| Author | Message | 
        
			| Barnox 
					Joined: Mon Jun 22, 2009 3:57 pm
 Posts: 1020
   |   Re: gmawdNice map!
 Also, how do I get rid of the Tiberium mod packaged with all that? I can't find it.
 
 
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			| Tue Jul 27, 2010 5:43 pm | 
					
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			| MstrNetHead 
					Joined: Sun Mar 11, 2007 5:05 am
 Posts: 239
   |   Re: gmawdYeah, I'm excited to see how you flesh that out. Cargo shipping contest on the horizon, me thinks. So should we hold some sort of poll for what mods and addons you guys want? I personally never play SB or anything like that, but if there's enough interest, I'll definitely include it on the server. EDIT: Also, Eric requests that someone with the Hammer experience builds a map with a slope something like this  for unpowered downhill races, I guess.
 
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			| Tue Jul 27, 2010 6:04 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: gmawd@BarnoxIt is part of GCombat Core. I don't think there's any easy way to get rid of it, but I'll investigate.
 
 @MNH
 Voting for addons sounds like a good idea. I'm happy with the previous list, with the exception of nuke pack 4.
 I'll probably quickly make that into a map at some point. Is there anything else that can be put into the same map, so that we don't have to switch maps as often?
 
 
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			| Tue Jul 27, 2010 7:17 pm | 
					
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			| MstrNetHead 
					Joined: Sun Mar 11, 2007 5:05 am
 Posts: 239
   |   Re: gmawdPetethegoat wrote: I'll probably quickly make that into a map at some point. Is there anything else that can be put into the same map, so that we don't have to switch maps as often?Well besides a nice big build area with land and sea, I have no idea. More than one slope maybe? Perhaps one that is steeper into water? Do HL maps support land islands in the sky? Or could you only do tall plateaus?
 
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			| Tue Jul 27, 2010 7:21 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: gmawdProper floating islands are possible, as are caves and such. 
 
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			| Tue Jul 27, 2010 8:10 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: gmawdMy vote for -Necessary mods Wiremod PHX -Nice to have mods SBEP GCombat Misc. building assistance tools -MapsConstruct Flatgrass (v5) Some sort of oceanbuild like this map .
 
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			| Tue Jul 27, 2010 8:42 pm | 
					
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: gmawdD: No don't make me buy it and try to run it on this laptop, it doesn't even have the VRAM ;-; 
 
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			| Tue Jul 27, 2010 9:41 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: gmawdWhat do we think about GCombat? I like the principle, but it seems quite buggy and unintuitive.I was wondering about making a simpler version of it, just so that all props can be destroyed, and have health based on weight and material, or something like that. No idea if I'll achieve anything, as I'll be hitting the ground running.
 
 
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			| Tue Jul 27, 2010 10:10 pm | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: gmawdPetethegoat wrote: I was wondering about making a simpler version of it, just so that all props can be destroyed, and have health based on weight and material, or something like that.I thought that's what it already did? At least, based on weight, not sure about material.
 
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			| Tue Jul 27, 2010 10:15 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: gmawdBut without the weapons and bugs.Just so that you can use regular explosives/guns instead of GCombat specific stuff.
 
 
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			| Tue Jul 27, 2010 10:17 pm | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: gmawd
 
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			| Tue Jul 27, 2010 11:20 pm | 
					
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			| Petethegoat 
					Joined: Mon Jun 15, 2009 4:02 pm
 Posts: 905
   |   Re: gmawd<3Well, I'd be in favour of that instead of GCombat, to be perfectly honest.
 
 
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			| Tue Jul 27, 2010 11:46 pm | 
					
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			| Grif REAL AMERICAN HERO 
					Joined: Sat Jan 27, 2007 10:25 pm
 Posts: 5655
   |   Re: gmawdnot my server, gents, though I do agree that gcombat is lacking in a number of ways 
 
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			| Tue Jul 27, 2010 11:57 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: gmawdI vote for Gbombs aswell, cause it looks plain epic. I remember this one system for craft, where you place the hub and fuse it with your ship, attach parts to it, and they all take collective damage...
 I also remember a mod, where the larger a contraption was, the more collective health it had, along with skin shields and stuff like that.
 
 
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			| Wed Jul 28, 2010 1:27 am | 
					
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			| Duh102 happy carebear mom 
					Joined: Tue Mar 04, 2008 1:40 am
 Posts: 7096
 Location: b8bbd5
   |   Re: gmawdWhat I need to do is finally get off my lazy ass and make the RC plane I've been wanting to. Well, maybe RC car would be better. Planes are rather difficult to keep in the air. 
 
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			| Wed Jul 28, 2010 2:22 am | 
					
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