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 Land, Sea, and Air. 
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Land, Sea, and Air.
Wings is better than Wings 2, imo.


Thu Jul 29, 2010 7:55 pm
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Joined: Sat Jan 13, 2007 11:04 pm
Posts: 2932
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Post Re: Land, Sea, and Air.
TOU is superior.

But really guys, get over it, there is no way of making lagless and stable dynamic water in CC.


Thu Jul 29, 2010 8:31 pm
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Joined: Tue Oct 13, 2009 4:23 pm
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Location: Blighty
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Post Re: Land, Sea, and Air.
I wish there was, but alas.

It would be great to undermine a lake.


Thu Jul 29, 2010 8:41 pm
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Joined: Fri Mar 19, 2010 8:04 pm
Posts: 8
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Post Re: Land, Sea, and Air.
Alot of this dynamic stuff would be mindblowing if implemented..

http://vimeo.com/13457383


of course, never happening.

but fun to daydream about. :)


Thu Jul 29, 2010 9:18 pm
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Joined: Wed Feb 10, 2010 12:41 pm
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Location: OMG where am i ?
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Post Re: Land, Sea, and Air.
Ociamarru wrote:
Just did a quick Google search for 'Wings Game Water Physics' and got sent to the Fun-Motion boards. They mentioned Wings 2 having better water physics than a game called 'TOU' and so I searched Wings 2 Game. Came up with this - http://www.wings2.net/

Looks similar to what i was talking about, i played the first wings.

Shame it cant be done in CC.


Thu Jul 29, 2010 11:12 pm
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Joined: Sat Jul 12, 2008 1:39 pm
Posts: 12
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Post Re: Land, Sea, and Air.
Battle oriented submarines could use a system like Abdul's UAV's weapon system.
Maybe something like carrier ship that would release smaller AI controlled submarines? Something along the lines of nerfed RETARDS or something.
*cough* In the Hunt *cough*


Sun Aug 01, 2010 8:24 pm
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