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 gmawd 
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: gmawd
Nice map!

Also, how do I get rid of the Tiberium mod packaged with all that? I can't find it.


Tue Jul 27, 2010 5:43 pm
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Post Re: gmawd
Yeah, I'm excited to see how you flesh that out. Cargo shipping contest on the horizon, me thinks.

So should we hold some sort of poll for what mods and addons you guys want? I personally never play SB or anything like that, but if there's enough interest, I'll definitely include it on the server.

EDIT: Also, Eric requests that someone with the Hammer experience builds a map with a slope something like this for unpowered downhill races, I guess.


Tue Jul 27, 2010 6:04 pm
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Post Re: gmawd
@Barnox
It is part of GCombat Core. I don't think there's any easy way to get rid of it, but I'll investigate.

@MNH
Voting for addons sounds like a good idea. I'm happy with the previous list, with the exception of nuke pack 4.
I'll probably quickly make that into a map at some point. Is there anything else that can be put into the same map, so that we don't have to switch maps as often?


Tue Jul 27, 2010 7:17 pm
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Post Re: gmawd
Petethegoat wrote:
I'll probably quickly make that into a map at some point. Is there anything else that can be put into the same map, so that we don't have to switch maps as often?


Well besides a nice big build area with land and sea, I have no idea. More than one slope maybe? Perhaps one that is steeper into water? Do HL maps support land islands in the sky? Or could you only do tall plateaus?


Tue Jul 27, 2010 7:21 pm
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Post Re: gmawd
Proper floating islands are possible, as are caves and such.


Tue Jul 27, 2010 8:10 pm
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happy carebear mom
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Joined: Tue Mar 04, 2008 1:40 am
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Post Re: gmawd
My vote for
-Necessary mods
Wiremod
PHX

-Nice to have mods
SBEP
GCombat
Misc. building assistance tools

-Maps
Construct Flatgrass (v5)
Some sort of oceanbuild like this map.


Tue Jul 27, 2010 8:42 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Post Re: gmawd
D: No don't make me buy it and try to run it on this laptop, it doesn't even have the VRAM ;-;


Tue Jul 27, 2010 9:41 pm
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Post Re: gmawd
What do we think about GCombat? I like the principle, but it seems quite buggy and unintuitive.
I was wondering about making a simpler version of it, just so that all props can be destroyed, and have health based on weight and material, or something like that. No idea if I'll achieve anything, as I'll be hitting the ground running.


Tue Jul 27, 2010 10:10 pm
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happy carebear mom
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Post Re: gmawd
Petethegoat wrote:
I was wondering about making a simpler version of it, just so that all props can be destroyed, and have health based on weight and material, or something like that.

I thought that's what it already did? At least, based on weight, not sure about material.


Tue Jul 27, 2010 10:15 pm
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Post Re: gmawd
But without the weapons and bugs.
Just so that you can use regular explosives/guns instead of GCombat specific stuff.


Tue Jul 27, 2010 10:17 pm
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DRL Developer
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Location: A little south and a lot west of Moscow
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Post Re: gmawd
http://www.facepunch.com/showthread.php?t=562270


Tue Jul 27, 2010 11:20 pm
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Post Re: gmawd
<3
Well, I'd be in favour of that instead of GCombat, to be perfectly honest.


Tue Jul 27, 2010 11:46 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: gmawd
not my server, gents, though I do agree that gcombat is lacking in a number of ways


Tue Jul 27, 2010 11:57 pm
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Data Realms Elite
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Post Re: gmawd
I vote for Gbombs aswell, cause it looks plain epic. I remember this one system for craft, where you place the hub and fuse it with your ship, attach parts to it, and they all take collective damage...

I also remember a mod, where the larger a contraption was, the more collective health it had, along with skin shields and stuff like that.


Wed Jul 28, 2010 1:27 am
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happy carebear mom
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Post Re: gmawd
What I need to do is finally get off my lazy ass and make the RC plane I've been wanting to. Well, maybe RC car would be better. Planes are rather difficult to keep in the air.


Wed Jul 28, 2010 2:22 am
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