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 Roll To Dodge 2 (RtD2) - Finished 
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yoman987 wrote:
@FoiL: *Sigh* Yes, you get a +3. But that could be a bad thing remember. 6's are bad, as well as the top end of the roll. Meaning, for example, 5+3 = 6.

Chould always go above and beyond for fun. Whould be interesting to see what happens if you roll a 8.


Sat Jul 31, 2010 7:04 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Alright, then...time to be a super-epic knife-ninja.
Oy heyv no probleym weeth zeyt!
Be a super-epic knife ninja...all over Its FACE!


Sat Jul 31, 2010 8:06 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
finally someone dosen't say "It's"(It is) when they should use "Its"(belongs to it)!!

GJ ochimarru!!


Sat Jul 31, 2010 9:32 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
So you do realize this is still the same blur that ripped a helicopter in half? Just sayin'.


Sat Jul 31, 2010 11:26 pm
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Yes, I do realize that we're still fighting the same overpowered, unkillable, OVERPOWERED thing. But I don't care, I'm probably gonna die anyway at the hands of this OVERPOWERED thing so I may as well have fun while dying. OVERPOWERED.

But yeah OVERPOWERED, I'm gonna die as soon OVERPOWERED as I run out of cybernOVERPOWEREDetic enhancements, because that's the onOVERPOWEREDly reason I've lived this lOVERPOWEREDong...


Hmmm...what should my next character be?


Sun Aug 01, 2010 2:02 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Ociamarru wrote:
Yes, I do realize that we're still fighting the same overpowered, unkillable, OVERPOWERED thing. But I don't care, I'm probably gonna die anyway at the hands of this OVERPOWERED thing so I may as well have fun while dying. OVERPOWERED.



My point exactly. We've been at this thing for a few months now and we still haven't killed much (excluding a goddamn OVERPOWERED Panther and a rocket).


Sun Aug 01, 2010 2:12 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Maybe you should make one that's OVERPOWERED :P

EDIT: I hope you kill his soon too, so we can get some plot progression.


Sun Aug 01, 2010 2:16 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I have a theory about the Blurs' invincibility.
Testing it involves shooting it with a railgun as many times as possible.
Tyrone, would you care to be my assistant?


Sun Aug 01, 2010 2:41 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
So although you don't stand a chance in hell against something as OP as a blur, you're still trying to resolve the encounter with brute force instead of diplomacy? It maybe isn't self-evident, but I am somewhat of a good guy being 'persuaded' to do evil things, which is why I've gone out of my way to help you all before (eg nailing that helicopter debris before it crushed like 3 people) Maybe I wouldn't be so inclined to do the whole cloak'n'dagger routine if everyone would stop shooting at me (and Advere) for 2 seconds.

Once again, just sayin'!

@Hyper - We each have separate vulnerabilities, but I'm of course not saying what they are "P Where's the fun in that?

PS make sure to use the scientific method in testing your theory.


Sun Aug 01, 2010 2:47 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I have reason to believe that Blurs have a possibly limited stock of energy. If correct, I don't think it would be too far fetched to assume that this energy is used for both your attacks and your invincibility. Which would mean that depleting this energy supply would render you vulnerable to beatings.
And I bet that a railgun would take a lot of energy to block.


Sun Aug 01, 2010 4:11 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra wrote:
I have reason to believe that Blurs have a possibly limited stock of energy.

LIES!!!

But seriously, what you just said is pretty specific. I sense a spy...

EDIT2: I think alphagamer has run away. I'll put him in the Hummer next roll and he can chill for a while. So I'm rolling now. :)


Sun Aug 01, 2010 4:24 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Hyperkultra (3) Fiona Lovagale
Gyro reports back via video feed, showing a thermal image of the Compound. She can see three bodies apparently fighting behind the Convoy. A bright spot tells her that there is also a flare. She closes the feed and tells Gyro to hold position.
Taking the Lighter back and storing it, Fiona tells Tyrone to "Stay here. We may need an escape route." She then jogs quickly toward the fight area, crouches a good distance away and raises her scope. Watching the fight, she finds the two men have already got the third, the Blur, pinned to the ground. She hears a yell of pain, and quickly moves up to help them.
Abilities
Electronics Expert: +1 to rolls dealing with circuitry
Weapon Specialist: +2 to rolls using Railgun Sniper -1 when using other weapons
Enrage: +1 to damage and attack-related actions. Can only be triggered by anger.
Weapons
Railgun Sniper Rifle (5 rounds, Wielded)
Multitool (Stored)
Inventory
Containment Unit (40 slots used. 10 available)
Portable MicroFusion Generator (15 slots)
Incendiary and Kinetic Magazines (3 and 2, six rounds each, 5 slots total)
6 Handgun Magazines (10 rounds each, 6 slots total)
Satchel of standard electronic components (10 slots)
1 Lithium-Ion Battery, fully charged (1 slot)
One empty sack (2 slots)
Iridescent Lighter (Long-range light source, 93% fluid) Held
Two-way Radio (1 slot)
Condition(s)
Darkness (-1 to any actions) Flare.
Rested for 8 turns, 29 turns before tiredness.

RotorDrone (4) Gyro
>>Decrease Rotor Speed
@Rotor Speed Decreased to 3 RPM
@Conflict detected
>> Activate Visual Recorder: Mode Infrared
>> Activate Video Streaming
@Client Connected
@Streaming...
@Client Disconnected
>> Abort Video Streaming
@Recieving Orders..
@Orders Confirmed
>> Start Video Evaluation
@Evaluating...

Abilities
Artificial Intelligence (Can act on it's own if instructed, +1 to precision actions, -1 to 'smart' actions)
Flight Control (+1 to flying and dodging actions)
Powersaving Mode (Reduces Power decrease to 0.5% per turn, observation actions only)
Weapons
Beretta U22 Neos (9 Rounds, Wielded)
Inventory
Chassis Mounts (18 slots used, 2 available)
Dual Rotors (8 slots)
External Camera (Night Vision & Infrared, 1 slot)
Wireless Video streaming link (1 slot)
Wireless Radio link (1 slot)
External Microphone (1 slot)
External Speaker (1 slots)
Grasping Mechanism (3 slots, currently holding Beretta U22 Neos)
1 Spare Lithium-Ion Battery (1 slot)
Battery Compartment (1 slot)
Condition(s)
Battery (Limited actions in regards to Power Level, currently 81%)
Energy Consumption (Decreases battery power by 2% per turn)

caekdaemon (3) Bob Jameson Jones
BJJ grabs the Silver Case and takes off backward. Quick right around the Truck, left, left again and he's inside the Main Building. The Metal Door closes behind him with a slam. A single bare bulb illuminates the hallway, showing that he's at a T Junction. The door down the other end of the hall obviously goes back outside, so he goes left. A dim light glows at the end of another hallway, this time ending in a corner, with a door directly ahead of him. BJJ raises him shotgun as a caution.
Abilities
Mechanical Engineering: +1 to rolls involving mechanics
Unconventional Weapons: +1 to rolls using unique/strange weapons
Heavy Armour and Brunt-Force Absorbers: Always roll a 4 or 5 to absorb melee damage
Bulletproof Plating: immune to small arms fire, except you if roll a 1
NTE Monocle: +1 to seeing in any light
Energy Detection: Able to detect the amount of energy in use by other entities
Lifesigns Detection: Able to determine your own Vital Signs at-will and others when in close proximity
Earplugs: +1 to actions while there is loud noise Not in use
Weapons
Pancor Jackhammer (10 Shots) Wielded
Beretta 92FS (10 rounds, Holstered)
Screwdriver (Stored)
Inventory
Earplugs (around ears, not currently in use)
Night vision / Thermal vision Monocle with Scouter Energy Detector WORN
HUGE backpack (66 slots used, 34 slots available)
Tools, loose (10 slots)
Speargun parts (Handgrip, Hollow steel shaft, 2 stainless steel cables, 7 slots total)
Toolkit (20 slots): small fabric bags and NV Goggles Left Lens (21 slots total)
Briefcase (broken lock, closed, contains secret papers, 4 slots)
Sleeping Gear (in a vacuum-compression sack, 8 slots)
Ammo (3 drums of 12 Gauge shells, 5 Handgun magazines, 11 slots total)
Silver Case (4 slots)
Condition(s)
Darkness (-1 to any actions) Night-Vision Scouter
Encumbered (-1 to any actions involving endurance, quick relexes etc)
Rested for 8 turns, 29 turns before tiredness.

FoiL (2+3=5) Andrew Rodrigues
"Vlad." Andrew looks at him. "Cooperate with me on this"
"Oy heyv no probleym weeth zeyt!" Vlad replies.
The both stand up and rush forward at the Blur. It, however, brings a hand up, and a flash of light later, brandishes a giant gold, glowing sword at them. They continue on nonetheless. The Blur slashes the Blade at Andrew, slicing his baton in half, but Vlad careens into him. Andrew also follows through and all three crash into the ground. Andrew grips its elbow and, using the half-a-baton left in his hand as a lever, jerks the forearm backward. !CRUNCH! The man screams in pain, finally losing the Golden Darkness enveloping him. He is just a normal-looking soldier now, with a broken arm and pinned to the ground.
Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. Can only be used 6 times before rest (Max 6) )

Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Weapons
AA-12 (Full Drum=32 Rounds, Slung over shoulder)
Colt 1911 (7 rounds, Holstered)
Extendable baton (Holstered)
Inventory
Blast-Proof Jacket (Pockets: 1 slot used, 9 available)
Jacket Usage Manual (1 slot)
Waist Pockets (18 slots used, 2 available)
3 rockets for a SMAW (6 slots)
Swiss army knife (1 slot)
Utility knife (1 slot)
Top gun sunglasses (on face)
Ammo (3 Drums, 4 Magazines, 10 slots total)
Botanist's Backpack (13 slots used, 17 available):
Flare Gun and 4 red flares (6 slots)
A Shovel (3 slots)
Some Vials, one of them being purple (4 slots)
30ft of rope (5 slots)

Condition(s)
Darkness (-1 to any actions) Flare.
Heavyweight (-1 to any actions involving fast movement)
Semi-Rested: 8 turns before tiredness.

alphagamer744 (6) Tyrone
Fiona tells Tyrone to wait in the car as their getaway chauffeur. Fine by him. He walks around the back to the driver's side, and bumps his knee into something. Feels like a gun. He shines the Lantern down to see, and finds his AUG HBAR! The strap tangled itself around part of the lock for the rear tray, but managed to hide a bit underneath it and above the ground. Woooo!!! He goes to check the weapon, but it's got dirt and bits of jungle through it. So he sits on the tray cleaning it by the light of the Lantern. Finally reunited, this is a bit romantic. Nawwww...
Abilities
Exo-suit (Allows large loads to be carried, +2 to any straight-line sprints when not encumbered)
Heavy Weapons (+1 to firing from a stationary/prone position)
IMMAFIRINMAHLAZAR (Roll a 5 or 6 and get an insta-kill against the targeted enemy. Can only use once per day. Any other roll means you miss.)
Weapons
Model 6 Shoulder-Fired Anti-Vehicle Heavy Railgun (Nicknamed 'Survivor', Unready)
AUG HBAR LMG (42 rounds, Slung over shoulder)
H&K Mp5 /w grip, laser sight (75 rounds, Wielded)
MagNife (Crushed magazine with sharp edges, used as a knife, Stored)
Inventory
XOS Lower Body Exo-Suit /w attached equipment storage rack (45 slots used, 5 available)
Ammo (38 Railgun rounds, 6 AUG Mags, 10 MP5 Mags, 33 slots total)
Small camo Day-Pack (2 slots)
3 days of Rations (9 meals, 3 slots)
Two water bottles (4 uses each, 2 slots)
3 Synthetic Oil Cubes (last 10 turns each, 3 slots)
Old Style Self-lighting Lantern (Contains an Oil Cube, 8 turns left, 2 slots)
Condition(s)
Loud (-2 to sneaking, stealth etc)
Clawed Face (Will scar in 4 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Lantern
Tiredness (5-1=4) Not tired. Lasts one more turn.

Ociamarru (2+2=4) Vladimir Ivanov
"Vlad." Andrew looks at him. "Cooperate with me on this"
"Oy heyv no probleym weeth zeyt!" Vlad replies.
The both stand up and rush forward at the Blur. It, however, brings a hand up, and a flash of light later, brandishes a giant gold, glowing sword at them. They continue on nonetheless. The Blur slashes the Blade at Andrew, slicing his baton in half, but Vlad careens into him. Andrew also follows through and all three crash into the ground. Vlad furiously stabs at its face, curiously less darkish now, but the tip constantly slips away, like he's stabbing a sphere. Then he hears a CRUNCH and the man screams in pain, finally losing the Golden Darkness enveloping him. He is just a normal-looking soldier now, with a broken arm and pinned to the ground.
Abilities
Cybernetics (+2 to mobile actions, speed is doubled, can only use 3 more times before rest (max 5) )
Athletic (+1 to mobile actions)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft)
Low-Light Goggles (Able to see in low light) Dropped
Weapons
Saiga-12 Combat Shotgun (9 shells, slung over shoulder)
Beretta 92FS (10 rounds, holstered)
Khazar-replicated knife Wielded
Inventory
Backpack (35 slots used, 15 available)
Low-Light Goggles (2 slots) Dropped
Carved Wooden Statuette of self (1 slot)
Radio (1 slot)
Cellphone (Reception: 3/5, 1 slot)
Flare gun with 2 green flares (4 slots total)
Ammo (4 mags of Shotgun Shells (40), 8 handgun magazines (80), 12 slots total )
5 days of Rations (15 meals, 5 slots)
TOP-SECRET Information File (4 slots)
Puppy in Cardboard box with air holes (4 slots)
Condition(s)
Wounded Face (Will scar in 4 turns, -1 to Charismatic actions)
Darkness (-1 to any actions) Flare
Rested for 8 turns, 29 turns before tiredness.
Cybernetics (+2 to mobile actions, speed is doubled, 3 more turns left or deactivate)

Point.Blank (5+1=6) Asfer
Since his weight isn't on the legs any more, he figures it can't be that hard to break one. He already has, so it can't be that hard. So Asfer bends his lower left leg backward as hard as he can, listening to the leg strain and creak, then it finnally snaps. But pushing his leg that hard gave it momentum, and he stabs his calf into the top part of the snapped leg. "ARRGH!" He yells. Ow. But he's had worse than a simple flesh wound.
Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Weapons
Mk.III 40mm Revolver Cannon (6 rounds, 1 turn to reload) NOT IN USE
Mk.II 5.7x28mm Vulcan Gun (250 rounds, 1 turn to reload) NOT IN USE
Bladed Shield (Left arm) Retracted

Inventory
ALL OF YOUR INVENTORY AND WEAPONS HAVE BEEN TAKEN
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 15% per turn) 100%
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Rear cargo container: (18 slots used, 32 slots available)
40mm cannon rounds (6xHE, 6xFrag, 6xSmoke, 6xStun, 12 slots total)
500 spare Vulcan rounds (6 slots total)

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Bound to a chair (-1 to moving limbs independently)
Pinned (-1 to moving his right shoulder, bruised)
Wounded Left Calf Muscle (-1 to using lower left leg)

Game Events
The south side of the Compound is lit, no Darkness modifiers when in that area.
The time is 1:30am and is dark. Make sure to use your lights and your abilities!
Image
Tyrone is in the Hummer;
Fiona is almost at the Fight area
Andrew and Vladimir are fighting the Blur;
Asfer is trying to excape custody;
BJJ has run away and into the Main Building, seeking help


Last edited by Yoman987 on Sun Aug 01, 2010 11:24 am, edited 1 time in total.



Sun Aug 01, 2010 5:58 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
♥♥♥♥ YEAH


Sun Aug 01, 2010 6:19 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
Told ya.
"Blur. At this point, any of us are perfectly capable of and fine with killing you, but I'm feeling nice. Give me a good reason not to shoot you in the head, hmm? Your choice; talk to us, or die."
> Bring Railsniper up to point at the Blur's head. Don't shoot unless he attacks.


Sun Aug 01, 2010 6:32 am
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Post Re: (srs) Roll To Dodge 2 - Hijacked until further notice
I say break both his hands so even if he blurs himself up again, he won't be able to do ♥♥♥♥, then interrogate him, if he's not cooperative shoot him with 3 shots of Tyrones Railcannon.


Sun Aug 01, 2010 6:34 am
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