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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Smooth Slow MotionI think he means whenever anything is going faster than x speed it'll slow stuff down. 
 
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			| Tue Jul 27, 2010 12:54 am | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Smooth Slow MotionRead the first paragraph here:viewtopic.php?p=364072#p364072 Stopping time entirely has pretty catastrophic results.
 
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			| Tue Jul 27, 2010 12:57 am | 
					
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			| Joe 
					Joined: Tue Jul 21, 2009 4:36 am
 Posts: 347
 Location: The place where asses go to be bad
   |   Re: Smooth Slow MotionIf you truly wanted to outright pause a scene, couldn't you have a script that paused the scene activity, kept the Deltatime the same, but set the velocity of everything in the scene to itself * 0? That way, you could suspend everything in the scene and it would have no effect when unpaused because you could set all velocities back to themselves. 
 
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			| Tue Jul 27, 2010 1:11 am | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Smooth Slow MotionThat wouldn't truly pause everything, however.  The AI would still be firing their weapons at you.  If you wanted to stop those bullets, you'd have to also keep track of them to set them back to their velocity afterwards, which would be a nightmare.  As well, anything with a lifetime would destroy itself before time was up, and Lua scripted objects would continue applying velocities. 
 
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			| Tue Jul 27, 2010 1:21 am | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Smooth Slow MotionThis is really awesome.Crashes when changing levels with or without the effect active (but the watch actiated), and when the actor "wearing" watch dies.
 Do you know about these already?
 
 
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			| Tue Jul 27, 2010 1:50 am | 
					
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			| TheLastBanana DRL Developer 
					Joined: Wed Dec 13, 2006 5:27 am
 Posts: 3138
 Location: A little south and a lot west of Moscow
   |   Re: Smooth Slow MotionThat isn't happening for me.  I'm thinking it might be a mac-only problem. 
 
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			| Tue Jul 27, 2010 2:06 am | 
					
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			| Nocifer 
					Joined: Tue Mar 16, 2010 7:38 pm
 Posts: 447
 Location: The Ninth Circle
   |   Re: Smooth Slow MotionBloody Mac CC problems. It crashed for me after gunning down a Dreadnought, though taking out a regular dummy was no problem. Other than that singular issue, however, this is a lovely mod, and I'm enjoying it immensely. 
 
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			| Tue Jul 27, 2010 4:33 am | 
					
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			| PhantomAGN 
					Joined: Mon Jun 29, 2009 2:40 am
 Posts: 610
 Location: Deep below The Map of Mars
   |   Re: Smooth Slow MotionIt's probably a Null Pointer issue, that can probably be isolated.I hope B24 gets ported better.
 
 
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			| Tue Jul 27, 2010 4:45 am | 
					
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			| spungypirate 
					Joined: Tue Feb 16, 2010 6:07 am
 Posts: 98
   |   Re: Smooth Slow MotionWonderful man, this is beautiful.I can now have the pleasure of watching things be destroyed in slow mo as i throw enemies into dropships using the FBM CB 4200.
 Reason i love games like this.
 
 
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			| Tue Jul 27, 2010 5:37 am | 
					
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			| Sushichef0 
					Joined: Sat Jan 02, 2010 6:52 pm
 Posts: 5
   |   Re: Smooth Slow MotionThis is a piece of art. I love it, my friends love it and we get good laughs everytime we use it. *2 thumbs up* Very nice mod! I hail to you   
 
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			| Tue Jul 27, 2010 12:40 pm | 
					
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			| sam123486 
					Joined: Sun May 02, 2010 3:39 pm
 Posts: 354
   |   Re: Smooth Slow MotionThis is great. Just great. One new idea, though. Make it so the USER doesnt slow down like everything else, so it is a tactical advantage. 
 
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			| Tue Jul 27, 2010 8:47 pm | 
					
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			| Rahkshi lord 
					Joined: Sun Dec 31, 2006 5:29 pm
 Posts: 46
   |   Re: Smooth Slow Motionsam123486 wrote: This is great. Just great. One new idea, though. Make it so the USER doesnt slow down like everything else, so it is a tactical advantage.He can't, it's all slowmo or no slowmo..
 
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			| Tue Jul 27, 2010 9:11 pm | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Smooth Slow MotionSo ah... yeah... I ♥♥♥♥ up the timescale by accidentally exiting CC and now I cant get it back, and I made sure that the DeltaTime in Settings.ini in Base.rte is equal to 0.016667. Help, if you can. 
 
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			| Wed Jul 28, 2010 4:08 am | 
					
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			| zalo 
					Joined: Sat Feb 03, 2007 7:11 pm
 Posts: 1496
   |   Re: Smooth Slow MotionDoesn't it automatically reset the Timescale if it is changed and you restart the game and spawn a new brain?
 If it doesn't, it should.
 
 
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			| Wed Jul 28, 2010 4:22 am | 
					
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			| YHTFLKC 
					Joined: Thu Dec 27, 2007 4:08 am
 Posts: 590
 Location: USA
   |   Re: Smooth Slow MotionThanks for telling me right after I finish uninstalling and reinstalling, hahaha, I was running the Tut mission and it wasn't doing that though...Edit: GAH even after uninstalling and then reinstalling, IT STILL IS SLOOOOW
 Even when I place a new brain, as well, zalo.
 
 
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			| Wed Jul 28, 2010 4:24 am | 
					
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