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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Concept art
Hyperkultra wrote: This is what the Devlog SHOULD be. Thank you Prom. Thank you so much.
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Tue Jul 27, 2010 12:10 am |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Concept art
Past few days have been awesome in Developer-Community communication. Can we keep it this way? Because it's awesome!
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Tue Jul 27, 2010 12:12 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: Concept art
^Totally agreed.
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Tue Jul 27, 2010 12:15 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Concept art
Lizard wrote: Past few days have been awesome in Developer-Community communication. Can we keep it this way? Because it's awesome! Another good thing is half of a topic won't be "SQUEE! PROM IS HERE!".
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Tue Jul 27, 2010 12:19 am |
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Joe
Joined: Tue Jul 21, 2009 4:36 am Posts: 347 Location: The place where asses go to be bad
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Re: Concept art
@Promster: I meant this:
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Tue Jul 27, 2010 12:26 am |
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Petethegoat
Joined: Mon Jun 15, 2009 4:02 pm Posts: 905
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Re: Concept art
Lizard wrote: Past few days have been awesome in Developer-Community communication. Can we keep it this way? Because it's awesome! It is especially notable for being the first load of new CC images this year which don't solely feature a menu. Joe wrote: @Promster: I meant this:-snip- It bothers me how that has a point to attach a sling at the front, but no visible one at the back. Also, it looks incredibly front heavy.
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Tue Jul 27, 2010 12:36 am |
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matty406
Joined: Tue Oct 13, 2009 4:23 pm Posts: 915 Location: Blighty
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Re: Concept art
Who needs slings when you can have the power of Hello Kitty? But damn, that gun is sexy. But i wonder how easy it is to use a scope without a stock?
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Tue Jul 27, 2010 12:45 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Concept art
numgun wrote: And have brutal baby killing in a game meant for the whole family? No way. Though I agree about the baby killing (I'm pretty against the whole LOL OFFENSIVE philosophy of like half the internet) I think you're dreaming if you think Cortex Command is a family game. Freaking love the "vanilla" design, and the mu-ilaak are especially awesome in the face. It'd be cool to have random limbs and body parts all over them.
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Tue Jul 27, 2010 12:53 am |
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Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
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Re: Concept art
Awww, no light clone, shame I would've used them religiously to do my duties. :C Well time to arm other light units, and make them do so much even though they are so frail.
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Tue Jul 27, 2010 4:30 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: Concept art
Geti wrote: I think you're dreaming if you think Cortex Command is a family game. What do you mean "not a familiy game"? You play the game. Your Mom plays it. Your Dad plays it. Your Granny plays it. Your son plays/will play it. Even your dog will play it. It's a fun, interactive bloody gorefest for the whole family. Am I wrong?
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Tue Jul 27, 2010 9:55 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Concept art
He means inappropriate for younger audiences to play, and I'm guessing you probably knew that.
Anyway, I am fairly sure that Arne did not make that gun with Cortex Command in mind, going by the design of it.
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Tue Jul 27, 2010 10:17 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: Concept art
I dunno, I get the feeling that the whole ridiculous gore aspect might cancel out your ability to market it towards children, with or without violence towards minors and/or infants.
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Tue Jul 27, 2010 10:18 am |
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MrC121989
Joined: Wed Feb 10, 2010 12:41 pm Posts: 182 Location: OMG where am i ?
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Re: Concept art
Whats with all debating on ronin. Give them one faceless/nameless soldier, all ronin with names will be like brains/commanders, use the nameless ronin as reinforcements. The nameless ronin soldiers can wear some face bandana or a gas mask to cover their face. Problem solved. No need for cloning tubes and gene altering.
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Tue Jul 27, 2010 12:08 pm |
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Jomn
Joined: Sun Jun 13, 2010 12:40 am Posts: 327 Location: US of A
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Re: Concept art
Ah yes, the good ol' cannon fodder. The Ronins probably go through them faster then the Enterprise goes through redshirts.
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Tue Jul 27, 2010 1:40 pm |
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gtaiiilc
Joined: Wed Dec 13, 2006 12:10 am Posts: 562 Location: Termina
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Re: Concept art
so the murlock things are the moon necromancers I always wanted to know more after that magazine article
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Tue Jul 27, 2010 2:28 pm |
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