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Raven
Joined: Tue Aug 14, 2007 8:40 pm Posts: 259
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Re: The Diggerator 9001 - Modding Theme Entry: Lolling
I'll give it a 6/10. Like Azzuki said, nice general feature, and lack of polish.
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Sat Jul 24, 2010 5:28 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Diggerator 9001 - Modding Theme Entry: Burrowing Update
It's fixed now. Thanks guys for being my public beta test. It should be a bit more "polished" too.
Changelog: Should be able to dig through already duggen ground. Now two player compatible. Easier to activate. Slower for more control and stability. Lasts for 100 seconds.
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Sun Jul 25, 2010 7:27 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Diggerator 9001 - Post-Contest Update
Kept my promise like I said.
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Tue Jul 27, 2010 7:05 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: The Diggerator 9001 - Post-Contest Update
Lol at my dad's boss' face rock on the rockworm. Is there an original death worm that you modeled this off of?
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Tue Jul 27, 2010 7:13 pm |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Diggerator 9001 - Post-Contest Update
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Tue Jul 27, 2010 7:43 pm |
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YHTFLKC
Joined: Thu Dec 27, 2007 4:08 am Posts: 590 Location: USA
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Re: The Diggerator 9001 - Post-Contest Update
No, I meant like... as a CC mod... ah well, I can look at that as well.
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Tue Jul 27, 2010 9:16 pm |
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l4d fanatic
Joined: Wed Jun 16, 2010 1:27 am Posts: 96
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Re: The Diggerator 9001 - Post-Contest Update
your mod crashed my game...i dug rock...the rock thingy came...like...the middle rock part...with explosion around it in the shape of the rest of it...and then it crashed...the game....ur mod stinks.....it wouldnt if it worked...but it doesnt....
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Fri Sep 09, 2011 2:00 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The Diggerator 9001 - Post-Contest Update
That's your fault for using an outdated mod, not zalo's fault. As a consumer, you suck.
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Fri Sep 09, 2011 2:05 pm |
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flame99999
Joined: Sat Nov 03, 2012 3:54 am Posts: 20
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Re: The Diggerator 9001 - Post-Contest Update
I'd give it a (Note: Rating Changed) from the looks of the video... Really, it looks great, but, I think you need to add a newer version(Or Download, whichever) for B27. When I tried it for B27... Lets just say, there's lots and lots of value you get out of that thing... Pretty sweet mod though, from the looks of it
Last edited by flame99999 on Sun Jan 20, 2013 6:59 am, edited 1 time in total.
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Sun Jan 13, 2013 4:46 am |
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zalo
Joined: Sat Feb 03, 2007 7:11 pm Posts: 1496
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Re: The Diggerator 9001 - Post-Contest Update
This version is pretty old, you can find a newer one in the latest "The Legend of zalo" pack.It's got all sorts of new features, including a tail that actually works! However, if you want to get this old one working for the newer builds just delete this line (ln 46): Code: self:ReloadScripts(); out of the update function. For some reason, in the newer builds, it makes the create function run every frame too.
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Mon Jan 14, 2013 2:57 am |
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flame99999
Joined: Sat Nov 03, 2012 3:54 am Posts: 20
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Re: The Diggerator 9001 - Post-Contest Update
zalo wrote: This version is pretty old, you can find a newer one in the latest "The Legend of zalo" pack.It's got all sorts of new features, including a tail that actually works! However, if you want to get this old one working for the newer builds just delete this line (ln 46): Code: self:ReloadScripts(); out of the update function. For some reason, in the newer builds, it makes the create function run every frame too. Wow. You're a life saver, mod works awesome Thanks! 10/10
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Sun Jan 20, 2013 2:21 am |
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