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 Concept art 
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Joined: Wed Sep 09, 2009 3:16 am
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Post Re: Concept art
Hyperkultra wrote:
This is what the Devlog SHOULD be. Thank you Prom.
Thank you so much.


Tue Jul 27, 2010 12:10 am
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Post Re: Concept art
Past few days have been awesome in Developer-Community communication.
Can we keep it this way? Because it's awesome!


Tue Jul 27, 2010 12:12 am
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Post Re: Concept art
^Totally agreed.


Tue Jul 27, 2010 12:15 am
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Post Re: Concept art
Lizard wrote:
Past few days have been awesome in Developer-Community communication.
Can we keep it this way? Because it's awesome!

Another good thing is half of a topic won't be "SQUEE! PROM IS HERE!".


Tue Jul 27, 2010 12:19 am
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Post Re: Concept art
@Promster: I meant this:Image


Tue Jul 27, 2010 12:26 am
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Post Re: Concept art
Lizard wrote:
Past few days have been awesome in Developer-Community communication.
Can we keep it this way? Because it's awesome!

It is especially notable for being the first load of new CC images this year which don't solely feature a menu.

Joe wrote:
@Promster: I meant this:-snip-

It bothers me how that has a point to attach a sling at the front, but no visible one at the back. Also, it looks incredibly front heavy.


Tue Jul 27, 2010 12:36 am
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Who needs slings when you can have the power of Hello Kitty?
But damn, that gun is sexy. But i wonder how easy it is to use a scope without a stock?


Tue Jul 27, 2010 12:45 am
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Post Re: Concept art
numgun wrote:
And have brutal baby killing in a game meant for the whole family? No way.
Though I agree about the baby killing (I'm pretty against the whole LOL OFFENSIVE philosophy of like half the internet) I think you're dreaming if you think Cortex Command is a family game.

Freaking love the "vanilla" design, and the mu-ilaak are especially awesome in the face. It'd be cool to have random limbs and body parts all over them.


Tue Jul 27, 2010 12:53 am
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Data Realms Elite
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Post Re: Concept art
Awww, no light clone, shame I would've used them religiously to do my duties. :C
Well time to arm other light units, and make them do so much even though they are so frail.


Tue Jul 27, 2010 4:30 am
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Post Re: Concept art
Geti wrote:
I think you're dreaming if you think Cortex Command is a family game.


What do you mean "not a familiy game"?

You play the game.
Your Mom plays it.
Your Dad plays it.
Your Granny plays it.
Your son plays/will play it.
Even your dog will play it.

It's a fun, interactive bloody gorefest for the whole family. Am I wrong?


Tue Jul 27, 2010 9:55 am
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Post Re: Concept art
He means inappropriate for younger audiences to play, and I'm guessing you probably knew that.

Anyway, I am fairly sure that Arne did not make that gun with Cortex Command in mind, going by the design of it.


Tue Jul 27, 2010 10:17 am
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I dunno, I get the feeling that the whole ridiculous gore aspect might cancel out your ability to market it towards children, with or without violence towards minors and/or infants.


Tue Jul 27, 2010 10:18 am
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Whats with all debating on ronin.
Give them one faceless/nameless soldier, all ronin with names will be like brains/commanders, use the nameless ronin as reinforcements.
The nameless ronin soldiers can wear some face bandana or a gas mask to cover their face.
Problem solved.
No need for cloning tubes and gene altering.


Tue Jul 27, 2010 12:08 pm
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Ah yes, the good ol' cannon fodder. The Ronins probably go through them faster then the Enterprise goes through redshirts. :)


Tue Jul 27, 2010 1:40 pm
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Post Re: Concept art
so the murlock things are the moon necromancers :grin: I always wanted to know more after that magazine article


Tue Jul 27, 2010 2:28 pm
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