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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
he can also cause local gravity distortions and that can be used for propolsion (High gravity distortion in front of him will pull him forward).
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Sun Aug 01, 2010 7:19 am |
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JJA79
Joined: Mon Dec 22, 2008 11:51 pm Posts: 138 Location: Standing on the edge of a large pit of lava facing away from it.
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Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote: he can also cause local gravity distortions and that can be used for propolsion (High gravity distortion in front of him will pull him forward). Yeah once every 3 rolls.
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Sun Aug 01, 2010 4:24 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
well, after I crunch those tiny mofos and heal myself, I'll come and create you some superconducting replacements for your nerves better idea, I'll create a bypass that will connect to an external connector for your "new" legs that will be created the next turn. or the turn after that. or the one after that.
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Sun Aug 01, 2010 7:56 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge - Blue
why dont you just make him some wheels or tank tracks? Much easier to make. He'll be half-machine anyway whatever happens.
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Mon Aug 02, 2010 2:59 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
I think disposable legs are quite useful since people here tend to BREAK THEM at EVERY chance they get.
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Mon Aug 02, 2010 6:59 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote: I think disposable legs are quite useful since people here tend to BREAK THEM at EVERY chance they get. Yeah it seems to be a rite of passage to break your legs.
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Mon Aug 02, 2010 8:59 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
twice in your case.
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Mon Aug 02, 2010 9:09 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote: twice in your case. Eheheheheh, [sarcasm]I am going try to break my legs a third time[/sarcasm].
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Mon Aug 02, 2010 9:25 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge - Blue
Third time's the charm! You might get Unbreakable Bionic Legs of Darkness +3 next!
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Mon Aug 02, 2010 10:16 am |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
BIOnic legs require something BIOlogic in them, which he seriously lacks since they were vaporized.
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Mon Aug 02, 2010 10:35 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Roll To Dodge - Blue
No they don't. Bionic lags are mechanical replicas of fleshy human legs put in the same place and used as one would use fleshy human legs.
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Mon Aug 02, 2010 1:34 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Hahaha you all think I'm kidding about blowing up the spires if you don't stop with this leg nonsense. I guess it'll make the next few rolls exciting, and some slots might become vacant.
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Mon Aug 02, 2010 1:37 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
♥♥♥♥, that means I will probably fail with this action :S
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Mon Aug 02, 2010 3:05 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge - Blue
But I don't want to die If I die because everyone else was doing something I told them not to do, I'm going to be pissed.
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Mon Aug 02, 2010 3:19 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge - Blue
I haven't been talking about giving JJ legs.
Do I get a cookie?
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Mon Aug 02, 2010 4:21 pm |
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