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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Foa wrote:
And you make it look like I only have a finite amount of ammo.

That's because you do. Infinite ammo was a bit OP I decided.
Rolling, any last minute actions should post themselves.

CrazyMLC[1]: You want to help JJ heal, but as soon as you do, your Electrokinesis short circuits for some reason, sending a rather large jolt of electricity into JJ. You leap back in surprise, and JJ gives a yelp, wakes up, and rolls away from you. He then starts smacking his chest, trying to cool the burn, before realizing that his legs are very broken. JJ buckles over, clutching his legs as the delayed pain finally registers in his brain. He's in too much pain to even cry out, instead just breathing heavily and leaning over his broken and unusable legs.
Abilities:
- Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) [###]
- #-Point Star
- Kinetic Trance
- Healing Light
- Olympian Power
- Photosynthetic Regeneration [#]
- Razor Leaves
Inventory:
- Nautical Shiv
- Wiffles' Orb
- DecaBow
- DecaBow Quiver
Injuries:
- Left leg broken (Splinted, Heal in - turns (No Sunlight or food))

Tomaster [1]: You walk over to the staircase, wings folded against your back, and climb up to the next level. It's a long hallway, lined with torches every 20 feet or so, made of the same black, glassy stone as the room below. Before you can give more thought to the stone, a short man pops out of a hallway on your left, about 100 feet down the hall.
He immediately sees you, and yells something into the hall he came from in a language you don't understand. Then, 7 more short men come running out of the hallway, and join the first.
You then notice something. All the short men, dwarves, are wearing armor. Not just run of the mill armor, either. All of their armor is steel plate mail, bright and shiny, with a strange patterns in a shining aqua metal. Even in the relative darkness of the hallway, the blue metal is clearly visible on their armor, as if it gives off a slight glow. The dwarves are carrying different weapons, two have swords, three have axes, and the last three have hammers. All of their weapons are made from the same slightly iridescent blue metal as is on their armor. The dwarves raise their shields, and arrange into a Phalanx, then start to advance down the hallway towards you.
Inventory:
- 1 BLCBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Force Amplifiers (+1 to any rolls involving strength)
- WolfHunt
Abilities:
- Wing (+1 to dodge if flying)
- Summon Shade [##]
- Invisibility
- Super Strength [#] (+1 to any rolls involving strength, provides moderate protection against impacts)

Foa [3]: You decide to follow Tomaster, since he has the huge sword.
When you reach the top of the stairs, you see a number of dwarves blocking the hallway and advancing on you and Tomaster. Looking behind you, there's a dead end. The dwarves are blocking the only way forward, and they don't seem to be friendly.
Taking action, you take out the Right LadyKiller, and fire a shot at one of the SwordDwarves. It hits the Dwarf's shield, and ricochets into the wall. The Dwarf staggers back, and the entire line freezes, but he quickly resumes formation, and the line continues their advance.
Inventory:
- HIGH-SPEED HANDCANNON
- LadyKillers (Dual Kickass Desert Eagles)
- 8 Mags for LadyKillers (Current Mags: 18|17)
- Fedora of the Gods
Abilities:
- Ranged Teleprotation

JJA79 [4]: Asleep, you dream that you're in a mountain, filled with caves. There's an small series of mountains, all linked together by a system of underground caves, and little people live in these caves, doing little people things. You walk down one of the tunnels, and find a group of 8 little people laughing and joking. One comes down the hallway towards you, and passes you without even noticing you. As he passes, you feel a sort of weakness that vanishes when he gets farther away again. Then, the little man reaches the end of the hallway, and looks down the bigger hall it connects to. He sees something, and yells to all of his friends.
His friends all come running, and as they pass you feel the weakness again, only times 7. Suddenly, you feel a massive jolt of pain in your chest, and are shocked awake. You roll to the side, clutching your lightninged chest, then realize you can feel your legs again. Not move, but feel.
Then, you feel your legs.
Abilities:
- Life Energy Manipulation [##]
- Always Thinking [-#]
- Gyrokinesis (Gravity Control) [***]
- Ergokinesis (Energy Control, +1 to melee and reflexes)[##]
- Bird Communication [#]
Injuries:
- Sore (-1 to strenuous action, lasts 2 turns)
- Broken Left Arm
- Paralyzed Legs
- Fractured Legs (Pain, -2 to rolls)

ShadoWKilleR255 [6]: You walk up the stairs, following Foa and Tomaster. The dwarves are about 20 feet away now, and with a third person they seem to be hesitating on advancing further. You decide to let out some frustration on these easy targets, and let off a shot at one of the dwarves with your MEAR. You didn't expect what happened next.
The shot fired as expected, travelled to the dwarf as expected, and bounced off of the air in front of him, straight back at you, as unexpected. The shot nails you in the arm, tearing a tennis ball sized hole in the flesh in your upper arm. Your bone is undamaged, but your arm goes dead.
Abilities:
- Precision Mass/Energy Control [###]
- Telekinesis [###]
- COMBO TECHNIQUE: Massively Effective Accelerator Rifle
- Nanotube Skeleton
- Cheating the System [-##]
Inventory:
- Archipelago Map
- Knuckle Blade
Injuries:
- Shot Arm (Cannot use, will bleed out in 4 turns)

Ragdollmaster [6]: "Oops. Ohshit, more are coming!"
You go invisible, just in time to hide from the dwarves that troop into the room. One of them is wearing the same Steel and Blue metal armor as the ones in the other spire, but the other two are just wearing normal clothing. The two normal clothed dwarves start wailing and making mournful sounds, while the other stays stoic, and looks over the scene. He notices a scorchmark on one of the bars between you and the dwarf, and somehow puts two and two together.
The armored dwarf says something to the others, who immediately freeze and become silent. He says something else, and they nod at him, then run out of the room.
The armored dwarf then removes a keyring from his pocket, opens the jail door, and enters, locking it behind him. He begins to sweep around the cell, shield held in front and hammer sweeping the air in front of him. It shouldn't be too hard to avoid him, but the cell door is still locked.
Inventory:
- Satchel
- Whistle
- Orange Smoke Flare
- Green Gelatin (with Evil Pineapple Chunks)
- A Fake Mustache
Abilities:
- Invisibility
- Electrokinesis
Injuries:
- Bound Ankles

Game Event: All six Rollers are at the Spires.
Ragdoll is in a jail cell with an Armored Dwarf.
Tomaster, Foa, and Shadow are in a hallway, facing down 8 Armored Dwarves.
CrazyMLC and JJ and in the room below.

The storm outside begins to turn to lightning and thunder, beating a constant but muffled rhythm against the outside of the spires.

IMPORTANT INFORMATION:
Each of the spires is made of a different stone, and is the same stone all the way through. No speckling with gems of layers or veins of other minerals. Each spire also has a different, devoted function. All of the types of stone can be found in DF.
You may not be in the same Spires. There are five total, all are connected. If you find a map, you can navigate the Spires.
Almost everything in this section will be possible or at least sound possible in Dwarf Fortress. Almost everything.


Last edited by TorrentHKU on Sat Jul 31, 2010 5:04 am, edited 1 time in total.



Sat Jul 31, 2010 4:06 am
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Post Re: Roll To Dodge - Blue
>Out of body experience with dream.


Sat Jul 31, 2010 4:15 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Sunnuvabitch. I didn't want to brutally slaughter again.
Summon a combat orientated shade behind the Dwarves, and have it attack them if diplomacy fails. Try to reason with the Dwarves, and explain that we (or I, at least) don't want to fight.
This action isn't fully finished yet. Hyper, what are the dimensions of the hallway?


Sat Jul 31, 2010 5:12 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Probably about 12 feet wide, several hundred feet long, and maybe 8 feet high.


Sat Jul 31, 2010 5:26 am
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Post Re: Roll To Dodge - Blue
wtf, I just missed A ROLL??


Last edited by ShadoWKilleR255 on Sat Jul 31, 2010 9:12 am, edited 1 time in total.



Sat Jul 31, 2010 7:47 am
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Post Re: Roll To Dodge - Blue
Thats right, ignore the hint from a fellow Dice Roller. If it was me, I would have kneeled humbly to the dwarves and hoped they like people begging. Then I would have asked for directions to my 'friend'. Then, like I said, pretend that I'm reeeeal unhappy with him. Like his mother would be.

"Roger David Master, WHAT did I tell you about physical violence?! You are GROUNDED for life, Mister!"

lol grounded. I made a pun :-)


Sat Jul 31, 2010 7:59 am
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Post Re: Roll To Dodge - Blue
"Er, that isn't good."
> Bath me and JJ in Healing Light. |


Sat Jul 31, 2010 9:15 am
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Post Re: Roll To Dodge - Blue
"YOU TINY MOFOS, I'LL MAKE YOU PAY FOR NOT DYING!!!"
>>Dissipate the ground beneath the dwarves into pure energy


no one will survive getting smashed into the ceiling.


Sat Jul 31, 2010 9:18 am
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Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
no one will survive getting smashed into the ceiling.


Ceiling? You said ground there.


Sat Jul 31, 2010 9:47 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
If this stuff is possible in dwarf fortress, Why have you not been crushed by a Dwarven Atom Smasher? Or Lava Bathed? Or head punched off?


Sat Jul 31, 2010 10:28 am
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Post Re: Roll To Dodge - Blue
> Shoot guns at dorfs, use teleproting power to avoid harm. |


Sat Jul 31, 2010 10:40 am
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Post Re: Roll To Dodge - Blue
umm, if the ground EXPLODES you will fly UPWARDS from the concussive force right? and I beleive that there IS a ceiling inside the fortress..


Sat Jul 31, 2010 10:54 am
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Post Re: Roll To Dodge - Blue
Dissipation doesn't make explosions, it makes the something disappear or get used up.

I think you want to Create an explosion along the floor in a flat planar shape beneath the dwarves.

If you explode the ground, though, that means you can't get up the stairs, or make yourselves fall and injured.


Sat Jul 31, 2010 11:22 am
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Post Re: Roll To Dodge - Blue
Yeah, dissipate wasn't the right verb to use there.

Plus, it looks like you're about to bleed out... maybe you should join me and JJ in our Healing Lightbathing?


Sat Jul 31, 2010 11:28 am
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Post Re: Roll To Dodge - Blue
Yoman987 wrote:
Dissipation doesn't make explosions, it makes the something disappear or get used up.

I think you want to Create an explosion along the floor in a flat planar shape beneath the dwarves.

If you explode the ground, though, that means you can't get up the stairs, or make yourselves fall and injured.

For matter to dissipate into pure energy, you'd have to cause an explosion.


Sat Jul 31, 2010 11:29 am
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