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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Fri Apr 04, 2008 12:06 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
ShadoWKilleR255 wrote:
I say break both his hands so even if he blurs himself up again, he won't be able to do ♥♥♥♥, then interrogate him, if he's not cooperative shoot him with 3 shots of Tyrones Railcannon.


That might kill him. :0


Sun Aug 01, 2010 6:49 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
"vlad break is other arm"
Twist the already broken limb *RAGE FACE*


Sun Aug 01, 2010 6:50 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
FoiL wrote:
*RAGE FACE*

FoiL (5) Andrew Rodrigues
NEW ABILITY: RAGE FACE (+1 to intimidation, scariness etc)

Seriously. I just rolled a 5 for him. But it's not like that ability will do all that much :D


Sun Aug 01, 2010 6:53 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Is it me or am I becoming the badass? And thank you Yoman, really appreciate it.


Sun Aug 01, 2010 6:55 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Continue down the hallway,with my scouter on for Night Vision.


Sun Aug 01, 2010 11:19 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Comply with the command, and hold my knife to Its throat.
Not sach ey beeg meyn nao, are yew? Alroyt, oy vannt to know vatt eez going on. Woy are yew hier, moy freynd?
-- Stop with the cybernetic enhancements --


Sun Aug 01, 2010 8:07 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
In waiting for Point.Blank and alphagamer (who seems to have disappeared) I decided to do a blurb-slash-advice paragraph for each character, so that when they get to the boring walking or driving bit (which will probably happen) then they have something fun/interesting to do.

Fiona Lovegale, played by Hyperkultra
She is an electronics expert with a powerful single-shot weapon. That doesn't seem too bad, but she has a -1 to using other weapons, which is a sad side-effect. However, if she gets angry enough she can counter that negative with a Fury Bonus. She has a multitool, which I presume is upgraded or advanced in some way, like a soldering iron or laser cutting beam or something.
Inventory: Her backpack is actually mainly used as a Containment Unit for the MicroFusion Reactor. Kinda dangerous if you ask me. She's got special 'elemental' rounds, if you will; spare ammo; electronics and a battery; a sack; a light source and a radio. This doesn't seem too special, but she also has control over a flying scout drone (which she made herself), which also acts as an ally for her.
Conclusion: I think she needs a buff. Expect something super-powered or cool in the next few rolls.

Gyro a RotorDrone, also played by Hyperkultra
Real quick. He's got a precision ability, but is less smart as a consequence, and can fly and dodge well. He also has a powersaving mode, just because I thought it would be fair. He has sensors, a camera, wireless radio and video, thermal and NV and a kinda hand Grasping mechanism, so that he can hold stuff and shoot a gun. Makes a good sixth-sense, recon kinda thing for Fiona.
Conclusion: Makes a good ally.

Bob Jameson Jones, played by caekdaemon
Like Hyper said, holy crap. Badass dude ahead! BJJ has got some serious skills and an awesome auto-shotgun. Ok, so: Engineering gives him +1 to making stuff out of mechanical items; Uncon Weaps boosts both his shotgun attack and the shotgun's mine trap; his armour is practically impenetrable to melee and light calibre rounds; his eyepiece (named the 'Scouter') gives him night-vision, thermal vision and is an energy/lifesigns detector. He also has earplugs, but hasn't used them yet. Although, as a counter, he has the 'encumbered' condition if he wears his armour. Not much of a negative though.
Inventory: Earplugs; Scouter; a HUGETM backpack; loose tools; speargun parts; a toolkit with diamonds inside, a broken-lock briefcase containing secret documents; a sleeping bag; spare ammo; and a mysterious Silver Case with unknown contents.
Conclusion: BADASS ALERT! You don't need anymore awesome stuff, you've already got plenty. Just go One-Man-Army on those Blurs, you might even win :P

Andrew Rodrigues, played by FoiL
The other OP dude, again like Hyper said. Although he doesn't have as much stuff as BJJ, he's definitely a tank. Fists of Fury buffs melee, Forced Break & Entry buffs breaking stuff (and melee if he does well); Hyper Focus is a magical ability that basically lets him 100% concentrate on an action; he's immune to lasers (and apparently some Blur Magic :P) and is blast-proof.
Inventory: His Jacket has pockets, so that's a plus; he's kept his rockets for a bargaining card; swiss army knife for obvious reasons; utility knife (difference?); Sunnies and spare ammo. And in his special Botonist's Backpack has has a flare gun with flares; a shovel; some rope and a set of vials from the previous owner. One of these vials contains something purple, but not a liquid.
Conclusion: Bomb Squaddie! Go Tank with BJJ and you'll be an Army of Two.

Tyrone, played by alphagamer744
Not really as Tank as the last two, Tyrone 'Robopants' is more offensive (lol) than defensive. He can carry large loads with his Half Exosuit, run like the wind and blast things off the face of the Earth in a single shot from his 'Survivor' Rail Cannon. He also looks badass with those (almost) scars across his face.
Inventory: Nothing special. Spare ammo, food and water, army camo and a lantern, with spare fuel.
Conclusion: Speedy Gonzlazors. (gone-slay-zors)

Sergeant Vladimir Ivanov, played by Ociamarru
Here we get a little more back-to-earth. Vlad is a downed Apache Co-Pilot with Cybernetic Upgrades (Did I say back to Earth? Whoops.) and a knack for escaping ugly situations.
His Inventory is nothing special either, only a radio, flare gun, ammo, rations, secret information, a statuette of himself and a Puppy.
Conclusion: Yeah, he's pretty normal. Except for all that stuff I just said back there.

Asfer, played by Point.Blank
The newest addition, He doesn't even HAVE his Overpowered-ness yet. He's a buff dude with acute trap-detecting skills and a giant exosuit waiting for him somewhere.
Inventory: Nothing yet, but a giant cannon, minigun and laser-shield wait for him in the exosuit, along with nightvision and other sensors.
Conclusion: Not Badass. Yet :P


Mon Aug 02, 2010 8:54 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I forgot about the diamonds. Thanks for the reminder, I have a plan for them now.


Mon Aug 02, 2010 11:28 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Use the sharp edge of the chair to cut my bindings loose, starting with my arms.

I don't see what could possibly go wrong...


Mon Aug 02, 2010 1:04 pm
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Joined: Fri Dec 12, 2008 12:45 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
if a guard busts in, tell him you're an attention ladylike AND an emo!

turn off the language filter if you want this to make sense.


Mon Aug 02, 2010 3:06 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hey, uh, Yolady, I was wondering. Now that I've lost my main means of self-improvement, the team medic, so I can't get anymore cybernetic enhancements, are there any chances that I'd be able to augment them myself? Or, more likely, would the medic NPCs be able to operate on me without any more risk as if Miss Heuber had done the operation? If you can't tell yet, I'm trying to make myself non-reliant on weapons so when we inevitably get all our gear stolen, I can help you/myself out.


Tue Aug 03, 2010 4:39 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
HEY! Is it to late for me to join or are you guys going to spit on me, kick me, put me on a crashing plane throw me out, shoot me in my balls, and then slice my head off?


Tue Aug 03, 2010 5:14 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
No, its not too late to join, but you will be put on the bottom of the waiting list. Which Ragdollmaster still has to update on the main page. Grrr.

In the meanwhile, Element-zero, you can make a character sheet for me. Template is on the front page. And a tip? Make something interesting and different to what we already have.


Tue Aug 03, 2010 6:17 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yeah, we don't need anymore buffed ninjas, Mech warriors or a guy that effectively slows down time for himself.


Tue Aug 03, 2010 8:08 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra (2) Fiona Lovagale
Fiona points the barrel at the Blur, watching him under the hands of Andy and Vlad.
"Blur. At this point, any of us are perfectly capable of and fine with killing you, but I'm feeling nice. Give me a good reason not to shoot you in the head, hmm? Your choice; talk to us, or die."
The Blur twitches.
"I choose... neither."
The Golden Shield that had only just faded away suddenly flashes into existance again around the Blur, causing Fiona to turn her head away. She is then thrown off her feet, letting go of the RailSniper and instinctively curling and rolling on impact, only to lift her head and land her eyes upon a scarily familiar face. Damien. The Golden Veil lifts from his features for a moment while he speaks:
"Yeah... you already know me, don't you? Or at least, you knew me, when I was a man. Now, I'm no more than a pawn, a tool. You might think you're weaker than me, but you at least have free will. I don't."
Damien then steps backward a few feet and reaches down for the Glowing Sword at his feet. He grips it tight: another flash and it's gone. Damien exhales deeply, and walks away calmly, holding his arm at an odd angle. He disappears into the Jungle outside the Main Gate.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds, Wielded) Dropped!
Multitool (Stored)
Inventory
Containment Unit (40 slots used. 10 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
One empty sack (2 slots)
Iridescent Lighter (Long-range light source, 91% fluid) Held
Two-way Radio (1 slot)
Condition(s)
Darkness (-1 to any actions) Flare.
Rested for 8 turns, 27 turns before tiredness.

RotorDrone (2) Gyro
@WARNING! Energy Spike detected. Automatic Course Correction engaged
++ OVERRIDE++ PRIORITY: Automatic Course Correction
++ Decrease Rotor Speed: Rotor Alpha: 1.5 RPM
++ Increase Rotor Angle: Rotor Beta: 45 DEG
++ Standing by for Correct Altitude OR Correct Bearing
++ Standing by for Correct Altitude OR Correct Bearing
++ Standing by for Correct Altitude
++ Automatic Course Correction Disabled
++ OVERRIDE++ PRIORITY: Enable Normal Parameters

@Altitude Change Detected: Not Expected
@Evaluating...
@Override Mode Usage Confirmed
>> Decrease Rotor Angle: Rotor Beta: 45 DEG
@Rotor Beta Angle Decreased Successfully
>> Increase Rotor Speed: Rotor Alpha: 1.5 RPM
@Rotor Alpha Speed Increased Successfully
>> Operating Conditions Nominal
>> Stand by for Commands
@Standing by...

Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 79%)
Energy Consumption (Decreases battery power by 2% per turn)

caekdaemon (5) Bob Jameson Jones
BJJ continues along, with one shoulder along the wall for semi-cover. He looks around the corner and sees that it is empty, so he goes around. The single, heavily padded metal door is on his left, halfway down the wall. The hallway ends in another T Junction: options are left and right, or backward of course. BJJ hears a distant and heavy-sounding THUD from the left, along with something sounding like laughter.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
HUGE backpack (66 slots used, 34 slots available)
Tools, loose (10 slots)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit (20 slots): small fabric bags and NV Goggles Left Lens (21 slots total)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Darkness (-1 to any actions) Night-Vision Scouter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 27 turns before tiredness.

FoiL (4+2=5) Andrew Rodrigues
Fiona speaks up behind him.
"Blur. At this point, any of us are perfectly capable of and fine with killing you, but I'm feeling nice. Give me a good reason not to shoot you in the head, hmm? Your choice; talk to us, or die."
"Vlad! Break his other arm!" Says Andrew, who then twists the arm he's holding for additional torture. The Man groans, but his cringe turns into laughter. His whole body twitches for a moment, and the newly-gone Golden Shield flashes back into existance. Andrew is thrown backwards through the air and lands with a THUD that reverbrates throughout his body. His Jacket is slightly smoking and quite hot on his chest. Andy rolls his head over to look right, and sees the Blur walking off out of the Main Gate, his right arm still crooked and backward.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 4 more times before rest (Max 6) )
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
RAGE FACE (+1 to intimidation, scariness etc)
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Flare.
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 7 turns before tiredness.

alphagamer744 (2) Tyrone
Finding more and more dirt in his weapon, Tyrone continues to clean with his rag. It doesn't look like he is getting anywhere.
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', Unready)
AUG HBAR LMG (42 rounds, Slung over shoulder)
H&K Mp5 /w grip, laser sight (75 rounds, Wielded)
MagNife (Crushed magazine with sharp edges, used as a knife, Stored)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (49 slots used, 1 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 6 turns left, 2 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 3 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Lantern
Tiredness (-) Not tired. From previous turn.

Ociamarru (2) Vladimir Ivanov
Fiona speaks up behind him.
"Blur. At this point, any of us are perfectly capable of and fine with killing you, but I'm feeling nice. Give me a good reason not to shoot you in the head, hmm? Your choice; talk to us, or die."
"Vlad! Break his other arm!" Says Andrew. Vlad pushes at the Man's left arm, but being on the ground it's a little hard to bend backward. The Man groans, but his cringe turns into laughter. His whole body twitches for a moment, and the newly-gone Golden Shield flashes back into existance. Vladimir is thrown backwards through the air and (Resilience: 1) SMACKS into the dirt: a total bellyflop. Pain fluctuates through his body and he has trouble breathing. Vlad rolls over onto his back and sees the Blur walking off out of the Main Gate, his right arm still crooked and backward. Vladimir then closes his eyes and concentrates on blocking out the pain and breathing deep.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 2 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)
Khazar-replicated knife Wielded
Inventory
Backpack (35 slots used, 15 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Condition(s)
Wounded Face (Will scar in 3 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Flare
Rested for 8 turns, 27 turns before tiredness.
Collapsed Lung (Hard to breathe, -1 every second turn)
Fractured Ribs (-1 to all actions)

Point.Blank (2-1=3) Asfer
Now in pain from a botched escape attempt, Asfer tries something a little less risky. He tries to pull his bound wrists over his head, but no luck. His shoulders aren't double-jointed. And his arms aren't long enough to go under the chair either. So he can't cut his hands loose yet. However, with half a chair leg still attached to his free ankle, he starts to cut at the bindings on his other ankle. This might take a while, as the chair leg leftover isn't particularly sharp, and pain clouds his head.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Bound to a chair (-1 to moving limbs independently, except left leg)
Pinned (-1 to moving his right shoulder, bruised)
Wounded Left Calf Muscle (-1 to using lower left leg)

Game Events
The south side of the Compound is lit, no Darkness modifiers when in that area.
The time is 1:45am and is dark. Make sure to use your lights and your abilities!
Image
Tyrone is in the Hummer
Fiona and Andrew have just survived Damien
Vladimir is hurt pretty bad from Damien
Asfer is (still) trying to excape custody
BJJ is exploring the Main Building


Tue Aug 03, 2010 10:04 am
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