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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
CrazyMLC wrote:
I'm sure I could do it with my kinesises...

*blink*
No.
The only one who's gonna be able to get JJ walking again on his muscles or legs really is a telekinetic neurosurgeon.


Fri Jul 30, 2010 7:45 am
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Post Re: Roll To Dodge - Blue
ShadoWKilleR255 wrote:
exoskeleton for your legs+hips.
>>Create exoskeleton legs for JJ


I'm pretty sure this one works...


Fri Jul 30, 2010 8:13 am
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Post Re: Roll To Dodge - Blue
ExoSKELETON (I believe) has nerves, muscle and whatever other tissue inside it. Kinda like being hollow. If you put an exoskeleton around JJ's hips and legs then it still needs power/energy to move. He can't provide that himself, so the exoskeleton isn't really an exoskeleton, more of a fancy cocoon.

What JJ needs is simple: prosthetic legs that can power and move themselves, or a way to reroute the nerves from higher up his spine. I can think of heeeaps of other ways to fix it, but those two seem the most permanent.

(Strap-on V8 helicopter-blade propeller-cap anyone? :P )


Last edited by Yoman987 on Fri Jul 30, 2010 10:06 am, edited 2 times in total.



Fri Jul 30, 2010 9:54 am
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Post Re: Roll To Dodge - Blue
What I think we mean is the lower half of a power suit, controlled directly by his mind. Not an actual exoskeleton, but more of an exosuit. It would also be able to power itself though some means we can't comprehend, like those dark matter super legs someone had a while back. (Foa?)


Fri Jul 30, 2010 9:58 am
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Post Re: Roll To Dodge - Blue
Protip: If anyone is looking to rescue Ragdollmaster, ask the dwarves (when you see them) if they have seen a psychopathic electromaniac escapee in a small boat. Then say that you will "Deal with him later *knuckle-cracking* as he has upset me/us with his behaviour". It should work ;)


Fri Jul 30, 2010 10:06 am
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Post Re: Roll To Dodge - Blue
Yoman987 wrote:
Protip: If anyone is looking to rescue Ragdollmaster, ask the dwarves (when you see them) if they have seen a psychopathic electromaniac escapee in a small boat. Then say that you will "Deal with him later *knuckle-cracking* *wield giant hammer* as he has upset me/us with his behaviour". It should work ;)


Justice is always dealt with hammers.
Always.


Fri Jul 30, 2010 11:00 am
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Post Re: Roll To Dodge - Blue
or with giant 7 feet tall blue swords. always go for the sword.


Fri Jul 30, 2010 3:34 pm
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Post Re: Roll To Dodge - Blue
guys i just accidentally a whole dwarf is this bad

>Turn invisible and look for the key.

Oh, and if you consider that two actions then just try to turn invisible.


Fri Jul 30, 2010 3:39 pm
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Post Re: Roll To Dodge - Blue
just revise the action to "Search for the key while in invisibility mode"


Fri Jul 30, 2010 4:05 pm
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Post Re: Roll To Dodge - Blue
Ragdoll, you are trapped inside the cell. The dwarf was outside of the cell.
The metal key is melted.


Fri Jul 30, 2010 4:05 pm
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Post Re: Roll To Dodge - Blue
♥♥♥♥. Totally new action, then;

>Turn invisible and wait to see what the dwarves shall do.


Fri Jul 30, 2010 4:25 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Make sure the sword is sheathed to appear nonthreatening. Start exploring the area.


Fri Jul 30, 2010 4:43 pm
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Post Re: Roll To Dodge - Blue
Ragdoll, you realize you could melt the cell bars?


Fri Jul 30, 2010 5:17 pm

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Post Re: Roll To Dodge - Blue
Do i need an action? I'm sleeping...

Also remove dead nerves so my powers can regrow them?

Edit: if they are ♥♥♥♥ useless then they are just in the way. Get rid of them


Last edited by JJA79 on Fri Jul 30, 2010 6:58 pm, edited 1 time in total.



Fri Jul 30, 2010 6:11 pm
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Post Re: Roll To Dodge - Blue
Stop trying to salvage your legs. Just move on without them. Learn to hover or something. Hyper made it pretty clear that nothing you do is going to bring your legs back.


Fri Jul 30, 2010 6:51 pm
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