
It has a separate section for tiberium wars as well.

Oh and Planet C&C's concept art collection.
http://planetcnc.gamespy.com/screenshot ... t=9&page=1

Not much but I'll keep looking if you want.


Thu Aug 05, 2010 2:33 am
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